Posted tagged ‘Sea Wolf’

IAAPA: Power Boat, Textminator, Sea Wolf, Tank Adventure, more misc stuff

November 19, 2008

stinger1

PLEASE NOTE: This post has been updated to include new information from the show floor

There’s more at IAAPA and first off here are some games from a company that used to be called iMotion but is now InJoy. While we had first posted a video for Power Boat quite a while ago, we hadn’t heard anything about it since and I had wondered whether the game was still coming to the US. InJoy answered that question today by showing off the latest build of the title at IAAPA, along with some brand new cabinets for their tank combat game, Panzer Elite Action. PEA has been available for some time in a different cabinet form but I guess they decided to give it a new, more appealing design. They have kept the motion for both games though, which is a good thing, it helped make Panzer Elite a more interesting game when I played it.

powerboat1 powerboat2 panzer1

Next up is Tecway Developments and their entries into the US market. They had demonstrated Tank Adventure some time ago in Asia and with them bringing it to the US it will compete directly with the Panzer Elite Action game mentioned above. Also from them is a new game called Ski Jet – from the pic below you can see it lets you choose a boat or plane to play and it’s a shooter in the same vein as Sea Wolf.

tankadv skijet

Speaking of Sea Wolf, Sea Wolf : The Next Missions was at the show with it’s new cabinet designs. With an upright cabinet and new gameplay it should be interesting to see how this is received as at ASI it was very popular.

seawolf1 seawolf2

For the next game I am not sure who is creating this but LAI games has developed an interesting idea targeted towards the “text generation” and it’s called “Textminator”. The game turns the ‘art’ of texting on a cell phone into an arcade game but right now it’s still unclear as to what the gameplay entails at this moment. “Typing of the Dead” pops into my mind for it but I doubt this is about using text messages to fight the zombie hordes.

text1 text2

Games that use motion capture (immersive reality) in some manner were abundant at the show. 1st is a pic of two people playing a pong game using their whole body (by a company called PlayMotion); 2nd is called Chatterbox (by Anmialive) where you sit in a green screen booth and chat with a virtual character; the 3rd I’m not sure what it’s called but it puts you in front of a green screen and simulates something close to the Playstation Eye Toy.

playmotion chatter motionpoint

There also was something called MagiQuest at the show which had a huge booth, Kevin snapped several shots of this one. Labelled the “World’s Largest Interactive Video Game”, one component we see here seems to be some sort of sensor grid that detects your arm movements above it the movement of a wand in your hand so you can throw spells. The control panel allows you to take different actions and the game plays like a more interactive version of those old CD games that were popular, like 7th Guest, etc. MagiQuest will also roll out a waterpark version of their idea next year using gloves instead of wands (pictured below)

magi1 magi2 magi3 magi41
magi5

Finally, a very interesting picture that Kevin got was of something called Trans-Force, which even features the Transformers font. When looking online, I found a site about a company that makes 3D/4D amusement rides using the Trans-Force name so I assume this setup @ IAAPA is from them but it looks like the dome screen concept. There are flight joysticks inside but it’s not clear at the moment what kind of game[s] it plays. Check back later for more details on this and other games at IAAPA. UPDATE: More information found on this in this post.

dsc010441 transforce3 transforce41

[Discuss on the Forums]

Sequel to Sea Wolf at IAAPA – Sea Wolf: The Next Mission

November 1, 2008

When I was at ASI earlier this year, there wasn’t a lot of new content around but there were a few pleasant surprises. The video/redemption game Sea Wolf was one of them as it’s old school gameplay with new graphics was a lot of fun and both my brother and I ended up playing this title several times during our short stay in Vegas. In case you are not familiar with Sea Wolf, it was originally a Midway title from 1976 where you torpedoed passing enemy ships and you used a periscope to view the action; the remake held some changes in the cabinet design but gameplay wise it was essentially the same. While fun, it did have the problem of not containing a lot of depth for those accustomed to such things these days but the new version promises to address that with 7 missions to play (instead of no ‘missions’ at all). To describe it further, Coastal Amusements said the following:

As the player advances, each mission becomes increasing more difficult.  Enemy ships lay mines and return fire and enemy planes drop torpedoes, all in an effort to sink the Sea Wolf.

The new Sea Wolf requires more strategy from the player, and has much more depth to hold the players’ interest.

They also will be releasing the game in three different configurations this time around – the standard sitdown (which the release earlier this year used) and two upright designs with 26″ or 32″ LCD screens. The controller appears to be the same on each design and it’s good to see artwork plastered over most of the cabinet. Now we’ll just have to see what the prices are for each unit; last time it seemed like they priced it in the same field as redemption titles (it can work as video only, which is why we’re covering it). In case you’re going to make it to IAAPA, you can catch the new Sea Wolf at booth 1624.

[Coastal Amusements] [Discuss on the Forum]

Betson Open House proves successful in bringing attention to new games

April 22, 2008

[Via Betson Enterprises]

US Distributor Betson recently held an open house at their headquarters in Carlstadt, NJ and from their press release, it looks like it was a success. I think it’s a good idea for distributors to hold events like this from time to time – I know that some distributors allow the public to come into their showrooms at any time in the week, marketing an open house event like this is a great way to drum up some local attention for arcades and arcade games and let’s people come in and see that there are a number of great games coming out. At this particular Betson event they showcased similar titles to what was seen at ASI, including Big Buck Safari, Big Buck Hunter Pro Online, NASCAR Racing, Sea Wolf, Hollywood Reels and more. Hit the post break for the full press release or discuss it on the forums.

