Archive for May 23, 2009

So this is how the Border Break cabinet works

May 23, 2009


Sega has updated the website to their upcoming arcade mech title (which runs off of their new arcade hardware, Ringedge) Border Break and with it, a rundown of how the cabinet works. As interested as I have been in the game itself, I was really curious to see how the cabinet worked since Sega said it would use a touch screen and it had a sort of mouse-like controller as well. In addition to that, they have included a headphone jack (a feature that is certainly not used often enough) and overall the cabinet looks pretty cool thanks to the lighting.

After watching the video below, I am convinced that the mouse controller is pretty cool and if it became standard in arcades then I think it would open the doors for FPS titles to be tried again (anyone up for an OutTriggers update?). at the same time it almost seems like the touch screen in this game isn’t incredibly useful since the mouse could work easily for menu functions and a wheel on the mouse could do things like switch weapons. Either way it looks like an intensely fun game that in one way the style of play reminds me of Star Wars: Battlefront. A Battlefront-like game could certainly work in arcades although this one seems to be a bit complicated for many Western arcade goers. What do you think?

[Border Break Website] [Via Versus City]


Haunted Museum and KOFXII come to London (UPDATED w/ location pics)

May 23, 2009



UPDATE: The Stinger Report also sent us some images of the games in London but I accidentally overlooked the attachments.

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The Stinger Report has sent us the rundown on two new arcade titles that are headed to the UK and specifically London. The first is Haunted Museum, which we first heard about at IAAPA but since then there had been no information on the game; the second is the well-known fighter King Of Fighters XII. The Stinger says the following about Taito’s Haunted Museum:

The twin gun game theatre experience incorporates impressive 3D graphics, special vibrating guns and a level of play that will give Rambo and House of the Dead a run for their money.

To get a better idea of those graphics, click on the thumbnails below (images via ITMedia).  As for the cabinet, I noticed that it follows Konami’s recent light-gun game designs, as was seen with Silent Hill and Castlevania (ok, CV isn’t technically a light-gun game). I also wonder if the Haunted Museum theme has anything to do with “Night at the Museum” with a weird edge. The themes are quite varied, from Egypt, to killer clowns to space battles so at the very least it offers something for everyone.

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