Archive for June 2010

Konami's new bemani game: Reflec Beat

June 26, 2010

We first heard about Konami’s latest addition to their line-up of bemani games some time ago but despite a number of location tests in Japan, they did a pretty good job of preventing any pictures or video of the game from getting out onto the internet. Fortunately that information embargo on the new Reflec Beat has come to an end as Dasbacon of Bemanistyle.com has posted a video of the game in action. There is no question that the game has DJ Max Technika in it’s sights, with greater focus on reflexive action than other finger music games I have seen. See for yourself in the video below – Reflec Beat seems destined to be one of those games you’ll only see as a special import out of Japan on a rare occasion but you never know.

[More info @ Bemanistyle.com]

Konami’s new bemani game: Reflec Beat

June 26, 2010

We first heard about Konami’s latest addition to their line-up of bemani games some time ago but despite a number of location tests in Japan, they did a pretty good job of preventing any pictures or video of the game from getting out onto the internet. Fortunately that information embargo on the new Reflec Beat has come to an end as Dasbacon of Bemanistyle.com has posted a video of the game in action. There is no question that the game has DJ Max Technika in it’s sights, with greater focus on reflexive action than other finger music games I have seen. See for yourself in the video below – Reflec Beat seems destined to be one of those games you’ll only see as a special import out of Japan on a rare occasion but you never know.

[More info @ Bemanistyle.com]

Virtua Fighter 5 Final Showdown adding Twitter support

June 25, 2010

I saw this on a few sites this morning and there is just a tiny correction that needs to be made to what is being said. First off, Sega is getting into the social networking game with their new Virtua Fighter 5 Final Showdown update in Japan, by adding Twitter update support to the game. Players will need a VF.Net account that they link to their Twitter account. The updates will occur as you play the game although you can manage what will be tweeted so it doesn’t clutter up your feed with too much stuff. Players will also be able to easily find other people who are linked in the same manner so they can follow each other and compete in that manner if they wish.

Overall it’s a great idea, as it helps spread the word of people playing an arcade title, promotes some friendly competition and has a little bit of that “fame” aspect as it tweets the accomplishments you make in the game.It will be great to see more arcade titles making use of such online features although there is the question of complexity – ask too many questions or put too much text on an arcade screen and your average player will not pay any attention to what it is doing and end up confused.

Onto the thing I think needs to be corrected in the coverage out there about this. Another arcade game allowed players to update their Facebook and Twitter accounts already (the claim being thrown around is that this new VF is the first game to do this) and that is Golden Tee 2010. The feature is primarily focused on Facebook but where you can link your Facebook feed to automatically post to your Twitter feed as well, that would technically make GT2010 the first game to do this. It is the first time a fighter has used such features though.

Here is the game in action in case you haven’t seen it yet. I have mentioned previously that Sega did release the original VF5 to US arcades and it’s a shame they haven’t released the updates here since the original also made it to consoles.

[Via Kotaku and Versus City]

Pac-Man creator Toru Iwatani shows off early game sketches

June 24, 2010

Newsfeed 843 via

I have to apologize for not getting to this earlier – I had see the link a day or two ago but I forgot to mention it. But better late than never. Toru Iwatani, the now retired creator of Pac-Man, was in the Netherlands recently where he received a certificate from the Guiness Book of World Records on Pac-Man obtaining the highest number of installed arcade machines worldwide. Seems like it’s a bit late to be handing out a reward for that but I guess that also can be filed under the better late than never category as well. While there Mr. Iwatani shared some of his original Pac-Man sketches with the Dutch gaming media. It takes you back to the days when one guy could come up with a legendary game all by himself using nothing but a pencil and a few pieces of graph paper.

[Via GameSetWatch and Control Online]

KOFXIII gets a release date

June 23, 2010

Newsfeed 841 via

King of Fighters fans mark your calendars. It has been announced that the latest installment of the game will be released on July 14, 2010. They are already scheduling tournaments in Japan for the game, I wonder how widespread imports will be to the US and Europe. Will the game manage to overcome some of the mediocre reception that KOFXII had? I’m sure that the inclusion of player favorite Mai will go a long way towards that, otherwise we’ll just have to wait and see. It will probably have a console release by the end of the year if they follow the pattern most fighters follow these days but perhaps we can hope for a decent period between the releases.

[KOFXIII Official site] [Via Dengeki Online]

Seen on location test: GRID Arcade by Sega Amusements Europe/Codemasters

June 23, 2010

There is a new racing game set to enter the arcade market this year and this one is coming from Sega Amusements Europe and Codemasters.  It’s one console gamers may already be familiar with, GRID (or as it’s called on consoles Race Driver GRID). Thanks to a tipster who only calls himself Bill, we have your first detailed look at the game (we also contacted Sega first to ensure that it would be OK to go ahead with this as we had ran a post on this some weeks ago and were asked to remove it) as it was seen on location test at the Trocadero in London, UK. As you can see from the pictures, they are reusing the Sega Racing Classic cabinet, but have greatly improved the lighting to draw more attention to it. Here is what we know about it so far:

GRID features event based Racing – You chose and event and then chose a car from a selection of 4 per event.

