Archive for July 22, 2010

Raw Thrills' releases Terminator Salvation Super Deluxe

July 22, 2010

The other day I had mentioned in the Twitter feed that there was a new Terminator Salvation cabinet that was being made available for release, a 32″ cabinet with mounted guns. I had no idea that they had this in the works however, a Super Deluxe cabinet somewhat similar to the Big Buck Safari Super Deluxe machine but arguably far more impressive. What I was sent is a rendering but I imagine we’ll be seeing photos of the real thing very soon.

The MSRP on this is quite notable at $17,995.00 – considering that we have seen many games that are much smaller than this go for that same price, RT is certainly making smaller games at that price point look bad. This cabinet is available now and as to where you’ll likely find it, the local amusement park is probably a good place to start.

UPDATE: Found out that it has a 100″ projected screen. With a screen that size I almost wonder why they didn’t add two extra guns to the unit.

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Raw Thrills’ releases Terminator Salvation Super Deluxe

July 22, 2010

The other day I had mentioned in the Twitter feed that there was a new Terminator Salvation cabinet that was being made available for release, a 32″ cabinet with mounted guns. I had no idea that they had this in the works however, a Super Deluxe cabinet somewhat similar to the Big Buck Safari Super Deluxe machine but arguably far more impressive. What I was sent is a rendering but I imagine we’ll be seeing photos of the real thing very soon.

The MSRP on this is quite notable at $17,995.00 – considering that we have seen many games that are much smaller than this go for that same price, RT is certainly making smaller games at that price point look bad. This cabinet is available now and as to where you’ll likely find it, the local amusement park is probably a good place to start.

UPDATE: Found out that it has a 100″ projected screen. With a screen that size I almost wonder why they didn’t add two extra guns to the unit.

Andamiro finishes Pump It Up Pro 2; DDR X2 tested in the US

July 22, 2010

Now for some music game news.

First off, Andamiro has finally released Pump It Up Pro 2. The game was first seen at Amusement Expo 2010, where it was well-received by fans and since then the development team has been fine-tuning the game for a final release. According to the PIU blog, the game was completed a week ago and now they are in the middle of producing the cabinets. Already at least one distributor has the game listed for shipping, along with a price tag of almost $11,000 (prices do vary a little between distributors). The game uses a plasma screen which should mean it avoids response time issues that we’ve seen on some LCD music games. Here’s the song list for PIUP2 and here is a recent video of PIUP2 in action.

Also Konami has tested Dance Dance Revolution X2 in the US and the guys at Bemanistyle.com were invited to check it out. Fans who were angered over the shoddy quality of X1 should be happy to learn that Konami took player complaints into account, and fixed the problems that were seen with the X1 pads. In fact it appears that owners of X1 machines will be able to update their machines with the new pads, which means that hopefully the X1 pads will quickly become a thing of the past. Here’s a video from the test, you can find plenty of more details @ Bemanistyle.com

Stern Pinball @ Comic-Con 2010

July 22, 2010

Via the Stern Facebook fan page.

One of the biggest geek events for the year is now underway, Comic-Con 2010 and while console games are showing a strong presence at the show, arcade games aren’t really there to be seen. Granted, that is because there isn’t anything new out there involving comic books (yes there is Justice League but it isn’t brand new anymore) so it’s understandable but Stern pinball is there as they do have a new product which has something to do with comics – Ironman pinball. Since there is also an Avatar presence there this would have made a good place to show off the new Avatar pinball machine but it’s probably not quite ready to be shown at such a large event as this.

TRON Legacy will be getting some attention today as well, if there is anything arcade-related that goes along with it, we’ll look at it.

Sony's Raymodeler 3D – a display system for future arcades?

July 22, 2010

In my mind, one thing that can help set an arcade apart, beyond the game itself or unique controls is the type of display used. In classic era most stuff was raster-based and arcade hardware was capable of displaying games in resolutions you didn’t get at home; vector monitors were even more appealing as no one had a vector monitor in their home unless they bought a Vectrex. And of course there are projection systems which arcades began to use quite often in the 90’s before big screen displays were really common. In recent times new games were slow on the uptake to jump on the flat-panel HDTV bandwagon and even then it’s not as impressive since many consumers have a nice display at home. I see the way forward as either using higher-than 1080p displays, 3D stereoscopic displays or even better – the Raymodeler display by Sony.

It’s inevitable that the way arcades will go in the future is holographic technology or something similar and I’d say that this is similar enough. It seems unlikely that there will be one of these in every home in the next few years(it’s still in the prototype stage which means that it will be a little while before it’s ready for consumers anyways)  and once questions of size, quality and cost are resolved so that it would be usable in arcades, I say strike while the iron is hot and it could lead to revolution in the industry, as long as the right game ideas are applied to the technology (controls too – one thing that would have made that Breakout clone they show in the video easier is a knob controller instead of an analog stick). It’s far better than stereoscopic 3D as no glasses are required and as far as I can tell it’s not working at tricking your brain like 3DTVs have to.The Raymodeler 3D is actually going to be on display in North America in a couple of days at SIGGRAPH 2010 in Los Angeles.

I should add that not every game type would be suitable for a such a display obviously – one is reminded of Sega’s Holosseum, which wasn’t a bad idea but didn’t have the right game content to really make it worthwhile.

Via GameSetWatch

Sony’s Raymodeler 3D – a display system for future arcades?

July 22, 2010

In my mind, one thing that can help set an arcade apart, beyond the game itself or unique controls is the type of display used. In classic era most stuff was raster-based and arcade hardware was capable of displaying games in resolutions you didn’t get at home; vector monitors were even more appealing as no one had a vector monitor in their home unless they bought a Vectrex. And of course there are projection systems which arcades began to use quite often in the 90’s before big screen displays were really common. In recent times new games were slow on the uptake to jump on the flat-panel HDTV bandwagon and even then it’s not as impressive since many consumers have a nice display at home. I see the way forward as either using higher-than 1080p displays, 3D stereoscopic displays or even better – the Raymodeler display by Sony.

It’s inevitable that the way arcades will go in the future is holographic technology or something similar and I’d say that this is similar enough. It seems unlikely that there will be one of these in every home in the next few years(it’s still in the prototype stage which means that it will be a little while before it’s ready for consumers anyways)  and once questions of size, quality and cost are resolved so that it would be usable in arcades, I say strike while the iron is hot and it could lead to revolution in the industry, as long as the right game ideas are applied to the technology (controls too – one thing that would have made that Breakout clone they show in the video easier is a knob controller instead of an analog stick). It’s far better than stereoscopic 3D as no glasses are required and as far as I can tell it’s not working at tricking your brain like 3DTVs have to.The Raymodeler 3D is actually going to be on display in North America in a couple of days at SIGGRAPH 2010 in Los Angeles.

I should add that not every game type would be suitable for a such a display obviously – one is reminded of Sega’s Holosseum, which wasn’t a bad idea but didn’t have the right game content to really make it worthwhile.

Via GameSetWatch