(more…)

Shaggy's Review – Sea Wolf by Coastal Amusements

April 16, 2008

I am going to try and review all the games I had a chance to play at ASI over the next few weeks – just as long as I can find the time to write all of my thoughts down. This week we’ll start off easy with Sea Wolf and go from there.

—————————————————————————————

Sea Wolf by Coastal Amusements, original by Midway

Players: 1

Released (US): March 2008

Introduction

While classic game remakes are all the rage these days on the consoles through services like Xbox Live Arcade, actual arcades have seen very few remakes over the past decade or two, until Coastal Amusements came along with a new 3D remake of Sea Wolf. Originally designed as a redemption only game, it has proven that it can stand on its own legs as a video title as well thanks to it’s “easy to learn, difficult to master” style gameplay that we all loved in retro arcades.

Game Mechanics

The objective of the game is simple – you are a submarine and it is your job to sink as many ships as appear on your screen (designed to look like a periscope although the cabinet differs quite a bit from the original Sea Wolf design which made you look into a periscope-like device while standing up) by launching torpedoes at your enemies, all within a preset time limit. The target ships will appear on the right or left side of the screen and will sail across at varying speeds, with faster boats being worth the most points. Depending on how far away the ships are, you will need to time your shots just right to take them down but rarely will you get a one hit kill, with many ships needing two or three shots to be sunk completely. If a ship survives the first hit, it will set on fire and slow down, making it easier to hit it again although you have to wait a brief moment to reload. There are five “tubes” to fire torpedoes from, each corresponding with a line drawn on a second screen below the main view. These will fire in preset directions so the game is about lining up a shot and taking it at the right time. While you cannot die in the game you can run out of torpedoes before the timer hits its mark, so it is wise to not just fire madly into the ocean hoping to hit something by pure chance. One thing that the new version seems to be missing are the mines which can block your shots which was in the original, but otherwise everything is there that I know of.

(more…)

Shaggy’s Review – Sea Wolf by Coastal Amusements

April 16, 2008

I am going to try and review all the games I had a chance to play at ASI over the next few weeks – just as long as I can find the time to write all of my thoughts down. This week we’ll start off easy with Sea Wolf and go from there.

—————————————————————————————

Sea Wolf by Coastal Amusements, original by Midway

Players: 1

Released (US): March 2008

Introduction

While classic game remakes are all the rage these days on the consoles through services like Xbox Live Arcade, actual arcades have seen very few remakes over the past decade or two, until Coastal Amusements came along with a new 3D remake of Sea Wolf. Originally designed as a redemption only game, it has proven that it can stand on its own legs as a video title as well thanks to it’s “easy to learn, difficult to master” style gameplay that we all loved in retro arcades.

Game Mechanics

The objective of the game is simple – you are a submarine and it is your job to sink as many ships as appear on your screen (designed to look like a periscope although the cabinet differs quite a bit from the original Sea Wolf design which made you look into a periscope-like device while standing up) by launching torpedoes at your enemies, all within a preset time limit. The target ships will appear on the right or left side of the screen and will sail across at varying speeds, with faster boats being worth the most points. Depending on how far away the ships are, you will need to time your shots just right to take them down but rarely will you get a one hit kill, with many ships needing two or three shots to be sunk completely. If a ship survives the first hit, it will set on fire and slow down, making it easier to hit it again although you have to wait a brief moment to reload. There are five “tubes” to fire torpedoes from, each corresponding with a line drawn on a second screen below the main view. These will fire in preset directions so the game is about lining up a shot and taking it at the right time. While you cannot die in the game you can run out of torpedoes before the timer hits its mark, so it is wise to not just fire madly into the ocean hoping to hit something by pure chance. One thing that the new version seems to be missing are the mines which can block your shots which was in the original, but otherwise everything is there that I know of.

(more…)

Sea Wolf improved upon, released

January 24, 2008

seawolf2.jpg

[Via Play Meter News]

We’ve see the videos and the pictures of Sea Wolf by Coastal Amusements and it was quite a popular game at IAAPA 2007 so all we have been waiting for is a release announcement. Well Sea Wolf is finally here and it has brought some improvements along with it. While originally it was intended as a redemption only game, the reaction they received at IAAPA led them to modify the software so that it can be used solely as a video game if the operator wishes. They also have modified the cabinet with some extra lighting on the seat, edge glow plexiglass and lighted fire buttons. Whether or not the pre-announced price of $7500 will change (we could hope that it would go lower but that isn’t likely) but it’s great to see an new company join the relatively small collective of arcade developers out there and to bring something a little different to the table on top of that.

[Discuss on the Forums]

Sea Wolf price and release

November 22, 2007

seawolf2.jpg

If you checked out the videos below from IAAPA 2007 thanks to Justin from Sega, you would have seen the first footage of the new video redemption game called Sea Wolf, based upon a classic Midway arcade title. It looks like the game is now available through at least one distributor, BHM Vending. The listed price is $7499.99, putting it in nearly the same realm as another video/redemption title Deal or No Deal. High price or not, the game looks like fun and packed with features so for operators that can afford it, it should be an excellent title.

[Sea Wolf @ BHM Vending] [Discuss on the forum]


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