Archive for February 6, 2008

Space Ace heads to HD-DVD and Blu-Ray this April

February 6, 2008

sahd6.jpg

When Dragon’s Lair was released on the new high-definition formats several months ago, we already knew about the development of Space Ace as well as Dragon’s Lair 2 for these same formats but we didn’t know when they’d be ready. Digital Leisure has announced that they will be bringing Space Ace to both HD-DVD and Blu-Ray on April 8th with an MSRP of $29.95 (lower than what they charged for Dragon’s Lair).

According to the available information, the game will look and play the same no matter which format you choose to go with (in glorious high definition with Dolby Digital 5.1 Surround in English, French, Spanish, Italian and German) and they’ll even include similar features including a PiP commentary and a Watch Mode where you can watch the whole game play out without actually playing it (in case you were never good enough to get very far on this game) although the HD-DVD version gets a one-up on the Blu-Ray version thanks to the standard web connectivity. In a first for either format, the HD-DVD will allow users to play “Head 2 Head” via their Leisure Online service and apparently multiple players will be able to play the game simultaneously. Blu-Ray misses out on this opportunity due to the fact that web connectivity is not a standard amongst all players as it is with HD-DVD (I guess this sort of thing happens when you rush your product to market unfinished). So due to this feature (where otherwise everything else is the same between the two) it sounds like the HD-DVD is the better deal no matter which side of the whole “format war” you find yourself on. But I don’t know how this type of game will work out online as it never was designed as a 2 player game so we’ll have to wait and see how it plays.

[Space Ace HD WideScreen trailer (WMV format) ]

[Digital Leisure]

[Via HighDefDigest] [Discuss on the Forum]

So very close to opening my arcade

February 6, 2008

I finally got some good news on my arcade this morning and because of it the ball will really start rolling now. Kmart, the owners of the strip mall I am going to open my arcade in, sent their pre-final offer to me today and if I sign off on it, the next step is the actual final contract. It might sound a little strange but they do this so that everything is hammered out before we both sign something that is binding. After this I will need to give them the cash for two months of rent (they are giving me the first 30 days free although a lot of that will be spent getting everything put together), I’ll get a key to the place and I can start remodeling the store to my liking.

It is going to need a bit of work – I will probably need some new carpet as what is there is a reddish/pink hue that won’t fit really well in an arcade setting; I think I’ll need to change the walls out as they aren’t flat but were made for hanging stuff from; I’ll need to add a front desk and then move the games in. Several of the games I’ll already own will need some work to get 100% working but that is not a problem; the only big problem will be getting a business license quickly so I can get my loan and buy up the new equipment to put in there.

I’ll keep you all posted and soon I’ll start a picture log of the progress. 🙂

[Discuss on the Forum]

Stinger's ATEI review @ SPoNG.com

February 6, 2008

The Stinger Report has pointed us to their ATEI review at SPoNG.com which includes some more photos and a nice overall review of what went on at ATEI. As long as an arcade event gets a little more coverage in the mainstream, I’m happy.

Hopefully I’ll be able to show up at the next big arcade show  (well after AOU) and that’s ASI.
[ATEI article @ SPoNG.com] [Discuss on the Forum]

Stinger’s ATEI review @ SPoNG.com

February 6, 2008

The Stinger Report has pointed us to their ATEI review at SPoNG.com which includes some more photos and a nice overall review of what went on at ATEI. As long as an arcade event gets a little more coverage in the mainstream, I’m happy.

Hopefully I’ll be able to show up at the next big arcade show  (well after AOU) and that’s ASI.
[ATEI article @ SPoNG.com] [Discuss on the Forum]

Weird Wednesday: English of the Dead & Pirates in Virtua Fighter 5

February 6, 2008

pirates.jpg

It’s been a funny old day today.

Found both of these of the gaming blog machine that is Kotaku. First up we have a new DS game from Sega. There was House of the Dead, then Typing of the Dead and now we having English of the Dead. That’s right, they are releasing an English training game were you slay Japanese speaking zombies with English. Sounds bloody ace if you ask me!

