Archive for December 15, 2009

Live out your Ghost Hunter fantasies with Total Immersion's "Paranormal Activity" augmented reality game

December 15, 2009

The one problem with IAAPA is that it’s such a large show that you are bound to miss out on something cool, and this is one of those things. A company called Total Immersion is now showcasing their Video Gun controller (pictured above) in conjunction with a new augmented reality game they have designed called Paranormal Activity. The game works as follows: “Before entering in the attraction, guests are equipped with a backpack and a video gun (with an infrared camera, one LCD display and a trigger). Guests have to use the video gun to progress inside the horror house and find ghosts. As soon as the ghost is found, guests have to shoot it to collect point and succeed their mission. Augmented Reality permits to have very impressive scenario like a videogame for this kind of attraction. Guests are totally free of movements inside the ghost house.

This sounds like a lot of fun actually and it’s an excellent use of augmented reality, which we have discussed before. For more information on AG in case you haven’t heard about it before, go here. From what I gather in regards to how it would work in this game, players would be walking around a certain area with this pack and markers would “insert” characters such as ghosts into the area but it would be viewable only on the screen mounted to the gun. This effectively creates a more life-like light-gun shooter that could prove to be a very attractive experience for consumers. The system is designed for entertainment venues such as Family Entertainment Centers, shopping malls, amusement parks, haunted houses, etc.and would certainly provide something unique to any facility looking to spice things up a little.

Here’s a brief video

More details can be found in the press release after the break

(more…)

Live out your Ghost Hunter fantasies with Total Immersion’s “Paranormal Activity” augmented reality game

December 15, 2009

The one problem with IAAPA is that it’s such a large show that you are bound to miss out on something cool, and this is one of those things. A company called Total Immersion is now showcasing their Video Gun controller (pictured above) in conjunction with a new augmented reality game they have designed called Paranormal Activity. The game works as follows: “Before entering in the attraction, guests are equipped with a backpack and a video gun (with an infrared camera, one LCD display and a trigger). Guests have to use the video gun to progress inside the horror house and find ghosts. As soon as the ghost is found, guests have to shoot it to collect point and succeed their mission. Augmented Reality permits to have very impressive scenario like a videogame for this kind of attraction. Guests are totally free of movements inside the ghost house.

This sounds like a lot of fun actually and it’s an excellent use of augmented reality, which we have discussed before. For more information on AG in case you haven’t heard about it before, go here. From what I gather in regards to how it would work in this game, players would be walking around a certain area with this pack and markers would “insert” characters such as ghosts into the area but it would be viewable only on the screen mounted to the gun. This effectively creates a more life-like light-gun shooter that could prove to be a very attractive experience for consumers. The system is designed for entertainment venues such as Family Entertainment Centers, shopping malls, amusement parks, haunted houses, etc.and would certainly provide something unique to any facility looking to spice things up a little.

Here’s a brief video

More details can be found in the press release after the break

(more…)

Eugene Jarvis named the NY-AMOA Man of the Year 2009

December 15, 2009

Eugene Approves

While not many awards are handed out to the arcade industry these days (for example, H2Overdrive was at the SpikeTV Video Game Awards on Saturday but wasn’t considered for any awards as they lack an arcade category or can’t include arcade titles in their categories for some reason), there are certain ways that people inside of the industry reward those who work hard to keep it alive. Such is the case with this year’s NY-AMOA Man of the Year award. Operators who are part of the AMOA make the pick and this year they have rewarded the man behind many great classics and modern arcade titles, Eugene Jarvis. Eugene will receive the award at an AMOA dinner on February 8th 2010 in New York City.

Of interest in the press release, Eugene states the following about what he is up to next: “…you will see some crazy new stuff from us as soon as next year! I really enjoy pioneering new game technology and mentoring a new generation of game designers for the arcade industry.  We need to develop the next generation of talent that will lead this industry into the future.  But as much as things change, the goal always remains the same.  Create the best entertainment you can for the player, and you create new profit opportunities for the game operator.”

It’s anyone’s guess as to what this new game technology will entail but we will certainly keep our eyes open for any news. In regards to his statement about mentoring new game designers, I know he is involved with a university that specializes in game design which is quite important as we need programmers to make new games and I am sure that a vast majority of people who jump into the field of game development don’t have arcade design on their minds.

Congrats Eugene!

More in the press release after the jump

(more…)


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