Posted tagged ‘Tekken 6’

Fighter news: Tekken 6 gets a world championship; new Melty Blood Actress goes to Ringwide

February 11, 2010

Here are a couple of tidbits regarding some fighters out of Japan. First is Tekken 6, which is getting it’s own global championship. While the poster for it shows the Xbox 360 and PS3 versions of the game, the article at Game Watch talks about the arcade version of the game being used at the competition.Thanks to Fubarduck int he comments for clarifying: “The Tekken “Global Championship” tournament is being held on PS3/360, but the participants can get special items and costumes for their card for use on the arcade version. There were also be arcade cabinets with the game on free play at the event.” Registrations end on Feb. 21st and the event takes place on March 7th in Tokyo.More details here at Game Watch.

In other fighter news, the Japanese fighter series Melty Blood Actress is getting a new version which is to be seen at AOU2010 and one of the interesting things about this is it will use Sega’s Ringwide hardware, making this the secondthird game we know of to use that after Sega Racing Classic and Tetris Grandmaster 4. The title is called MELTY BLOOD Actress Again Current Code (always a fun name with these) and the page for the game shows that the game has an impressive roster of characters but not much else so far. The site also mentions something about NAOMI but I can’t translate it so I’m not sure if that means if there will be a NAOMI version as well or if they are just talking about the series moving from that hardware over to Sega’s newer Ringwide system. (thanks fubarduck) You can see the MBAACC website here.

UPDATE: Just to clarify again, they have not changed the name of Ringwide to “Naomi Ringwide” it’s still just Ringwide.

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Tekken 6 clone cabinet emerges from China

February 3, 2010

Have you ever played Tekken 6 in an arcade? I have, and my experience taught me two things: firstly my friend is better with the capoeira characters than me, and secondly the cabinet is quite a lovely piece of work. The problem is, there are just too few of them in the world. What are we to do? The answer, possibly, is to get one of these clone cabinets from Guangzhou’s Unique Top Electronic. They’re designed to look quite close to the real thing, though they’re definitely not quite indistinguishable – details such as the red panels underneath the monitor give things away pretty quickly. Still, perhaps not a bad alternative if you’re in the market for such an item – and hey, it’s certainly easy to imagine that the demand is out there.

[UTE product page] [Discuss on the Forum]

Tekken chief says unlockable characters are outdated

July 3, 2009

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Some interesting news related to the Tekken franchise – the guy in charge of Tekken stated in a recent interview that “unlockables are outdated”, primarily due to the nature of online play. Unlockable content was added into arcade fighters as a way to keep players coming back for more and the idea even made sense where console games were concerned but apparently Mr. Harada feels that the time for such content has passed and as such, the home version of Tekken 6 will have all playable characters available from the get-go. I wonder if the same idea will be used in future Tekken arcade releases or not, I have to imagine that unlockable content is still completely valid in arcades but what do you think about it?

[Via VirginMedia] [Discuss on the Forums]

Pre-ATEI buzz – Tekken 6 rumors and BlazBlue tested in Europe

January 12, 2009

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In a build up to ATEI within the next few weeks, Europe has seen a location test of the new fighting game BlazBlue (pictured above), with a big turn-out of players only hampered by the fact that the cabinet used was a hatchet job of a CRT and other parts that gave up the ghost after hordes of players came down to check the game out. It’s good news for Europe that the game is coming to the UK and it should be seen at ATEI but if the effort put into the testing is going to use a converted cabinet instead of a Vewlix or something more official then it is certainly not going to help increase enthusiasm for the game. As Kevin Williams pointed out when he sent us this story: “when a successful opportunity exists for the amusement sector to save at least some credibility – it drops the ball at the last moment.” Location testing could be used to build the hype for the game in addition to seeing how a game will handle in the marketplace but we constantly see opportunities for such a thing passed by, with DJ Max Technicka being a notable exception.For Kevin’s review of the BlazBlue Europe debacle, hit the post break below.

