Posted tagged ‘New games’

If Marvel VS. Capcom 3 was an arcade game, it would look something like this

September 16, 2010

We’ve been having a lively discussion about Capcom and their attitude towards the arcade market in the SSFIV Price Tag comment thread and surely this will continue to stir the debate. Capcom has already stated that there are no plans for Marvel Vs. Capcom 3 in arcades, which is something we heard about early on about SSFIV as well. Now we have this video from Japanese news site Gigazine that shows a very arcade-like setup for MVC3 at what I assume is the Tokyo Game Show. We still can’t get our hopes up yet – if it were a real arcade release we would expect to see it in a VEWLIX cabinet and I haven’t seen any “MVC3 coming to Arcades” announcements yet . As such this looks like an ‘arcadified’ kiosk, similar to what we saw recently at PAX in the US so all we can do is dream (or I’m sure people will be planning their own MVC3 home-made arcade cabinets). Once again, this is where the Game Gate VU can come in handy, as that has a modular control panel where you can add arcade sticks to itassuming that MVC3 will be a part of the iGames license which includes Capcom games.

Speaking of TGS, there is some arcade love there at Konami’s booth, who brought Love Plus Arcade to the show and unveiled another arcade title that appears to be a variation on Love Plus called “Happy Daily Life”. More details on that @ 4Gamer.net

Shining Force Cross Raid trailer

September 15, 2010

Today is trailer day it seems. Here is a trailer for the update to Sega’s arcade RPG, Shining Force Cross Raid. This is best seen in HD. I can see a few elements from another Sega ARPG, Quest of D, which came out back in 2003 in Japan only as well. While the chances of seeing SFCR outside of Japan are pretty low since the game is tailored towards the Japanese market and the player’s taste there, I still hold out a strong hope that someone will give us an ARPG again that will be able to grace the international market. If it was done at one point with something like Gauntlet Legends or even the Capcom D&D games, then it can be done again.

Blazblue Continuum Shift II trailer

September 15, 2010

Arc System Works has released a trailer for their upcoming fighter, Blazblue: Continuum Shift II, where it showcases a few of the new characters that will be joining the roster. Unfortunately the video quality isn’t that great, which is strange since it’s coming directly from the company itself and BBCS2 is an HD title.

We all know about BBCS2 being the essential “launch title” for Taito’s new digital distribution service, NESiCAxLIVE and I’ve found out a few more details as to how that works. If an operator wants NESiCA, they need to purchase a server for 89,000¥ (about $900). Then as I understand it, they can then purchase something like BBCS2 online for a few hundred dollars less than a PCB (ex. BBCS2 is about $2000USD digital, abt $2300 PCB), although you will need Type X2 board to load the software onto. Taito mentions that some services will be free on NESiCA, others will cost a fee and playing a game downloaded via NESiCA is one of those activities that will be fee-based. It’s comparable in this manner to the CoinUp side of the Big buck Hunter games – the game let’s you pick between an online and an offline mode, if the player wants online then the cost of that is higher by a couple of coins. The big question is how will players take to that extra fee on NESiCA?

Super Street Fighter IV Arcade gets a price tag

September 14, 2010

It wasn’t long ago that we heard that Super Street Fighter IV would be getting a December release. Now we have a price tag to chew on as AM-Net reveals the following about the kit:

HDDROMKIT4セット\1,912,000(税別) Set HDDROMKIT4 \ 1,912,000 (U.S.)

