Archive for October 18, 2007

Shaggy's Weekly Review: Let's Go Jungle by Sega

October 18, 2007

In trying to keep up with reviewing newer titles, this week I’m reviewing Let’s Go Jungle (Deluxe edition)by Sega. If you enjoyed Jurassic Park by Sega you’ll probably enjoy this too, and it has an awesome cabinet (for the Deluxe edition at least) to boot!

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Let’s Go Jungle by Sega

Players: 1-2

Introduction

Many gamers who frequented the arcades of the 90’s will probably remember one of the few cockpit games of the time based on the ever popular Jurassic Park movies. That game still can be found in plenty arcades today but now it has a spiritual successor that looks to replace those aging Jurassic Park cabs and that is Let’s Go Jungle.

 The heroes of the story are Ben and Norah, who have made a cheap trip to an unnamed jungle island that seems peaceful at first but things soon turn deadly when their tour group is attacked by giant mutant spiders and hornets. At that point letsgojung4.jpgall they can do is shoot first and ask questions later and this is where the player steps in. There is a little bit of a storyline intertwined throughout the game, although it is not something the player will probably worry about too much.

Gameplay

Let’s Go Jungle provides a theater like experience for the players, encompassing them in a large cockpit cabinet that houses a nice 62″ DLP screen, surround sound, decent seating and two large guns that are mounted to the cabinet. They letsgojung1.jpgeven installed curtains on each side so you can further block out the surrounding environment while you play. A window in the back let’s potential players watch the action while they wait or pass by.

Let’s go Jungle features six different stages of bug-blasting mayhem, but the player will only venture through five of them as one point in the game has you choose between two different paths to take. Reloading is not a worry in this game as you get unlimited ammo although there are a couple of times where you will loose your guns and you must wield either a slingshot or an oar (depending on which path you take towards the middle of the game, but fortunately it is not a permanent condition). The lack of a reloading feature or even a hiding feature (like in Time Crisis)may give a feeling of shallowness for some although it can be fun to simply blast away without having to worry about your ammo levels.

(more…)

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Shaggy’s Weekly Review: Let’s Go Jungle by Sega

October 18, 2007

In trying to keep up with reviewing newer titles, this week I’m reviewing Let’s Go Jungle (Deluxe edition)by Sega. If you enjoyed Jurassic Park by Sega you’ll probably enjoy this too, and it has an awesome cabinet (for the Deluxe edition at least) to boot!

———————————————————————————————————

Let’s Go Jungle by Sega

Players: 1-2

Introduction

Many gamers who frequented the arcades of the 90’s will probably remember one of the few cockpit games of the time based on the ever popular Jurassic Park movies. That game still can be found in plenty arcades today but now it has a spiritual successor that looks to replace those aging Jurassic Park cabs and that is Let’s Go Jungle.

 The heroes of the story are Ben and Norah, who have made a cheap trip to an unnamed jungle island that seems peaceful at first but things soon turn deadly when their tour group is attacked by giant mutant spiders and hornets. At that point letsgojung4.jpgall they can do is shoot first and ask questions later and this is where the player steps in. There is a little bit of a storyline intertwined throughout the game, although it is not something the player will probably worry about too much.

Gameplay

Let’s Go Jungle provides a theater like experience for the players, encompassing them in a large cockpit cabinet that houses a nice 62″ DLP screen, surround sound, decent seating and two large guns that are mounted to the cabinet. They letsgojung1.jpgeven installed curtains on each side so you can further block out the surrounding environment while you play. A window in the back let’s potential players watch the action while they wait or pass by.

Let’s go Jungle features six different stages of bug-blasting mayhem, but the player will only venture through five of them as one point in the game has you choose between two different paths to take. Reloading is not a worry in this game as you get unlimited ammo although there are a couple of times where you will loose your guns and you must wield either a slingshot or an oar (depending on which path you take towards the middle of the game, but fortunately it is not a permanent condition). The lack of a reloading feature or even a hiding feature (like in Time Crisis)may give a feeling of shallowness for some although it can be fun to simply blast away without having to worry about your ammo levels.

(more…)