Archive for May 16, 2007

Shaggy's Review of the Week – Spelunker

May 16, 2007

It’s time for the Review of the Week. Yet again we are going to look at something fairly rare, a cave exploration game called Spelunker (1985). Enjoy!

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Spelunker by Tim Martin

Players: 1-2

Introduction

Control a lone miner on his journey underground in a giant cave to find a mystical world of wonders. Along the way avoid pitfalls and obstacles, bats, worms, traps and collect all the treasure you can find. On top of that there is a time limit based on your oxygen supply – make it to the next checkpoint in time to replenish your oxygen.

Gameplay

The original version of Spelunker was created for the Atari 8-bit computers in 1983. While pirated disk images have made their way around, the game in the original packaging itself is extremely rare.
Journey down through the giant cavern, collecting treasure and avoiding enemies, in enough time to get some more oxygen in this scrolling platformer. There also are certain obstacles that you will need to destroy using dynamite, which can be found around the caves. At first you descend using an elevator, but eventually that ends and you’ll make use of ropes and ladders that are already in place. Don’t stay in any one place too long or a ghost will come down and kill you. There are many varied places in the game as well as obstacles such as the mining cart run with flames and a waterfall area and more. Controlling the game is simple, just use the joystick and two buttons so it is easy to pick up and play. As with all games that involve collecting things, collecting treasure earns you points and with a couple of lives as well as many continues as you have tokens, you can get to the end of the cavern with enough work.

(more…)

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Shaggy’s Review of the Week – Spelunker

May 16, 2007

It’s time for the Review of the Week. Yet again we are going to look at something fairly rare, a cave exploration game called Spelunker (1985). Enjoy!

—————————————————————————————— 

Spelunker by Tim Martin

Players: 1-2

Introduction

Control a lone miner on his journey underground in a giant cave to find a mystical world of wonders. Along the way avoid pitfalls and obstacles, bats, worms, traps and collect all the treasure you can find. On top of that there is a time limit based on your oxygen supply – make it to the next checkpoint in time to replenish your oxygen.

Gameplay

The original version of Spelunker was created for the Atari 8-bit computers in 1983. While pirated disk images have made their way around, the game in the original packaging itself is extremely rare.
Journey down through the giant cavern, collecting treasure and avoiding enemies, in enough time to get some more oxygen in this scrolling platformer. There also are certain obstacles that you will need to destroy using dynamite, which can be found around the caves. At first you descend using an elevator, but eventually that ends and you’ll make use of ropes and ladders that are already in place. Don’t stay in any one place too long or a ghost will come down and kill you. There are many varied places in the game as well as obstacles such as the mining cart run with flames and a waterfall area and more. Controlling the game is simple, just use the joystick and two buttons so it is easy to pick up and play. As with all games that involve collecting things, collecting treasure earns you points and with a couple of lives as well as many continues as you have tokens, you can get to the end of the cavern with enough work.

(more…)

Dragon Quest Arcade Video

May 16, 2007

dqvid.jpg

Following up on the recent news on Dragon Quest I have now discovered a video on GameVideos.com. It looks like your standard card battler, with decent graphics. Still waiting to find out when and if this is hitting Europe. Click on the picture to be taken to the DQ Arcade video on GameVideos.com.

[Discuss on the Forum]

More games from LightSpace

May 16, 2007

Thanks to a comment from Kevin on the post about the LightSpace foot-controlled gaming system, here is a video on YouTube that showcases more games that will work on this platform. There is one thing that I really like about this system – the games remind me of classic gameplay you would encounter on an Atari 2600 (which is my favorite gaming console of all time). Simple, fun and effective for any age. I also mentioned in a previous post about this game that it could be a competitor to DDR and in fact this video shows a game much like DDR, except that it can be done for four players. Now if I could just find one locally, I’d be set. Unfortunately this video has no sound, but again it does showcase a lot more of how LightSpace could be very effective in an arcade environment.

[Discuss on the Forum]

Automated RFID-enabled wristbands for the arcade

May 16, 2007

Hot on the tails of our news a little over a week ago that vendors are looking into alternate payment methods for the amusement industry comes this announcement of a partnership between Precision Dynamics Corp. and Ideal Software to create a new automated e-payment system for arcades, thus pushing the envelope of coinless arcades in the market.

The new system will use a combination of RFID (Radio Frequency Identification) wristbands and specialized software that will allow operators to upload credits to the wristband, which the player will simply have to wave in front of a scanner on the arcade machine itself to credit the game. It’s also theoretical that the wristbands could be used for other purposes, such as easy re-admittance or maybe competitions (the software would have to support something like this but it shouldn’t be impossible to implement). It is unclear how much it would cost an arcade to move over to this new system, but if it proves reliable and affordable this could be the wave of the future for arcades.

[Press Release @ Yahoo! News]

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