In a currency converter, 1,912,000 in yen is around $23,000USD. That can’t be for a single kit – you might recall that the first SFIV Arcade was sold in packages of four complete cabinets for around $40,000 and the HDDROMKIT4 seems to indicate that these kits are being sold in fours as well. That would put the kits individually around $6000USD per unit and of course for an operator to get a 2 player setup going they have to purchase two since Capcom seems to think that the VS. configuration is perfect for everyone. I’m sure SSFIV will sell to those who already plunked down a several grand to get SFIV Arcade the first time around, assuming they still have the funds for such a purchase but I have a hard time believing that Capcom will really obtain sales on the scale of thousands that they are looking for at such a price. What would make far more sense is to A) offer a decent price for the game and make a build for 2p on 1 cabinet(ex. the new Blazblue is going for a little over $2k per kit) or B) offer the game on NESiCAxLIVE for a download, which eliminates the costs of hardware that SFIV operators have already invested in(it’s all running on the Type X2) and it could be sold at a reasonable price that many more could afford. Seeing how several other fighters are being made available on NESiCA including Blazblue Continuum Shift II, KOF98 Ultimate Match, Samurai Spirits Sen, Battle Fantasia, and KOF Maximum Impact Reg. A, it’s not like SSFIV should be out of the question. Then again I have heard that NESiCA will charge a small fee per game (like CoinUp does on Big Buck online games) which will increase the cost of each play which can be a hindrance on the users end depending upon the price per credit. Of course there is always C), which is available now – get a Game Gate VU and purchase a copy of SSFIV for the 360 or PS3 and you get a 2 player arcade setup for much less.

Konami readies Road Fighters for release

September 13, 2010

It’s been almost a full year since we first revealed the development of a new Konami racer called Road Fighters and now Konami is finally ready to bring the game to market. It has changed quite a bit since the first test, adding 3D support and a slick cabinet and soon we’ll see how the 3D additive helps the game compete against other technical racers such as Initial D and Maximum Tune. The new page for the game mentions e-Amusement support for keeping track of player data as well as online competitive play. They also tap into Konami’s plentiful Bemani library for the background music, which might be a way to help pull in Bemani music fans who don’t mind playing racers either. To round it all off, the game lets the player pick from a diverse line-up of licensed cars, six of which are shown on the product page(click the link below). Road Fighters will be released in Japan next month; there is no indication at this point as to whether this will be getting an official international release and that seems quite unlikely given the game’s hefty price tag of around $35k per unit (that is per AM-Net, unsure if $35k is for a package of four units like we saw with SFIV or just one).

[Konami Road Fighters product page]

AVATAR Pinball shipping this week

September 13, 2010

AVATAR made a crazy amount of money in theaters. As such, expectations for things like the AVATAR video game were pretty high and at the end of the day, disappointing for whomever held those expectations. It was panned critically and was even called a flop despite selling over 2 million copies(were the expectations in the 10 million range? 100 million? Higher?). Now some months after the movie was released, Stern Pinball has their newest pinball machine ready to go, based upon AVATAR.  Can AVATAR the Pinball machine take the success of the movie and turn that into sales above and beyond other pins of recent memory? We will know soon as Stern begins to ship the game out to collectors, distributors and operators around the world this week. Some people are already getting their hands on the game, as PinballNews.com has published part one of their AVATAR review. No verdict is given on how the game plays at the moment but some of the cost cutting measures are painfully obvious – from a change in the lock bar, to Jake’s static pod to the mech that lacks a figurine(but it does move). Those all may be minor issues at the end of the day and it could be a fun game to play which we will know about soon enough.

UPDATE: Stern has added the game to their site, where you can place an order for it now.

[Stern Pinball] [Stern's Facebook page]

JAMMA 2010: New games, hardware and ideas that could shake things up

September 9, 2010

The 48th JAMMA Expo is now underway in Japan and with that comes a flood of news concerning future projects that Japanese developers will be bringing to the market. AM-Net has a number of photos that they have published from the event, with more to come and here are some highlights including new Taito arcade hardware, more 3D gaming from Namco, Sega’s new Pengo and an online content delivery system from Taito that could revolutionize the industry called NESiCAxLIVE. Read on!

