Archive for September 2007

Screens for America’s Army, NASCAR and Puck Off

September 25, 2007

globalvr_logo.jpg

Well the games have been out for a few weeks now but we haven’t seen any screengrabs of America’s Army nor of EA NASCAR from GlobalVR until now. They finally updated their website which includes information about another game that I don’t recall hearing anything about called Puck Off, a shuffleboard game that is being sold as a conversion kit.

Since I have not yet had a chance to play any of these games I cannot comment on how they play (which I think is most important) so for now all we can do is comment on how they look. These days it’s especially bad to judge a game solely by screenshots (or even YouTube videos) as the quality of the games seems to be downgraded when in still form. NASCAR looks great in the static shots and I can’t wait to see this game in motion. The Deluxe motion cabinet also looks amazing, sporting a huge 57″ HD screen and of course the motion base. I am glad to see that the other two cabinets, while sporting smaller screens, also have HD support. The site also reveals that the PC-based hardware is using an nVidia 7600 based graphics card and a 6 speaker audio system. Let’s just hope that it has the features to set it apart form all the other racers out there. We will see.

America’s Army looks rather bland. I noticed that the marquee had an Unreal logo on it indicating that the game would use the Unreal engine, but it must be an older Unreal engine as it looks similar to a Wii title from these screenshots. I’ll withhold final judgement until I actually see the game in action but this is not one game that will blow your socks off with the low poly environments and jagged edges. It looks like it might have some good lighting effects with soft shadows but again, it’s impossible to really tell until you see it in action. Of course a game that is based on shooting ranges probably doesn’t need graphics that will blow you away. It does feature leaderboards however (although it does not say if they are online) so at least it promotes the old values of arcade competitions.

Puck Off is a surprise as I don’t recall hearing about this one before. As I mentioned previously, it is a conversion kit so that makes it a good alternative for street operators looking for something new. It looks like this game was made to compete with some of IT’s latest games like Target Toss Bags. It is actually video shuffleboard, which could do well on the bar scene. Once again this game doesn’t look terribly impressive despite have some decent hardware to run it (Dual-Core CPU and 1 GB of RAM), the primary part which looks bad are the character models. If they are going to look like that you may as well just digitize some actors and use 2D sprites. Anyways, with a game like shuffleboard I don’t think you really need something that looks uber-photorealistic so it’s OK. I would like to try it out as it looks like fun and it even features internet connectivity so you can play against others online, which is a nice bonus in a game like this. Overall any fan of shuffleboard will probably enjoy this game, given all of the features it has.

Hit the post break to check out the rest of the pics!

[GlobalVR Homepage] [Discuss on the forum]

(more…)

Taito DS Paddle Controller

September 24, 2007

 

[via DotGizmo]

While bringing arcade games to your game console is a lot of fun, it does lack the magic of the original, especially when you’re playing with a tiny screen that’s touch-based rather than button or joystick oriented. Purists who find this depressing will be ecstatic over the Taito DS Paddle Controller, which plugs in to your Nintento DS. The dial isn’t just a dial, but a weighted button, giving the exact original-style kickback and spin factor of the old school arcade firing pin. Now all you have to do is take your DS to the pub, find a dirty corner to stand in (preferably with a sticky floor) and spill someone else’s beer on your buttons to complete the illusion. Or you could just stay home and use it in a nice bath. Either way, it’s only available in Japan.

[Discuss on the Forum]

The Painstation

September 24, 2007

As crazy as this game sounds, I think after a few beers, this game could be very popular. Apparently this game has been about for a while, but I have never seen one. Read on…..

The Painstation

The concept is simple. Two players eyeball each other over a table console. The left-hand is positioned on a sensor field — otherwise know as a PEU, or Pain Execution Unit. When both players have made this electric contact, the game, and the real fun, commences.

The game itself is based on the first-generation PC game known as Pong, or bar tennis, and is followed by both players through a graphics display in the center of the table. The player’s right hand controls the bat, and the object of the game is to keep the ball in play as long as possible.

In the original PC game, missing the ball resulted in nothing worse than a moment’s frustration and perhaps a well-chosen expletive. In this revamped version, missing the ball is not only annoying, it is also very painful.

Randomly arranged along both sides of the playing field are Pain Inflictor Symbols, each representing a different sort of pain. Depending where the ball hits, the player will feel sensations such as heat, punches and electroshocks of varying duration delivered through the PEU.

