Archive for December 20, 2007

Shaggy's Weekly Review – 1942 by Capcom

December 20, 2007

This week I’m going with a true arcade classic, which also happened to be the first arcade game I purchased for my own collection. Images via KLOV.

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1942marquee.jpg

1942 by Capcom

Players: 1-2 (not simultaneous)

Introduction

Before Capcom became the well known developer that it is today, they had a small presence in the arcade scene. 1942 is one of the fruits of those days. Play through memorable (although not exact to historical detail) battles in the Pacific from WW2 in this scrolling overhead shooter that was the first of many types of these games that raged on in arcades of the 80’s and early 90’s.

Gameplay

You take control of a WWII fighter plane and you alone must face the literally endless onslaught of Japanese fighter planes for a total of 32 levels.  Hoards of planes who never let up on you lay down blankets of bullets and undertake wild kamikaze attacks all in an1942a.png effort to take you down. While this may sound pretty basic on the surface, 1942 embodied what would become a pillar of vertical shmups later on, including power-ups, tons of enemies, bosses and of course a level of difficulty that only a skilled player can overcome (or a pocket loaded with plenty of coins).  The difficulty is so hard in part to the fact that you can only take one hit and you lose a life. The game does imploy a roll feature that if timed right can save your life but you only have a limited number of rolls, so be sure to use those wisely.  When it comes to shooters 1942 is a classic, barely giving you a moments rest before it throws another round of enemies at you to take down.  While the selection of enemies you face may not scream variety in comparison to other games that came along later (such as Raiden), the way they attack is random enough to keep you wanting more. The boss type plane is difficult to deal with due to it’s gigantic size and the fact that it takes many shots to bring down while it sprays the screen with bullets you must dodge in addition to avoiding a direct collision with the plane. Most enemies are easy to take down but they can quickly flood the screen and overwhelm you by their sheer numbers. It’s this almost non-stop action that makes 1942 such a great game.

(more…)

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Shaggy’s Weekly Review – 1942 by Capcom

December 20, 2007

This week I’m going with a true arcade classic, which also happened to be the first arcade game I purchased for my own collection. Images via KLOV.

—————————————————————————————–

1942marquee.jpg

1942 by Capcom

Players: 1-2 (not simultaneous)

Introduction

Before Capcom became the well known developer that it is today, they had a small presence in the arcade scene. 1942 is one of the fruits of those days. Play through memorable (although not exact to historical detail) battles in the Pacific from WW2 in this scrolling overhead shooter that was the first of many types of these games that raged on in arcades of the 80’s and early 90’s.

Gameplay

You take control of a WWII fighter plane and you alone must face the literally endless onslaught of Japanese fighter planes for a total of 32 levels.  Hoards of planes who never let up on you lay down blankets of bullets and undertake wild kamikaze attacks all in an1942a.png effort to take you down. While this may sound pretty basic on the surface, 1942 embodied what would become a pillar of vertical shmups later on, including power-ups, tons of enemies, bosses and of course a level of difficulty that only a skilled player can overcome (or a pocket loaded with plenty of coins).  The difficulty is so hard in part to the fact that you can only take one hit and you lose a life. The game does imploy a roll feature that if timed right can save your life but you only have a limited number of rolls, so be sure to use those wisely.  When it comes to shooters 1942 is a classic, barely giving you a moments rest before it throws another round of enemies at you to take down.  While the selection of enemies you face may not scream variety in comparison to other games that came along later (such as Raiden), the way they attack is random enough to keep you wanting more. The boss type plane is difficult to deal with due to it’s gigantic size and the fact that it takes many shots to bring down while it sprays the screen with bullets you must dodge in addition to avoiding a direct collision with the plane. Most enemies are easy to take down but they can quickly flood the screen and overwhelm you by their sheer numbers. It’s this almost non-stop action that makes 1942 such a great game.

(more…)

USB Desktop B-Ball arcade

December 20, 2007

bballusb.jpg

It’s been a while since I’ve seen any new Redemption arcade basketball games but this seems to fit the bill, even though it’s a bit smaller and there’s no ticket payout. Just plug it into a USB port on your computer and go from there.

[USB Desktop B-Ball Arcade] [Discuss on the Forum]