Archive for May 16, 2010

UK Pinball Party, August 13th-15th

May 16, 2010

If you’re in the UK and you love pinball, it can be a bit of a pain to find machines. I can only think of one in my home town! So, Thor be praised, the lovely people of UK Pinball Party have organised a wonderful festival of pinball for August 13th-15th at the Barcelo Daventry Hotel. The event boasts over 100 machines from all eras of pinball, set to freeplay for your enjoyment. Besides the games, the event has a dinner event on the 14th with Dennis Nordman, designer of tables such as White Water, Indianapolis 500 and Pirates of the Caribbean. Rounding out the event will be machines for sale, arcade video games, raffles, jukeboxes and more.

Show entry is £5 for the Friday and £10 for the Saturday and Sunday, with extra fees for events and accommodation. Event pre-registration is open now at the UK Pinball Party website.

[UK Pinball Party] [Discuss on the forums]


KOF Versus Festival previews King of Fighters XIII

May 16, 2010

Earlier this month, a large Japanese King of Fighters tournament was held, taking in classics such as KOF2002UM and KOF98. However, the big point of attraction was a special preview tournament for the upcoming King of Fighters XIII! Top players were given the chance to battle it out on the latest entry in SNK’s classic series. Check out a video of the finals below!

[Via: Versus City] [Discuss on the forums]

Kotaku, convenience and laser tag

May 16, 2010

With the continually growing popularity of home consoles, it’s often easy for the consumer gaming media to marginalise other types of gaming – be they tabletop games for the home or larger experiences, such as arcade gaming. Occasionally however, someone will speak up in defence of these other games. Recently, just such an incident cropped up involving Kotaku, whose editor Brian Crecente penned an article on the issue of convenience. This examined the relationship between the decline of laser tag and Dungeons & Dragons and the rise of Halo and Everquest, concluding that the video games are simply more convenient, and looked to the future by comparing the iPhone’s business model with that of the Nintendo DS and Sony PSP.

So far, so standard. It’s true that purchasing games for the iPhone is an easy process, given their instant availability and general low prices. But Kotaku chose to run an interesting response from Jason Bock, the director of marketing for LaserTron. It highlighted the busy laser tag location he is employed by, as well as the variance in equipment, target audiences and location quality.  The suggestion is that while laser tag is not a daily entertainment choice for many people, it is still a valid one and opinions on the whole industry should not be formed on the basis of a single location. I’m inclined to agree – just last year, a huge new venue opened up in my home town.

There is a lot here that we can relate to, as arcade enthusiasts. Blanket assertions of a “dead” industry are fairly common, but they are often based on the all-or-nothing premise that if the arcade sector is not leading the video game industry, it has nothing left to offer. Of course, the arcade clearly does not lead the video game industry and hasn’t done for some time, but to call the industry dead is to ignore the companies making good money, and the new arcades which open. Most players may not be spending every day at an arcade, but enough are still heading out to make it worthwhile for all of us involved in the industry.

[Kotaku: Video games aren’t killing laser tag] [Discuss on the forums]