Archive for August 10, 2008

From the latest issue of RePlay Magazine

August 10, 2008

In the latest issue of the trade publication, RePlay Magazine, they have a section called Operator’s Interface where they interview arcade operators under the age of 40 and get their opinions on subjects like how they got involved in the industry, why they choose this industry over others, how do they plan on growing their company, what’s the best part of the job, what is their outlook on the future of the industry, etc. It’s not a new feature but certainly an interesting one where you can get different perspectives on the industry from individuals that have had differing experiences in the same line of work.

I was asked to contribute to this particular issue and I did – writing way too much about my thoughts on the subject than they had space for but I was happy to do it nonetheless. I am the youngest operator from the batch in this particular issue but in the future they will have an article where they will take the information from all the operators they have talked to and summarize it which I am sure will make for a fascinating read. Thanks to RePlay Magazine for giving me this opportunity and if you are an operator under 40, feel free to contact RePlay Magazine and I am sure they would be happy to hear from you and your perspective on the industry.

[RePlay Magazine] [Discuss on the Forum]

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Hey Vulcan Wars, where have you been all this time? UPDATED

August 10, 2008

Way back in September we reported on a new light-gun shooter by Atlus Japan called Vulcan Wars. It was shown at JAMMA 07 and even then there was very little info available on the game and since then the game had disappeared – until now as the game has shown up on a location test in Japan. It looks like the cabinet hasn’t changed much from last September (it’s still gigantic) but unfortunately we still have almost no information on how the game plays (it still looks like you are in a gunship of some sort). Maybe this time it will test well and stick around for us to find out more about it.

UPDATE: I came across a very interesting piece of information about Vulcan Wars. This is not so much a light gun game and there is a reason why it features this type of cabinet. The guns apparently fire “live-ammunition” – BBs to be exact. I guess this explains why the game has been delayed as they have worked on figuring out how to make this work (without causing physical harm to people). From the site where I uncovered this information, it seems that the game is quite difficult. Now I’d like to find out more about how this works and what material they have made the screen out of. [Via Aries Small rooms].

[Vulcan Wars location test] [Discuss on the Forum]

Pay for your games by phone!

August 10, 2008

There are many ways to pay for your arcade experience – quarters, tokens, card readers, etc. and naturally quarters have been the staple for the industry for quite sometime now as we are referred to as the ‘coin-op’ industry. But there is a new way for you to pay that was recently seen in Japan and that is through…your cell phone. It might not seem like the likely candidate for such a system at first but seeing how everything else can be done on your phone these days, why not pay for arcade games while you’re at it? The terminals seen by the blog Wired are by Edy and were placed on some Virtua Fighter 5R console at an arcade in Ikebukuro. The system is already supported by all three of Japan’s wireless providers and there are many phones that already have intergrated the technology for use in other services.

As for seeing this system elsewhere, I can only guess as to when it will come around. It depends on how widespread it becomes in other services first but as the writer at the Wired blog points out, it looks like this particular system can be integrated into older cabinets.

[Pay for your arcades by phone – Wired] [Discuss on the Forum]

"The Future of the Arcade" article @ TechRadar

August 10, 2008

Our friend Kevin Williams of the Stinger Report has given an interview to a website called TechRadar in anticipation of his upcoming seminar at the Edinburgh Interactive 2008 show. In the article Kevin discusses current trends in the arcade industry including how they are stacking up against consoles in terms of graphics and power as well as the continuing trend of players to look for ‘casual’ games where they don’t need to dedicate hours and hours to a game in favor of a short burst of fun. Overall it covers why arcades are not down for the count, which is a theme that we hit on often here because I think it is necessary to do so until people in general start believing in the viability of arcades instead of passing them off as dead.

[The Future of the Arcade at TechRadar] [Discuss on the Forum]

“The Future of the Arcade” article @ TechRadar

August 10, 2008

Our friend Kevin Williams of the Stinger Report has given an interview to a website called TechRadar in anticipation of his upcoming seminar at the Edinburgh Interactive 2008 show. In the article Kevin discusses current trends in the arcade industry including how they are stacking up against consoles in terms of graphics and power as well as the continuing trend of players to look for ‘casual’ games where they don’t need to dedicate hours and hours to a game in favor of a short burst of fun. Overall it covers why arcades are not down for the count, which is a theme that we hit on often here because I think it is necessary to do so until people in general start believing in the viability of arcades instead of passing them off as dead.

[The Future of the Arcade at TechRadar] [Discuss on the Forum]