The game ends only when one of the players decides that the pain is too much to bear and lifts a hand off the PEU. All of which sounds straightforward, but in truth games often continue long past the point where common sense has given way to stubborn machismo.

[Also check out the video]

[via Wired & The Stinger Report]    [Discuss on the Forum]

Japanese Gamers Vote with Feet

September 24, 2007

 

News from Arcade Renaissanceweb site team revealed the drastic variances in attendance numbers between the Tokyo Game Show and the Amusement Machine Show the previous week. A 12% rise in attendance at the AM-Show is contrasted by a drop in attendance at TGS; though TGS attracts a much greater number of visitors, a drop in hoped attendance lower than last year, even amongst promises before hand of big expectations. These figures seem to reflect a drop in console game sales in Japan, and increased revenue from amusement business witnessed in financial reports from Sega, Namco, Konami and Taito – against drops in software sales and increased R&D spending to support next-gen platforms.

[Thanks to The Stinger Report]    [Discuss on the Forum]

What Are We Playing This Week………

September 24, 2007

Now as a lot of you may know, Halo 3’s street date has been broken. However I’ve resisted purchasing it so far because I’m looking forward to picking it up at the midnight launch, hooking up with my mates online and playing through the 4 player co-op campaign together. Hopefully I won’t come across any spoilers before tomorrow night!

Shaggy 

-Metroid Prime 3 (Wii)
-Warlords (Arcade)
-Call of Duty 4 Beta (360)

Twisted Supreme

-Just waiting for Halo 3!

[Discuss on the Forum]

'Action Detective' by Konami uses new motion controls for beat 'em up gameplay

September 22, 2007

 

[Via the AM-Net Blog] (Click on the image above to see the full poster)

With the AM Show over an done with, it is a little disheartening seeing all of the games that Japanese manufacturers are working on, knowing that many of them will not be released overseas. That might be the case with a new title from Konami that is currently in location testing in Japan called ‘Action Detective’.

From what little we can find out about this game, it certainly is interesting. Using what appears to be motion sensing controls, the players will be able to punch at enemies and guard against attacks using the hand controllers, as well as discharge a firearm by using a trigger built into the controls. While I hesistate to say that they might be inspired by the Wii (seeing how motion sensitive controls have existed long before Nintendo came around with them, and Konami has been one of the few manufacturers pushing such technologies in arcades for a while now), it’s hard to say that the success of that console hasn’t had any effect on thought in the arcade sector.  The game also comes with a 50″ widescreen monitor, and from the description includes driving, shooting and punching gameplay all in one (basically it’s the three of the most popular arcade genres mixed into the same game) but includes interactivity that reaches new heights thanks to the unique controllers. Personally while all we have to go off of is this picture of the game for the location test, I’m intrigued by what I see so far – it’s something unique and if it controls well it could be quite a success overseas. We’ll keep an eye on this game and Konami, if you are listening, give it an international release!

[Discuss on the Forum]

‘Action Detective’ by Konami uses new motion controls for beat ’em up gameplay

September 22, 2007

 

[Via the AM-Net Blog] (Click on the image above to see the full poster)

With the AM Show over an done with, it is a little disheartening seeing all of the games that Japanese manufacturers are working on, knowing that many of them will not be released overseas. That might be the case with a new title from Konami that is currently in location testing in Japan called ‘Action Detective’.

From what little we can find out about this game, it certainly is interesting. Using what appears to be motion sensing controls, the players will be able to punch at enemies and guard against attacks using the hand controllers, as well as discharge a firearm by using a trigger built into the controls. While I hesistate to say that they might be inspired by the Wii (seeing how motion sensitive controls have existed long before Nintendo came around with them, and Konami has been one of the few manufacturers pushing such technologies in arcades for a while now), it’s hard to say that the success of that console hasn’t had any effect on thought in the arcade sector.  The game also comes with a 50″ widescreen monitor, and from the description includes driving, shooting and punching gameplay all in one (basically it’s the three of the most popular arcade genres mixed into the same game) but includes interactivity that reaches new heights thanks to the unique controllers. Personally while all we have to go off of is this picture of the game for the location test, I’m intrigued by what I see so far – it’s something unique and if it controls well it could be quite a success overseas. We’ll keep an eye on this game and Konami, if you are listening, give it an international release!