3 Game Modes

Multiplayer – Quickrace

Single Player – Quickrace

Single Player – Championship: 3 Tiered competition, come 1st, 2nd or 3rd to move to the next tier. (Come first to unlock a special event in the next tier)

Many licensed cars to chose from including: Dodge Viper, Saleen S7, Aston Martin DB9, Bugatti Veyron, Pagani Zonda, Jaguar XKR

Real world environments including – Washington, San Francisco, Milan, Nurburgring, Donington

Full damage – Great fun in Multiplayer, damage is only visual and does not affect the handling of the cars

Reset button – puts you back on the track facing the right direction almost immediately so you get straight back into the race after a smash

I have not personally played GRID on consoles or PC so I’m not sure if it’s the kind of game that can just be dropped as-is into arcades or if they will be needing to change it a bit. I imagine that there will need to be some changes made and hopefully they are also enough to make the game stand above it’s console cousin. The addition of the arcade cabinet is already a plus but we’ll have to wait a little longer to find out more. Fortunately, we will have more exclusive information on GRID in the near future as it nears a release, with many more details(beyond the Stinger update below)

UPDATE: As soon as I posted this I checked the e-mail and Kevin Williams of the Stinger Report also sent me some additional information on the game(including a little hardware talk), along with pictures. Here’s Kevin’s deeper look at GRID


Name: ‘GRID’
Manufacturer: SEGA Amusement Europe
Developer: Codemasters

SEGA Amusement Europe (SAE) held a special LocTest for their in-house developed racing title – ‘GRID’; marking the first time consumer game publisher Codemasters has dabbled in the amusement scene – approached by SAE to license the game for coin-op. A location in London played host to two cabinets shown in a 70 per cent completed state. The prototype cabinets displayed were a version of the same system used to house ‘SEGA Classic Racing’ (now painted black).

The arcade version of the of the original ‘Race Driver: Grid’ – a consumer street racing game launched in 2008, based on the Codemasters ‘TOCA Touring Car Championship’ series started in 1997. The arcade version featured a scaled down version of the original PC game running on a new PC architecture created exclusively to run the Ego game engine (this was not the SEGA Europa-R architecture).

The popular racing game in its arcade clothes includes both a ‘Championship mode’ and a ‘Quick Race mode’ – with the conventional game cockpit layout including ‘Recovery’ button, Up – Down gear shifter and force feed-back steering.

The prototype colourful neon-light ‘blinged’ cabinets were networked for two player racing, and included a ‘Race leader’ light for the audience. The final cabinets are being developed by SAE, and will support six-player simultaneous racing competition (but with no online or tournament support). The game following in the mould of the last SAE release (‘SEGA Rally 3’ in 2008) – though sources suggested that a special deluxe configuration is being considered for release.

The game is expected to be released in fall of this year, though it seems unlikely that a Japanese release will be considered. However sources revealed that SEGA USA will be testing a US specific content version of the game (following the same track as seen with the SAE developed ‘Ford Racing’). SEGA US/UK hoping to make the squeeze on a crowded amusement driving scene, competing with – Namco’s still to be launched ‘Dead Heat Street Racing’, Taito’s ‘D1 GP: Arcade’, Konami’s ‘GTi-Club’ and to be launched ‘Road Fighter’, Global VR’s ‘NASCAR Team Racing’ and ‘TWISTED’ and InjoyMotion ‘Street Racing Stars’.

More pics by Kevin Williams

UPDATE #2 : AH reader RJAY sent us a video he took of the game from the location test.

CRUSIER from InJoy Motion Corp. resurrects the "Lucky & Wild" concept, adds motion

June 22, 2010

Back in 1993 Namco had a game which combined two popular arcade genres into one game – a racer and a light-gun shooter with Lucky & Wild. With the huge focus we have on both of those genres today I am surprised we don’t see something like this more often although Namco sort of did that in Deadstorm Pirates by including a wheel in the game, although that is only used in occasional events. Today I came across the Youtube channel for an arcade game developer in Taiwan called InJoy Motion Corp., who we have covered before. They specialize in motion based games and a few weeks ago they posted a video of a new game they are calling Crusier. Unfortunately the video focuses on showing people being jostled by the cabinet and not the game itself but if you stick with it, you do see the game for brief moments in the game and see the controls, which is designed for two players. One player drives with a steering wheel and the other fires using a joystick controller. From what little we see, it appears that the graphics are shiny and colorful but it’s really hard to say based on this video alone. I do like the colorful cabinet although it would be better if it was designed like a space ship or whatever it is you are supposed to be flying in the game.

There are some other interesting videos they have on their channel, including one I’ll post here showing some sort of prototype for a different kind of gun game. They also have direct feed videos of their other titles, including Street Racing Stars, Dido Kart Racing, Top Gunner, PowerBoat V2.0 and Panzer Elite Action

[InJoy Motion Official website]