Archive for February 16, 2008

Would you wait 90 minutes in line to play SFIV? (AOU 2008)

February 16, 2008

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Just a friendly reminder from us and The Stinger Report that if scenes like the one above means that the arcade scene is totally dead (even in Japan – my guess is Namco probably should have waited to announce their arcade closures until after AOU was done and see how things were going to go) then we must have fallen into a different dimension where dead means “people will wait an hour and a half to play an arcade game”. Street Fighter IV isn’t the only popular game at the show however, several other games have proven popular including a few other fighters such as BlazBlue, Basara X and Fate: Unlimited Codes. I also have a video from AM NET that shows the latest version of Virtua Fighter 5, that we’ll call VF5R.

[Discuss on the Forum]

Silver Strike Bowling Sweepstakes video

February 16, 2008

I really have to hand it to Incredible Technologies – since not every arcade or bar can be relied on to hold arcade game competitions, they’ve taken it upon themselves to run some great sweepstakes that drums up interest in both arcade games as well as IT’s own offerings. Now it’s true that they are not the only ones  doing this – Raw Thrills’/Play Mechanix/Betson has done some pretty high profile competitions for Big Buck Hunter that we’ve reported about in the past, it seems that the difference between the two companies is in the frequency of the competitions. Either way I don’t believe it matters who is doing it as long as any company takes the initiative to market their game in this manner, which highlights the strengths of the arcade social scene. Here is a video from  user SilverStrikeBowling that highlights a recent Silver Strike bowling sweepstake where the winner got tickets to the Super Bowl. That’s probably the best thing I’ve seen out of these competitions – they give away good prizes and not throw away crap. I should also point out our recent news of Silver Strike Bowling 2009 where IT promises even more cash prizes along some more big stuff.

[Discuss on the Forum]

AOU 2008 Famitsu report – arcades bringing new innovations to the scene

February 16, 2008

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With the flurry of news coming around with AOU, it’s hard to post about all of them on the current schedule I have (although Arcade Renaissance is doing an excellent job at that) but I am trying to post what seems to be useful. Here we have a report from Famitsu that I found via AM Net that discusses the innovations being brought to the arcade scene at this years AOU 2008. First it discusses Square Enix’s new arcade game Lord of Vermilion and it’s use of both specialized cards, among other controls. They say that the game “incorporates elements such as network-based RPG card games” which might mean MMORPG but it’s hard to say with the translation. Of course Sega has already tested a similar game in the US already (Sanguozhi War 3) and Konami also had a card-based game at AOU called HorseRiders so Square is not the only company looking at this concept. The article also discusses Konami’s Jubeat (which is supposed to be pronounced You-beat BTW) and how that works – from everything we have seen so far the cube thing is really a fancy marquee and not a monitor – the “monitor” is really built into each button and a small display above those.. And finally (for the video arcade part) they discuss Konami’s Action Cop (or Action Deka over there) and it’s motion-based controls. It’s a good article but keep in mind that the text is filtered through a translator so it’s not perfect.

[Famitsu AOU2008 Innovations] [Discuss on the Forum]

Gameinformer responds to my letter about arcades in latest issue, but changes a few things

February 16, 2008

So I received the latest issue of GameInformer magazine in the mail today and to my surprise they published an e-mail I sent to them a few months ago in response to an articlegami_179_cov_a.jpg they ran suggesting the that arcades are totally dead, with no acknowledgment of any new titles that had been released last year. What is in the magazine is a bit shorter than what I sent and edited quite a bit for content as when I originally wrote the e-mail, it was fairly scathing. Now I understand that they couldn’t publish my entire letter – it was too long for the format and it’s normal for magazines to trim letters down so they fit but it’s interesting to see what I originally sent them and what was actually published. I do thank them for running it so I figured it would be fun to show the differences in the letter I originally sent and the one that was published, along with their response. In my original e-mail, I made a point out of showing how there are actually several arcade ports that have come out recently, including games coming to the Wii which they do talk about in their response but they talk about it as though I never brought the point up. At least it looks like they were being more gracious in their response than I was with my original letter but I’m not oblivious to how things are in the gaming world – I play on Xbox Live and understand that “gamers can compete, share scores, and chat online” as they mention and I know that has changed things. Some people still go to arcades for the live social experience that you don’t get online. Anyways, hit the post break to check it out:

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