Posted tagged ‘fighter’

Arcana Heart 3 gets an official website

August 29, 2009

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It looks like Arcana Heart fans have another title in the series to look forward to, with Examu launching a teaser site for Arcana Heart 3 today. As it’s a teaser site there are basically no details available on the game at this time except that it will run on the ex-board again. As you might recall Arcana Heart 2 did get a small “official” release in the US when Andamiro brought the game over last year at AMOA 2008 so I wonder if they will do the same thing again with AH3.

[Arcana Heart 3 website] [Discuss on the Forums]

King Of Fighters XII Japan site updates from teaser to full detail (updated with a translation)

December 1, 2008

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Today must be a day for fighters as here is some news on another highly anticipated arcade fighter, KOFXII. While I hadn’t been keeping tabs on the teaser site, what is there now is nicely detailed with new sections describing the game and characters. Even if you can’t understand the Japanese text in certain areas,  it’s a good place for screenshots and upcoming movies of the game in action to salivate over.

While I don’t expect to see this get much US distribution, it will likely be a a title that will be imported by many locations; I certainly am considering it. For those of you out there looking into opening up your own arcade, if you have a notable Latino population in your area then you should consider getting any KOF game really as the game is huge south of the US border. I’ve seen that with earnings on my KOF98, which has done far better than I ever expected. KOFXII could very well get the attention of other fighter fans between it’s amazing 2D look and it’s battle system.

UPDATE: Aaron Auzis has kindly taken the time to translate some information from the updated KOF site and has provided that translation to us at AH. Many thanks Aaron! If you’d like to get see what new information has been revealed on the game, including details on the new mechanics that KOFXII will bring to the table, hit the post break below where it says “Read the rest of this post”.

[KOFXII Official Site] [Discuss on the Forum]

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Rumor: Tatsunoko Vs. Capcom arcade release to be delayed by Nintendo?

December 1, 2008

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A little while ago we received a rumor from several sources stating that the new Capcom arcade fighter Tatsunoko Vs. Capcom would be running on Nintendo Wii based hardware. While this was seemingly confirmed by the fact that Capcom plans on a release of the game in both arcades and the Wii, I have heard that some still dispute the hardware it’s running on (some say System 256, others Taito Type X2). It’s not that big of a deal but with the information we have received recently, it may finally settle the “what’s it running on” argument, with a Stinger Report source in Japan suggesting:

The game is scheduled for a kit release in December, but Nintendo may hinder full release as a argument breaks out regarding if the official lines of development was followed with regards the release of the AC game on the Nintendo Wii chip-set. Seems incredible but Capcom may actually have developed the AC version of the game without full backing of Nintendo, explaining the lack of any Nintendo copyright on literature.

It certainly does seem strange that a company like Capcom would go to the trouble of developing their own Wii-Based hardware without permission from Nintendo but stranger things have happened.

BlazBlue now available for arcades in the US

November 18, 2008

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While a certain company may feel that arcades are dead and so there is no use selling their fighter arcade title in the US, a different company known as Aksys has eschewed the logic of the aformentioned ‘certain company’ and released their fighter for arcades today known as BlazBlue. In case you are not familiar with it, BlazBlue is a high-definition 2.5D fighting game based upon the Guilty Gear series that had previously been available in Japan. AkSys has a website for the game available now and it should be shipping out to arcades who ordered it already.  I imagine that the price is the same as it was we first found out about it a few months ago (kit: $3500, full machine could vary between $5k-$7k depending on the model).

I think that it’s great to see another gauntlet thrown down for fighters in the US.  If Dark Presence can make it out before the end of the year, then that will mean that 3 fighting games (clarification: in an official manner) will have been made available to arcades this year alone – I wouldn’t be surprised to see more next year if the trend continues.

BTW- If you’re an operator interested in BlazBlue, I do not believe that they are going through distributors to sell the game but are doing it direct. I’m not sure how that will affect their sales overall but it will explain why you won’t see this game showing up on many distributor websites.

[Official BlazBlue Website] [Discuss on the Forum]

Seen at Andamiro's booth – Arcana Heart 2 (AMOA 2008)

September 12, 2008

This came as a surprise – I was wandering around the show near the GlobalVR booth and between two Pump It Up games I see two Japanese candy cabs housing a fighter in them. I get closer to check it out and it’s Arcana Heart 2! I really didn’t expect to see this in the States in arcade form, but I’m guessing that the effect of SFIV is making some developers think twice about fighters.

The basic gist of the game is about girls fighting each other – with magic and sometimes swords. It’s hard to pass that up! While I didn’t consider myself good at the game, I think I did OK beating out two opponents and getting a several levels into the game before being defeated. The game has two modes – arcade and story. The story mode has a bit of text to go but at least it’s optional.