In other fighter news for Europe, rumor has it that Bandai Namco will debut Tekken 6: Bloodline Rebellion at ATEI. This would be the second time T6 has shown up at ATEI and hopefully this time we won’t see another scene where players are arguing with execs over the game. Stay tuned for more info and discuss it on the forum.

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NY Arcade with SFIV and Tekken 6

November 27, 2008

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While arcades in the US with some of the most desired fighters in one place might be rare, they are out there. Kevin Williams of The Stinger Report stopped by an arcade in New York that has Street Fighter IV and Tekken 6 along with a number of other games.  Called the Chinatown Fair (thanks for fubarduck in the comments for clearing that up), they have four SFIV cabinets on location, all of which appear to be homebrew cabinets although they don’t look bad. It looks like they did the same thing with Tekken 6 and we are also told that they have a BlazBlue cabinet there to boot.  Click on the thumbnails below to get a full view

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Some Tekken 6 talk

October 21, 2008

There’s been a lot of talk about fighters lately and as it turns out – here’s some more. Namco Japan sat down and talked about the arcade and console versions of Tekken 6 with Gamepro Magazine (I remember them – a long time ago they used to review arcades and pinball machines when it was OK to do so). They talk a bit about the online features for the game and how it will differ on the consoles from TEKKEN.NET (aka lag on the consoles for a variety of reasons) but they also talk some about extra goodies that the consoles will get in the end. They also acknowledge how bad of an idea it was for them to release Tekken 5 only two months after the arcade release, which soured some relations with operators who essentially got shafted by such a move. It’s all at the link below.

[Talkin' Tekken 6 - Gamepro] [Discuss on the Forum]

News on Tekken 6 – looks like arcade version is superior

October 9, 2008

The Tokyo Game Show is in full swing right now and there is some arcade-related news to come out of it. Direct from the Stinger Report comes some interesting news about Namco’s Tekken 6 – a delay in the console release along with the consoles being inferior to the arcade version is certainly something to make arcade operators who have T6 already happy (console version pictures to the right):

Just as the report was going to the wire confirmation from the Tokyo Game Show (TGS) revealed that the home version of ‘Tekken 6 will not be launched in 2008, but in 2009 in September (fall) in Japan, with expectations of a Christmas launch for the rest of the world. This is considerably longer than any consumer web site or magazine speculated – makes questionable amusement executive decisions in the States and UK not to buy and operate T6 as they would not have enough time to recoup the greater


expense of the game. The Stinger questioned when first stated at ATEI’08 the futility of this move – now we see that a major opportunity has been squandered, especially as the game had major player appeal as seen by the crowds that caused the ‘Tekken incident’ at the London show.

Another issue that was revealed at the TGS launch of the first images of the game was that rather than being a Sony Playstation 3 exclusive, Namco Bandai Games would also be launching a Microsoft Xbox 360 version of the game at the same time – the home version would also include the characters and features from the AM-Show’08 launched update. This marks the first time that Namco has allowed the brawler series to be launched on another platform. The success of the Xbox LIVE network – and the failure for Sony to achieve momentum of their broadband network fuelling this move; however sources revealed that though the latest version of ‘Tekken 6 would be launched on the next-generation consoles – the actual functionality of the games will only be 85 per cent exact to the arcade version! The performance of the arcade System 357 Hardware and ALL.Net functionality seeming to surpass that achievable on the home platforms; this fact has been downplayed on many blogs and consumer news sites, but has fuelled heated debate on a number of forums towards the reality of getting an arcade ‘exact’ version of the game for home players.

With the launch of the new arcade ‘Tekken 6 update at AM-Show’08, the question will once again be raised that now there will be a definite 14 months till the consumer game release, would it not be wise to build on the player clamber for the ‘exact’ arcade version of the game, by reversing the decision not to import the title?

Interesting news for sure, especially in lue of some talk about how much better the console version of SFIV will be to it’s arcade counterpart.

[Discuss on the Forum]


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