Tatsunoko vs. Capcom – First screens

Tatsunoko vs. Capcom

It’s official, folks – 2008 is the year of the fighting game. Not content with bringing back the Street Fighter series, Capcom has revived its popular line of crossover fighting games. Tatsunoko vs. Capcom pits the fighters from Capcom’s various games against characters from Tatsunoko Productions, a famous animation studio in Japan.  The game sports a light cel-shaded appearance, and features the tag team battles and outlandish super moves familiar to players of past outings such as X-Men vs. Street Fighter and Marvel vs. Capcom. Currently, four characters have been confirmed for the game: Ryu and Chun Li from the Capcom side, as well as Ken Washio from Gatchaman (aka Matt from Battle of the Planets) and Tetsuya Azuma from Shinzo Ningen Casshan.

The game looks promising from the initial screenshots, though it is mildly disappointing that Capcom has chosen 3D again, especially in light of the favourable reception to the high resolution 2D graphics of King of Fighters XII. One future problem that the game may face is a lack of enthusiasm in the international market due to the use of the Tatsunoko characters, which aren’t as widely recognised as the Marvel characters of previous games. Still, it’s a rather exciting development so be sure to check out the many lovely screenshots and crazy machine-translated Japanese over at Famitsu.

[Famitsu: Tatsunoko vs. Capcom] [Discuss on the Forum]

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7 Comments on “Tatsunoko vs. Capcom – First screens”

  1. Molloy Says:

    Doing hi-res art properly costs a fortune. The new KoFs been in development for yeeaars. SF2 HD Remix seems to have taken ages too despite the number of frames the characters have being very low.

    Dimps have churned out hi res fighters at a fairly impressive rate. Maybe it’s doable. I haven’t played most of them though so I don’t know if the Guilty Gear and Rumblefish sequels had that much additional art.

    I’ve always hated the Marvel Vs. Capcom games with a passion. Far too much over the top supers/specials/combos and tagging characters bounding in and out of the screen. I’d like to see some simpler less chaotic play mechanics.

  2. Paul Says:

    “though it is mildly disappointing that Capcom has chosen 3D again”

    Speak for yourself, not for us.

  3. HeavyElectricity Says:

    I can assure you that I always speak for myself, it’s easier (and usually more reliable) than trying to second guess what the rest of the world wants. However, I should probably clarify a bit. The reason I’d have preferred a 2D look is in order to differentiate the game from Street Fighter IV (which, it must be said, looks nicer than TvC), and to fit in with the anime heritage of the Tatsunoko characters. Characters which were designed for a 2D appearance often look quite poor when rendered in 3D, and though cel-shading has helped somewhat, a pure 2D approach usually gives a more authentic appearance.

  4. NEo Says:

    This game is a joke 😦

  5. NEo Says:

    Oh and….”Dimps have churned out hi res fighters at a fairly impressive rate” maybe because is where ex SNK employees are ?

  6. KageReneko Says:

    Help Samurai Pizza Cats to be in this game!!



    Capcom will be working on the new Darkstalkers games in the future,they should talk with Threshold Entertainment’s Josh Wexler to work with them on the game,
    Darkstalkers will be a new engine just like Street Fighter IV but different style with blood and gore and some new characters and it needs to have some medieval parts.
    Capcom and Threshold Entertainment would team up to work on Darkstalkers property with feature films and live action television series and animated series.
    But this Tatsunoko could be good for all fans.
    Thank You.

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