Archive for September 2007

First look at Primeval Hunt by Sega

September 25, 2007

adinohunt21.JPG

(Click to enlarge)

[Thanks to Kevin Williams of The Stinger Report]

Kevin has sent us a couple of pics of Sega’s latest hunting game, Primeval Hunt. This cabinet looks awesome – highly detailed, nice screen, eye-catching marquee and as you may notice, it also incorporates a touch-screen! We don’t know how it will be used yet, adinohunt11.JPGbut this might be part of how this shooter will differentiate itself from other shooter games (especially other hunting titles which are huge on the bar scene). It is easy to see how this could take hunting games up a notch, although as usual I need to withhold final judgement until I can play the game. If it incorporates online play that would be great. If this comes out at a reasonable price I could go for it as so far this looks like something that would do well at my arcade.

[Discuss on the Forum]

288 Best Arcade Games of all time in just 9 minutes !!!

September 25, 2007

Found this video on Youtube and it does exactly what it says on the tin. With some NICE tunes to boot! Enjoy!

[Discuss on the Forum]

Screens for America's Army, NASCAR and Puck Off

September 25, 2007

globalvr_logo.jpg

Well the games have been out for a few weeks now but we haven’t seen any screengrabs of America’s Army nor of EA NASCAR from GlobalVR until now. They finally updated their website which includes information about another game that I don’t recall hearing anything about called Puck Off, a shuffleboard game that is being sold as a conversion kit.

Since I have not yet had a chance to play any of these games I cannot comment on how they play (which I think is most important) so for now all we can do is comment on how they look. These days it’s especially bad to judge a game solely by screenshots (or even YouTube videos) as the quality of the games seems to be downgraded when in still form. NASCAR looks great in the static shots and I can’t wait to see this game in motion. The Deluxe motion cabinet also looks amazing, sporting a huge 57″ HD screen and of course the motion base. I am glad to see that the other two cabinets, while sporting smaller screens, also have HD support. The site also reveals that the PC-based hardware is using an nVidia 7600 based graphics card and a 6 speaker audio system. Let’s just hope that it has the features to set it apart form all the other racers out there. We will see.

America’s Army looks rather bland. I noticed that the marquee had an Unreal logo on it indicating that the game would use the Unreal engine, but it must be an older Unreal engine as it looks similar to a Wii title from these screenshots. I’ll withhold final judgement until I actually see the game in action but this is not one game that will blow your socks off with the low poly environments and jagged edges. It looks like it might have some good lighting effects with soft shadows but again, it’s impossible to really tell until you see it in action. Of course a game that is based on shooting ranges probably doesn’t need graphics that will blow you away. It does feature leaderboards however (although it does not say if they are online) so at least it promotes the old values of arcade competitions.

Puck Off is a surprise as I don’t recall hearing about this one before. As I mentioned previously, it is a conversion kit so that makes it a good alternative for street operators looking for something new. It looks like this game was made to compete with some of IT’s latest games like Target Toss Bags. It is actually video shuffleboard, which could do well on the bar scene. Once again this game doesn’t look terribly impressive despite have some decent hardware to run it (Dual-Core CPU and 1 GB of RAM), the primary part which looks bad are the character models. If they are going to look like that you may as well just digitize some actors and use 2D sprites. Anyways, with a game like shuffleboard I don’t think you really need something that looks uber-photorealistic so it’s OK. I would like to try it out as it looks like fun and it even features internet connectivity so you can play against others online, which is a nice bonus in a game like this. Overall any fan of shuffleboard will probably enjoy this game, given all of the features it has.

Hit the post break to check out the rest of the pics!

[GlobalVR Homepage] [Discuss on the forum]

(more…)

Screens for America’s Army, NASCAR and Puck Off

September 25, 2007

globalvr_logo.jpg

Well the games have been out for a few weeks now but we haven’t seen any screengrabs of America’s Army nor of EA NASCAR from GlobalVR until now. They finally updated their website which includes information about another game that I don’t recall hearing anything about called Puck Off, a shuffleboard game that is being sold as a conversion kit.

Since I have not yet had a chance to play any of these games I cannot comment on how they play (which I think is most important) so for now all we can do is comment on how they look. These days it’s especially bad to judge a game solely by screenshots (or even YouTube videos) as the quality of the games seems to be downgraded when in still form. NASCAR looks great in the static shots and I can’t wait to see this game in motion. The Deluxe motion cabinet also looks amazing, sporting a huge 57″ HD screen and of course the motion base. I am glad to see that the other two cabinets, while sporting smaller screens, also have HD support. The site also reveals that the PC-based hardware is using an nVidia 7600 based graphics card and a 6 speaker audio system. Let’s just hope that it has the features to set it apart form all the other racers out there. We will see.

