Archive for February 14, 2008

Sega's ATEI 2008 Mega Picture Gallery

February 14, 2008

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It’s Super Happy Fun Time at the Sega Amusements Europe site as they have posted their picture gallery of ATEI 2008 for all to see. There are 64 photos total covering from the overall appearance of the Sega floor, to lots of games and of course, quite a number of pics of the booth babes. Head on over to Sega Europe to check it out!

[Sega Amusements Europe – ATEI 2008 Gallery]

Sega’s ATEI 2008 Mega Picture Gallery

February 14, 2008

segaatei08.png

It’s Super Happy Fun Time at the Sega Amusements Europe site as they have posted their picture gallery of ATEI 2008 for all to see. There are 64 photos total covering from the overall appearance of the Sega floor, to lots of games and of course, quite a number of pics of the booth babes. Head on over to Sega Europe to check it out!

[Sega Amusements Europe – ATEI 2008 Gallery]

No Country for Old Arcades Video – Arcade Infinity

February 14, 2008

We have mentioned Jared Rea of Gametap a couple of times already – he is going around the country visiting arcades and giving them some mainstream coverage, proving that arcades aren’t “totally dead”  as the mantra seems to go. While browsing YouTube I found a video tour of an arcade under the No Country for Old Arcades title called Arcade Infinity in LA. Arcade Infinity looks like a much larger version of the Japan Arcade I posted about a little while ago – lots of Bemani games, a number of candy cabs and racers but overall it looks cool. See for yourself below! Video posted by Youtube user jaredrea.

[Discuss on the Forum]

Delta32 – new generic cabinet out of Japan (AOU 2008)

February 14, 2008

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Among the many new things we’ll be seeing out of Japan over the next few days, here is a new generic cabinet that is making it’s debut. Arcade cabinets in Japan have their own unique ‘flavor’ to them, lacking things such as side art but they are made as sit down cabinets that pretty much any game can go into. I wouldn’t mind seeing a few generic cabs here in the States if it meant that we’d see a little more content streaming into arcades – I also don’t have an issue with a cabinet that needs a chair to sit in so you can play it. Now there is a new generic cabinet set to hit Japanese arcades, likely as a replacement for those other ‘candy cabs’ that use a CRT. There aren’t any details about what kind of screen is used in the cabinet although it is thin and mostly likely is an LCD. Whether it’s an HD monitor like the Viewlix cabinet is unknown but who knows, you might see these imported to an arcade or two some months down the road.

[Via AM Net] [Discuss on the Forum]

Arcade Exhibit to run in Arizona later this year

February 14, 2008

If you live in Arizona (particularly in a city called Chandler) and spent some time playingsi3.jpg classic arcade and home console games of the 70’s and 80’s, then a historian Jean Reynolds is looking for you. Not to chastise you for playing the games but so you can help put together a classic games exhibit that will be on display at the McCullough-Price House from June 14th until early September of this year. If you have a classic game system from the time, they would like you to loan them a system so it can be put in a secure display case (and returned to you afterwards).

“We’re looking for people’s memories about the local arcades where they used to go when they were kids, especially in the 80s,” Reynolds said. “If there are any owners still around and have memorabilia or people who used to work in those arcades who have photos, we want to highlight the local connection.”

It sounds like it should be fun and they already have a line-up of classic arcades ready to go – it would be cool to see if they managed to gather together some real gems from the Golden Age.

[Classic Game Exhibit Article (azcentral.com)]

More positive arcade coverage

February 14, 2008

Today I have come across two positive arcade articles, one from Forbes magazine and thebizgrowth.jpg other from a blog discussing the state of arcades in the Philippines.  The Forbes article focuses primarily on the trend of older gamers collecting classic games for themselves despite remakes abounding on services such as Xbox Live Arcade and doesn’t say much about modern games where one collector (who also happens to be a game designer) states:

“I like the older games because they are so much more creative than what is in the arcades now. Today, everything is a fighting or shooting or driving game,”

I know a number of game designers love collecting old arcades (I bought Crystal Castles from one) but what it is that keeps them from wanting to make a new arcade game themselves is a mystery. It’s either money or the company they work for doesn’t want to touch it but if any of these designers need a new job in the field, I know of a couple arcade companies are looking for designers. 😉 [Forbes Article via Arcade Renaissance]

Anyways, the second article talks about a chain of arcades in the Philippines called Timezone.  Apparently the arcade scene is booming there and in the article I see the standard themes as to why – the superior social experience, interest in the new games and the catering to people of all ages. While most media outlets seem to enjoy jumping on the demise of arcades saying that consoles are superior in every way, I find it interesting that arcades continue to appeal to people despite the large amount of hype the console industry gets. [Timezone sees arcade boom via Hackenslash]

[Discuss on the Forum]

Missing in Action: Puzzle Games

February 14, 2008

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Missing in Action is an editorial mini-series we are running discussing genres that have all but disappeared in today’s arcade releases, taking a backseat to light-gun shooters or racers. We do not think that the arcade industry benefits from the lack of variety on the scene and would love to see some new titles from other genres that fit perfectly into arcade-style gaming. The previous article discussed Space Combat titles and today we are taking a look at the puzzle game.

A little History

The very first puzzle game on record of the KLOV arcade game database is Computer Othello (1978) by Nintendo and the last puzzle title was released in arcades according to the same site was Star Trigon(2002) by Nintendo. The real heyday for puzzle games hit shortly after Tetris came onto the scene in 1988, with many releases in 1990 and 1996 but new titles began to taper off after 97 until we no longer saw any new puzzle games to the scene after 2002.

The arcade has been the first home to some great puzzle classics with Tetris easily being the most popular of all of them (Tetris is considered by some to be the greatest game of all time) along with the 5 different variations of that title to appear in arcades over the years. Other great puzzle titles that have hit the scene include Qix, one of the earlier puzzle titles where the player drew lines on the screen to trap the enemy; Q*Bert could be considered a puzzle title with it’s tile-coloring gameplay; Solomon’s Key brought a solokey.pngdifficult but fun puzzle experience to arcades that also proved a bit popular on the NES; KLAX a popular tile-stacking/eliminating game that also was so popular that it was ported to about every console under the sun; Columns, a Tetris-like game but with enough of a twist to make it stand out by itself; Puzznic plays like an early variation of Hexic but with many different playfields and obstacles involved with connecting blocks within the playfields via gravity ; Dr. Mario involved lining up colored pills in a certain pattern to eliminate them; Bust-A-Move which is a sort of unique variation on Columns; Super Puzzle Fighter II Turbo combined a fighter along with a puzzle game; KLOV evens lists all of the Bomberman games as puzzle titles and that has proved to be a great classic in every venue; overall there have been some awesome puzzle games on the scene and I’d like to see more. Hit the link below to read the rest of this post on why I feel puzzle games are still viable on the scene as well as discuss where developers have had some cool ideas that aren’t limited solely to connecting blocks together.

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