Graphically it looks very good between the high-res 2D animation (I’m not sure if it was HD resolution or not but it looked like it) and the special effects that the game throws about. The control scheme takes a little getting used to – I’m not used to fighters with five buttons schemes. Fortunately the marquee also serves as the manual so you can figure out what it is that you are doing.

Andamiro is going to bring AH2 to the States in kit form and at a “very low price”. I don’t have a date yet on this but I will be checking with my distributor on that as I assume that it is going to be very soon as the game is complete. For more check out the video below and witness my failed attempt to try and play the game with one hand. I guess it wasn’t too bad considering that it was the first time I played that game and the first time I tried to play a fighter like that.

Later I will be posting videos and info on GlobalVR, Incredible Technologies and more, but I might only get to that tomorrow.

[Discuss on the Forums]

Seen at Andamiro’s booth – Arcana Heart 2 (AMOA 2008)

September 12, 2008

This came as a surprise – I was wandering around the show near the GlobalVR booth and between two Pump It Up games I see two Japanese candy cabs housing a fighter in them. I get closer to check it out and it’s Arcana Heart 2! I really didn’t expect to see this in the States in arcade form, but I’m guessing that the effect of SFIV is making some developers think twice about fighters.

The basic gist of the game is about girls fighting each other – with magic and sometimes swords. It’s hard to pass that up! While I didn’t consider myself good at the game, I think I did OK beating out two opponents and getting a several levels into the game before being defeated. The game has two modes – arcade and story. The story mode has a bit of text to go but at least it’s optional.

Graphically it looks very good between the high-res 2D animation (I’m not sure if it was HD resolution or not but it looked like it) and the special effects that the game throws about. The control scheme takes a little getting used to – I’m not used to fighters with five buttons schemes. Fortunately the marquee also serves as the manual so you can figure out what it is that you are doing.

Andamiro is going to bring AH2 to the States in kit form and at a “very low price”. I don’t have a date yet on this but I will be checking with my distributor on that as I assume that it is going to be very soon as the game is complete. For more check out the video below and witness my failed attempt to try and play the game with one hand. I guess it wasn’t too bad considering that it was the first time I played that game and the first time I tried to play a fighter like that.

Later I will be posting videos and info on GlobalVR, Incredible Technologies and more, but I might only get to that tomorrow.

[Discuss on the Forums]

Video of Samurai Spirits Sen @ GDC08

July 4, 2008

For as many things as we are able to find out about arcades around the net, sometimes a game or announcement slips under our radar. Fortunately it’s not for forever so you’ll have to forgive us that we bringing this up now but below is a video taken from GDC’08 of the upcoming 3D rendition of Samurai Spirits Sen (or Samurai Shodown: Edge of Destiny) for arcades. Come to think of it, I believe that we mentioned this one back in February but I admit that I forgot about it until today. It looks bloody awesome (literally) but obviously it is only for venues that can carry red labeled games due to it’s graphic content. I’m not sure when it is supposed to be released or in what regions exactly but where it was shown at GDC, I hope that it would be on the table for an international release this year. The game uses the Taito TypeX2 hardware but whether or not it will live up to the name (as the last effort that this game made into 3D was shunned by many) remains to be seen. Also tacked on is a second video that was on Gametrailers from about the same time as the first. I’ve been so used to sites like GT rarely carrying something arcade related (unless it’s SFIV) that I stopped checking (I used to check it for console stuff but it’s been a while as I just don’t have the time for consoles right now).

Video 1 (user: fabiosantana1)

Video 2 (Longer than the first, user: zakuzaft)

[Discuss on the Forum]

GlobalVR to bring DC Comic's Justice League to arcades

July 2, 2008

A little while back you might recall that we posted a press release from Signature Devices that referred to some sort of arcade game that would be featuring licensed characters from a DC comic franchise. We didn’t hear anything about it afterwards as apparently they jumped the gun way ahead of time and GlobalVR was quite unhappy with the news. Fortunately the game is still on track and will see a release within the next few months and today I have an official press release that gives us some interesting details about the upcoming game and it looks like Warner is quite excited about it too. In fact if you decide to go to ComicCon next month, you will find the game there, which is a smart move on the part of Warner & GlobalVR.

From the press release, it states:

GLOBAL VR has taken elements from the most popular adventure and fighting games and combined them to offer players a totally unique and compelling arcade experience. Players will be able to play in single or multi-player modes as they command their heroes through a maze of villains such as Joker, Doomsday, and Darkseid, that are found on the different game levels.