America’s Army looks rather bland. I noticed that the marquee had an Unreal logo on it indicating that the game would use the Unreal engine, but it must be an older Unreal engine as it looks similar to a Wii title from these screenshots. I’ll withhold final judgement until I actually see the game in action but this is not one game that will blow your socks off with the low poly environments and jagged edges. It looks like it might have some good lighting effects with soft shadows but again, it’s impossible to really tell until you see it in action. Of course a game that is based on shooting ranges probably doesn’t need graphics that will blow you away. It does feature leaderboards however (although it does not say if they are online) so at least it promotes the old values of arcade competitions.

Puck Off is a surprise as I don’t recall hearing about this one before. As I mentioned previously, it is a conversion kit so that makes it a good alternative for street operators looking for something new. It looks like this game was made to compete with some of IT’s latest games like Target Toss Bags. It is actually video shuffleboard, which could do well on the bar scene. Once again this game doesn’t look terribly impressive despite have some decent hardware to run it (Dual-Core CPU and 1 GB of RAM), the primary part which looks bad are the character models. If they are going to look like that you may as well just digitize some actors and use 2D sprites. Anyways, with a game like shuffleboard I don’t think you really need something that looks uber-photorealistic so it’s OK. I would like to try it out as it looks like fun and it even features internet connectivity so you can play against others online, which is a nice bonus in a game like this. Overall any fan of shuffleboard will probably enjoy this game, given all of the features it has.

Hit the post break to check out the rest of the pics!

[GlobalVR Homepage] [Discuss on the forum]

(more…)

Taito DS Paddle Controller

September 24, 2007

 

[via DotGizmo]

While bringing arcade games to your game console is a lot of fun, it does lack the magic of the original, especially when you’re playing with a tiny screen that’s touch-based rather than button or joystick oriented. Purists who find this depressing will be ecstatic over the Taito DS Paddle Controller, which plugs in to your Nintento DS. The dial isn’t just a dial, but a weighted button, giving the exact original-style kickback and spin factor of the old school arcade firing pin. Now all you have to do is take your DS to the pub, find a dirty corner to stand in (preferably with a sticky floor) and spill someone else’s beer on your buttons to complete the illusion. Or you could just stay home and use it in a nice bath. Either way, it’s only available in Japan.

[Discuss on the Forum]

The Painstation

September 24, 2007

As crazy as this game sounds, I think after a few beers, this game could be very popular. Apparently this game has been about for a while, but I have never seen one. Read on…..

The Painstation

The concept is simple. Two players eyeball each other over a table console. The left-hand is positioned on a sensor field — otherwise know as a PEU, or Pain Execution Unit. When both players have made this electric contact, the game, and the real fun, commences.

The game itself is based on the first-generation PC game known as Pong, or bar tennis, and is followed by both players through a graphics display in the center of the table. The player’s right hand controls the bat, and the object of the game is to keep the ball in play as long as possible.

In the original PC game, missing the ball resulted in nothing worse than a moment’s frustration and perhaps a well-chosen expletive. In this revamped version, missing the ball is not only annoying, it is also very painful.

Randomly arranged along both sides of the playing field are Pain Inflictor Symbols, each representing a different sort of pain. Depending where the ball hits, the player will feel sensations such as heat, punches and electroshocks of varying duration delivered through the PEU.

The game ends only when one of the players decides that the pain is too much to bear and lifts a hand off the PEU. All of which sounds straightforward, but in truth games often continue long past the point where common sense has given way to stubborn machismo.

[Also check out the video]

[via Wired & The Stinger Report]    [Discuss on the Forum]

Japanese Gamers Vote with Feet

September 24, 2007

 

News from Arcade Renaissanceweb site team revealed the drastic variances in attendance numbers between the Tokyo Game Show and the Amusement Machine Show the previous week. A 12% rise in attendance at the AM-Show is contrasted by a drop in attendance at TGS; though TGS attracts a much greater number of visitors, a drop in hoped attendance lower than last year, even amongst promises before hand of big expectations. These figures seem to reflect a drop in console game sales in Japan, and increased revenue from amusement business witnessed in financial reports from Sega, Namco, Konami and Taito – against drops in software sales and increased R&D spending to support next-gen platforms.

[Thanks to The Stinger Report]    [Discuss on the Forum]