Archive for March 8, 2008

Games we're glad to have missed: Tattoo Assassins

March 8, 2008

So it’s Saturday and naturally the arcade news spigot turns from “trickle” to “off” (or onprism2.gif occasion, “drip”) and it is fun to check out some of the strange things that have come along in arcades through the years. The game I am looking at right now is more than strange – other words that fit it include disgusting, stupid, hilarious, shameful, bad, etc. Anytime a game comes along with a good/popular idea, the shovelware cash-in cycle begins where hundreds of other games come along to copy it, hoping to one-up the original and repeat it’s success. Tattoo Assassins was one of those games, hoping to feed off of the Mortal Kombat phenomena. They even planned a movie tie-in for the game which I’m sure if it was made would have been cinematic gold (well, for my favorite show Mystery Science Theater 3000). Designed by Data East’s Pinball division, Tattoo Assassins promised not only the graphical rage of the time, digitized characters but an amazing 2196 different fatalities (most of which would end up being quite lame as one could imagine). With a storyline about magical ink discovered by stocky guy in a cloth diaper, character names that strike fear into the hearts of gamers everywhere like “Derek”, “Luke” or the Raiden rip-off “AC Power”, paint-on tattoos like an octopus or two headed PBS-style dragon that the game describes as “magnificent” and a Nanci Kerrigan ice skating fighter, how could this game miss? Well it was so terrible that they couldn’t even pay testers to play it – the testers instead would go and play similar but better games that DE had setup for comparison. The game was never released (although a few cabinets were made) but can be found and played on MAME, if you dare.

[Picture above via Progressive Boink]

If you’re curious to see it in action, I’ve embedded a couple of videos of the game after the post break.

(more…)

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Games we’re glad to have missed: Tattoo Assassins

March 8, 2008

So it’s Saturday and naturally the arcade news spigot turns from “trickle” to “off” (or onprism2.gif occasion, “drip”) and it is fun to check out some of the strange things that have come along in arcades through the years. The game I am looking at right now is more than strange – other words that fit it include disgusting, stupid, hilarious, shameful, bad, etc. Anytime a game comes along with a good/popular idea, the shovelware cash-in cycle begins where hundreds of other games come along to copy it, hoping to one-up the original and repeat it’s success. Tattoo Assassins was one of those games, hoping to feed off of the Mortal Kombat phenomena. They even planned a movie tie-in for the game which I’m sure if it was made would have been cinematic gold (well, for my favorite show Mystery Science Theater 3000). Designed by Data East’s Pinball division, Tattoo Assassins promised not only the graphical rage of the time, digitized characters but an amazing 2196 different fatalities (most of which would end up being quite lame as one could imagine). With a storyline about magical ink discovered by stocky guy in a cloth diaper, character names that strike fear into the hearts of gamers everywhere like “Derek”, “Luke” or the Raiden rip-off “AC Power”, paint-on tattoos like an octopus or two headed PBS-style dragon that the game describes as “magnificent” and a Nanci Kerrigan ice skating fighter, how could this game miss? Well it was so terrible that they couldn’t even pay testers to play it – the testers instead would go and play similar but better games that DE had setup for comparison. The game was never released (although a few cabinets were made) but can be found and played on MAME, if you dare.

[Picture above via Progressive Boink]

If you’re curious to see it in action, I’ve embedded a couple of videos of the game after the post break.

(more…)

KOF'98 UM Official Site

March 8, 2008

kof98um1.jpg

While many gamers are eagerly awaiting the arrival of SNK’s KOF XII, SNK is releasing another KOF game in a few weeks, the remake of KOF98, known as KOF98 Ultimate Match. An official site has been created for the game which includes a number of scree caps and a video of part of the new attract mode. While we haven’t heard about an official release of this game for markets outside Japan, Coinopexpress will be carrying the game after March 31st. Check out the site by hitting the link below.

[KOF98: UM Official Site] [Discuss on the Forum]

KOF’98 UM Official Site

March 8, 2008

kof98um1.jpg

While many gamers are eagerly awaiting the arrival of SNK’s KOF XII, SNK is releasing another KOF game in a few weeks, the remake of KOF98, known as KOF98 Ultimate Match. An official site has been created for the game which includes a number of scree caps and a video of part of the new attract mode. While we haven’t heard about an official release of this game for markets outside Japan, Coinopexpress will be carrying the game after March 31st. Check out the site by hitting the link below.

[KOF98: UM Official Site] [Discuss on the Forum]

Taito launches re-branding effort

March 8, 2008

In celebration of the 30th anniversary of Space Invaders along with seeking to improvetaito09.jpg it’s image in the game industry, Taito announced a new branding strategy that includes new logos, a unification of their “Taito Station” stores (which includes creating similar uniforms among their 182 stores that are red with a Space invader on the back) and even announced a new Space Invaders game for the Nintendo Wii (where in an interesting twist you get to play as the invaders for once). While I didn’t find any new arcade game announcements in the article, this is proof that while companies like Namco might be struggling with their arcade brand in Japan, companies like Taito are working to strengthen their presence in the marketplace.

[Via Game Watch] [Discuss on the Forum]