UDATE#1:More System Board Y3 details including glasses free 3D display made for arcades; Namco’s Dead Heat goes 3D; Sega and Namco introduce new IC card system called AiME; added a few more pictures + some videos

UPDATE#2 – Videos added by Gigazine

UPDATE#3: AM-Net and Sega have updated galleries of photos showing crowds gathering around the various booths. I’ve added a few select photos below, including a shot from the new VF5, The Tablecloth Hour and more

UPDATE#4: This Youtube user has posted a number of videos from the event. http://www.youtube.com/user/Puyo432343

UPDATE#5: Segaonline.nl has some direct screenshots of Initial D Arcade Stage 6AA, Shining Force Cross Raid and Border Break 2.0, a couple of which I’ve added below

UPDATE#6: Just when you think we’re done, we have more content from the show. Thanks to Fillmore Games, a distributor in Japan for providing more pictures of the show. From them we find out that Vulcan-M and Heat Up Hockey were there as well.

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More games from the GTI Asia China Expo 2010

September 7, 2010

Newsfeed 920 via

We finally have an extensive look at what went on at the GTI Asia China Expo 2010 and along with plenty of games came a few surprises. I’m still trying to find any video posted from the event online but so far no luck – if anything substantial comes along I’ll update this post. Some of the games you’ll see below: the first non-glasses stereoscopic 3D arcade game, Disney’s 3D Ping Pong; Pentavision’s DJ MAx Technika 2; Dino Survivor 4D by Belrare; a new version of Konami’s Mocap Sports; Taito’s Gaia Attack 4; Hypaa’s Mozarc; Andamiro’s Pump It Up Fiesta; a 10-player game called Ocean Spirit 2 and much more than we had seen previously.

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Namco releasing Deadstorm Pirates 3D(and 4D) next spring

September 4, 2010

It hasn’t been long since we heard about Namco filing for a number of patents which were involved with stereoscopic 3D technologies and now we have word about the first game which will take advantage of those patents, a stereoscopic 3D version of their shooter Deadstorm Pirates. No details beyond a spring release and the use of the 3D technology in both the non-motion and motion versions have been announced(making the latter a “4D” game) but it comes at a time where Japanese arcade manufacturers are ramping up the development of such games as a way to attract more customers into amusement facilities. Konami’s Road Fighters, which will be released this month in Japan, is also mentioned in the article and they reveal that the user can switch the 3D effect off if they wish.

As for the new Deadstorm Pirates, I hope that they take the opportunity to add more arcade-exclusive content to the game since the title is now available on the PS3.

Source: Pixus Wataru

Big Buck World celebrates 10 years of Big Buck Hunter this fall

September 3, 2010

In the latest issue of Replay Magazine (September 2010), they have a cover story on the success of the popular arcade series Big Buck Hunter, along with a tribute to the game’s 10th anniversary this year. As a part of that tribute they also have a scoop on the next game in the series which will be celebrating that anniversary, currently titled Big Buck World. Not much is revealed about the title in the article but it will include new animals and bonuses and promises to combine the two most recent Big Buck titles, Open Season and Safari into one game. Don’t let that stop you from reading the article though, it provides an in-depth look into the history of Play Mechanix and Big Buck Hunter, which is worth a read.

I imagine that the game itself will be as fine-tuned as ever since they’ve been perfecting the concept over the years but there is one area before the customer even starts to play where some tuning is sorely needed.  Big Buck World will certainly continue to have online features provided by the CoinUp network but I hope that they take the opportunity to improve the interface. I have been operating a Safari since I opened my arcade and I jumped on board with the online stuff as soon as it was available but I’ve had trouble in getting most customers to grasp the concept. The online add-ons do really well in bars but to make it more arcade friendly, if there is a way to simplify the process of signing up that would be great. I have often wanted a “cancel’ button on the screen instead of making the user pump the gun a bunch of times to make the timer hit zero and having a voice explain each screen instead of hoping that the user will read the text(which they often don’t even when they are stuck) would be a nice touch as well.  Resolve the issue where the game asks for more coins than it originally advertises under the Trophy Club category would also make life easier for the operator.

There aren’t any shots of the cabinet or the game at this time but you can be sure that as soon as such media is made available, we’ll share it here.

Visit the Play Mechanix website here.

You can also find out more about the September issue of Replay by visiting their Facebook page.


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