From the sound of it, the game will be a beat ‘em up of sorts and it should be multiplayer on the same cabinet. I’m quite excited to hear about this development as I have been disappointed with the flood of racing games we’ve been hearing about as of late and I have been hoping that someone would bring us something a little different that we haven’t seen in arcades in a while. Also from the press release they mention that GlobalVR will be making a novelty redemption game based upon the license. We will be covering the game in more detail shortly (with screen captures and more) so stay tuned for more. And before anyone asks, don’t expect to see a console release of this game anytime soon as GlobalVR says that they understand the need for more exclusive arcade content and that is what they are looking at giving us now. Hit the post break for the full press release!

[GlobalVR website] [Discuss on the Forum]

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GlobalVR to bring DC Comic’s Justice League to arcades

July 2, 2008

A little while back you might recall that we posted a press release from Signature Devices that referred to some sort of arcade game that would be featuring licensed characters from a DC comic franchise. We didn’t hear anything about it afterwards as apparently they jumped the gun way ahead of time and GlobalVR was quite unhappy with the news. Fortunately the game is still on track and will see a release within the next few months and today I have an official press release that gives us some interesting details about the upcoming game and it looks like Warner is quite excited about it too. In fact if you decide to go to ComicCon next month, you will find the game there, which is a smart move on the part of Warner & GlobalVR.

From the press release, it states:

GLOBAL VR has taken elements from the most popular adventure and fighting games and combined them to offer players a totally unique and compelling arcade experience. Players will be able to play in single or multi-player modes as they command their heroes through a maze of villains such as Joker, Doomsday, and Darkseid, that are found on the different game levels.

From the sound of it, the game will be a beat ‘em up of sorts and it should be multiplayer on the same cabinet. I’m quite excited to hear about this development as I have been disappointed with the flood of racing games we’ve been hearing about as of late and I have been hoping that someone would bring us something a little different that we haven’t seen in arcades in a while. Also from the press release they mention that GlobalVR will be making a novelty redemption game based upon the license. We will be covering the game in more detail shortly (with screen captures and more) so stay tuned for more. And before anyone asks, don’t expect to see a console release of this game anytime soon as GlobalVR says that they understand the need for more exclusive arcade content and that is what they are looking at giving us now. Hit the post break for the full press release!

[GlobalVR website] [Discuss on the Forum]

(more…)

More details on arcade fighter Dark Presence (including new screenshots)

March 31, 2008

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(Click on the images to enlarge)

A little over a week ago we revealed some new information concerning a new 2D fighter that should come to arcades later this year known as Dark Presence. We promised that there would be more so here it is, a more detailed look at the games characters and move set, along with some never before seen screenshots.

I have said before that I am impressed with the level of detail that this game has received as I have learned about how much attention has been given to creating a very detailed and new way of approaching the 2D fighter. To start off each character has between 12,000-16,000 frames of animation for everything but finishing moves (with those it goes much higher). Where many 2D fighters are fairly static in their animation, Dark Presence is not. The high number of frames stems from some of the ideas that are in play for the game. For example, in most 2D games (if not all of them) when your character changes the direction that they are facing, the image is simply flipped which is good for saving memory due to the lower number of frames but it is not very realistic. Darkwilsonleftright.jpg Presence doesn’t use image flipping – both sides of each character were filmed separately and in fact the direction you face will determine the stance of the character as well as the moves that they use. This gives the game further depth as players will need to discover moves from each direction and judge on how effective they are in that situation.

To add further to this depth, the game goes beyond the basic and special moves and includes weapon entanglements, deflects, counter attacks and evasion moves. Speaking of weapons, they play an important role in the game – every character has a weapon and if they use a large weapon (say an ax) then the reaction of their opponent will be different than if that same person were hit with a sword. What the character is wearing will also affect how much damage they take (the less they have on, the more damage they incur) but Galloping Ghost has taken their time in balancing the characters out so that no one person is overpowering are unfair.

Reactions play a role in how the game plays – characters react realistically to where they were actually hit and depending on the reaction you can link moves together for more devastating attacks. This also brings us to the energy bars. For those that have seen the screenshots of Dark Presence, you may have noticed that there are four energy bars. The bars represent the state that the player is in and thus how they appear in the game. As an example if your energy hits the 3rd bar your character goes into a not well stance where they look a little beat up and hunched over; after that bar is up it gets more apparent that they are not well and on the last bar the character goes into a “Last Desperation” mode where if they choose to, they can throw their weapon (which can be picked up again) to inflict great damage on their opponent. In case you’re wondering as to how this will affect the length of the rounds, they are aiming at making this a one round match per fight although that might be adjustable in the options. I like the idea of one round where you have a good amount of energy. That way the fight doesn’t end too quickly and you’ll play smarter.

We’ll have more details coming along soon, including a video of the actual game in action (something that a lot of people have been waiting to see for a long time). Again, thanks to Galloping Ghost for the pics and information – it’s not often that we can talk about an upcoming arcade title with this level of detail as most arcade developers are quite protective about their new games.

[Galloping Ghost Productions] [Discuss on the Forum]


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