The second weird piece of news from today is the news that revision D of Virtua Fighter 5 will include CPU controlled pirate fighting in the Knockout Trial 2 game mode. I’m still undecided which of these is weirder, only in Japan. Actually they probably both will be!

[Discuss on the Forum]

New Street Fighter IV Famitsu scans confirm orignal characters are back

February 6, 2008

sfiv-1.jpgsfiv-2.jpg

sfiv-3.jpgsfiv-4.jpg

[Scans via Ruliweb]

Fridays issue of Famitsu is set to reveal that the original cast of SFIV are back. I think it’s pretty safe to presume that this is the news that Shizowa was talking about on the Street Fighter IV dev blog which he could not talk about until Friday. Coincidence? I think not. Still, I will be keeping an eye on the site just in case anything new arises.

So from the tiny screen on these scan we can make out the following characters; Chun Li, Zangief, Blanka, Guile, Dhalsim & E Honda. Plus Ryu & Ken and we have the original cast from the first Street Fighter 2. When thinking about it, it’s a bit of a no brainer including all these characters because leaving one of them out would have caused uproar among Street Fighter fans. I don’t know what I would have done if they had left out Chun Li.

What’s really important now is who the new fighters are. We already know of one, Crimson Viper, which we don’t know much about. But what other characters, special moves and surprises do Capcom have in store for us? I guess we will have to just stay tuned. Can’t wait!

[Discuss on the Forum]

Missing in Action: Space Games

February 6, 2008

miaarc.png

Over the next little while I am going to run a feature every now and then where I discuss genres which have been “lost” to arcades. Where these genres were once a proud part of an arcade line-up, they have all taken a back seat to the current primary genres of the arcade industry (and in some cases they’ve been all but forgotten in the console world) which include: 1-on-1 fighters, light gun games, racers and dancing titles. Sure those are all great genres that work great in arcades but to think that they are the only ones that can do well on the arcade scene is ridiculous.

A little history first

So let’s start with a type of game that has suffered not only in the arcades but in the rest of the gaming world to an extent : the space shooter or space combat title. Why even bring up space games? I suppose they hold a special place for me as I grew up playing so many of them; on top of that I enjoy shows like Star Trek so personally my interest in such things hasn’t waned although it has in public. Perhaps the decline of interest in space games can coincide with a general decline of interest in space overall but it’s really hard to nail that down. The very first coin-operated arcade game carried the theme in both it’scompspace.jpg name and the game itself: Computer Space)pictured right, KLOV image). Computer Space was essentially Space War, which would later become the first vector arcade game in 1976 (which also was one of the best selling arcade titles that year). The space craze continued with games such as Space Invaders (1978) which is one of the most popular classic games of all time and spawned other space-related classics such as Galaxian, Galaga and Gorf; Asteroids (1980) broke earnings records and brought a new concept to the genre that would create a timeless classic; Star Wars(1980) and Star Trek(1982) brought popular sci-fi series to the arcades; it seems that most Cinematronics games featured a space theme with titles like Star Castle and Cosmic Chasm;  overall the 80’s saw many space-based games but as the 90’s came along those began to disappear slowly despite some huge hits such as Starblade, Star Wars Trilogy Arcade, Space Lords(pictured, KLOV image), spacelords.jpgthe Rayforce series (and to an extent space shmups like Raiden, Darius and Gradius) and with this decade space combat games of any type have practically disappeared as there has only been one real space combat title, Star Wars Starfighter. (I guess if you had to stretch things you could count Star Trek Voyager Arcade, which was a light-gun game; maybe throw in any Cave shmup that takes place in space). Namco was going to release a couple of space combat games a few years ago: StarBlade and Star Fox (which definently would have done well) but for unknown reasons those games were canceled. So does that mean that space games are done for? I don’t think so and let me tell you why. Hit the post break to continue reading.

(more…)