[Discuss on the Forum]

Stern Pinball Tournament at the upcoming AMOA 2007 event

September 21, 2007

amoaback.jpg

Details have been announced for the upcoming IFPA-AMOA 2007 Pinball Championship, which is being hosted by Stern Pinball. They competition is open to everyone that attends the AMOA 2007 event and they are giving away some cool prizes (including the awesome documentary Tilt: The Battle to Save Pinball, which we reviewed here at AH a little while back). Here are more details about the event from CoinOpToday.com.

Every one attending AMOA Expo will be eligible to participate in the tournament to be staged at the Stern booth (#2220). Taking into account the trade show logistics, the International Flipper Pinball Association has created an exciting format for the competition to allow for each entrant to qualify for the ultimate match play. Details for the tournament are as follows:

Prizes
1st place → Trophy, 50% of the cash pot, autographed & framed Stern Spider-Man translite, Tilt: The Battle to Save Pinball DVD, 25 World Pinball Player Rankings points
2nd place → Trophy, 30% of the cash pot, Stern translite, 15 WPPR points
3rd place → Trophy, 20% of the cash pot, Stern translite, 10 WPPR points
4th place → Stern translite, 5 WPPR points
1st place Consolation Bracket→ Trophy, $10 cash, Stern translite (all players that lose in the first round of match play will be eligible to play in the Consolation Bracket)
All Other Participants → World Pinball Player Rankings Points & Other Stern goodies
Schedule of Events
Thursday, September 27th, 10am-5pm → QUALIFYING
Friday, September 28th, 10am-11am → LAST CHANCE QUALIFYING
Friday, September 28th, 11am-5pm → MATCH PLAY
Saturday, September 29th, 10am-2pm → FINAL ROUNDS & AWARDS
Format
Competitors enter the tournament by playing two games. For those qualifying on Thursday, their highest score of two games played becomes the qualifying score. Players joining in the competition on Friday will play a single game to determine their qualifying score. Entry fee into the tournament is $10 per player, with the funds going towards the prize pool.
When Qualifying is over, players will then be seeded into an elimination bracket based on their individual scores. Head-to-head Match Play than begins, similar to the NCAA’s ‘March Madness’ brackets in a best 2-out-of-3 single elimination tournament.

Split-Flipper Team Tournament
Throughout the weekend, the IFPA will also be staging a split-flipper high score team tournament. One player takes the left flipper while their partner takes the right flipper. Entry to play is $1 per player per game. Highest score at the end of the weekend wins this special event!!

AMOA 2007 sounds like it’s going to be an awful lot of fun. 🙂

[Via CoinOpToday.com] [Discuss of the Forum]

Heartland Pinball and Arcade Supershow this weekend

September 21, 2007

pinsuper.jpg

If you live anywhere near southern Illinois(Herrin to be exact), then this is for you. This weekend the Heartland Pinball and Arcade Supershow returns to the Herrin Civic Center for the thirdpinsuper2.jpg year in a row. They will feature over 80 pinball games as well as a number of classic arcade titles available to play to all. They also will hold a competition known as the “Showdown and Sundown”.

Here’s some other details:

The Supershow will run 3 p.m. until 11 p.m. on Friday, and continues at 10 a.m. until 9 p.m. on Saturday.

A free kids pinball tournament for children 5 and under will take place at 1 p.m. on Saturday.

Tickets are $10 per day for adults, $5 per day for youth ages 6 to 12. Kids 5 and under attend free with paying adult.

I just hope that one day one of these events will happen where I live in Utah. Of course, I may just have to organize one myself.

[Via TheSouthern.com] [SuperShow Homepage][Discuss on the Forum]

Big Buck Hunter Pro Online Debuting next week at AMOA 2007

September 20, 2007

We first heard about the next version of the popular series Big Buck Hunter on G4TVhmbgbck2.gif when they interviewed Play Mechanix, the developers of the game and now it is finally headed to the street. Big Buck Hunter Pro Online will allow players to compete in local or national tournaments via the internet, create their own hunting parties with friends online, track their stats through the Trophy Club and experience 20% more content of caribou. The online system they are using will be known as “Coin-Up”, which uploads player rankings to coinup.com.

It’s good to see arcades getting into more online leaderboards – while this isn’t the first game to try such a thing, it certainly is a welcome feature that more games should use. Not only that but the online play is also something that should be used more often. Expect to see the latest version of BBHP in an arcade near you soon.

[CoinUp.com] [Via CoinOpToday.com] [Discuss on the Forum]