Posted tagged ‘arcade’

If Marvel VS. Capcom 3 was an arcade game, it would look something like this

September 16, 2010

We’ve been having a lively discussion about Capcom and their attitude towards the arcade market in the SSFIV Price Tag comment thread and surely this will continue to stir the debate. Capcom has already stated that there are no plans for Marvel Vs. Capcom 3 in arcades, which is something we heard about early on about SSFIV as well. Now we have this video from Japanese news site Gigazine that shows a very arcade-like setup for MVC3 at what I assume is the Tokyo Game Show. We still can’t get our hopes up yet – if it were a real arcade release we would expect to see it in a VEWLIX cabinet and I haven’t seen any “MVC3 coming to Arcades” announcements yet . As such this looks like an ‘arcadified’ kiosk, similar to what we saw recently at PAX in the US so all we can do is dream (or I’m sure people will be planning their own MVC3 home-made arcade cabinets). Once again, this is where the Game Gate VU can come in handy, as that has a modular control panel where you can add arcade sticks to itassuming that MVC3 will be a part of the iGames license which includes Capcom games.

Speaking of TGS, there is some arcade love there at Konami’s booth, who brought Love Plus Arcade to the show and unveiled another arcade title that appears to be a variation on Love Plus called “Happy Daily Life”. More details on that @ 4Gamer.net

Shining Force Cross Raid trailer

September 15, 2010

Today is trailer day it seems. Here is a trailer for the update to Sega’s arcade RPG, Shining Force Cross Raid. This is best seen in HD. I can see a few elements from another Sega ARPG, Quest of D, which came out back in 2003 in Japan only as well. While the chances of seeing SFCR outside of Japan are pretty low since the game is tailored towards the Japanese market and the player’s taste there, I still hold out a strong hope that someone will give us an ARPG again that will be able to grace the international market. If it was done at one point with something like Gauntlet Legends or even the Capcom D&D games, then it can be done again.

Blazblue Continuum Shift II trailer

September 15, 2010

Arc System Works has released a trailer for their upcoming fighter, Blazblue: Continuum Shift II, where it showcases a few of the new characters that will be joining the roster. Unfortunately the video quality isn’t that great, which is strange since it’s coming directly from the company itself and BBCS2 is an HD title.

We all know about BBCS2 being the essential “launch title” for Taito’s new digital distribution service, NESiCAxLIVE and I’ve found out a few more details as to how that works. If an operator wants NESiCA, they need to purchase a server for 89,000¥ (about $900). Then as I understand it, they can then purchase something like BBCS2 online for a few hundred dollars less than a PCB (ex. BBCS2 is about $2000USD digital, abt $2300 PCB), although you will need Type X2 board to load the software onto. Taito mentions that some services will be free on NESiCA, others will cost a fee and playing a game downloaded via NESiCA is one of those activities that will be fee-based. It’s comparable in this manner to the CoinUp side of the Big buck Hunter games – the game let’s you pick between an online and an offline mode, if the player wants online then the cost of that is higher by a couple of coins. The big question is how will players take to that extra fee on NESiCA?

NASCAR Team Racing updates roster with Roush Fenway Racing team

September 15, 2010

GlobalVR has added content to their NASCAR Team Racing game once again, adding the popular Roush Fenway Racing team to the roster of drivers. If you are not familiar with them(as I wasn’t), they are a pretty big deal in the NASCAR world and you can visit their website here.  While no game tweaks have been made in the update, the addition of four Roush drivers from that team is one way GVR seems to be using to keep NASCAR fans continually interested in the game.

I haven’t been keeping track but NASCAR seems to be one of the most frequently updated arcade titles in recent memory as they constantly add new cars and drivers. I can think of a couple of other games I’d love to see receive some content updates to give the game more to explore.  As for GVR, I am wondering what their next game might be, so far the new content they delivered this year was shown at Amusement Expo and that has been it so far. IAAPA is right around the corner though and there is usually something new to talk about there, especially since AMOA is no longer around in September. It would be great if they can have NTR online at IAAPA, I haven’t had a chance to play that “in the wild” so to speak and try out the online mode against another human player(s) and I’m still curious to see how that plays.

As for the NASCAR update, for more details check out the press release below.

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Super Street Fighter IV Arcade gets a price tag

September 14, 2010

It wasn’t long ago that we heard that Super Street Fighter IV would be getting a December release. Now we have a price tag to chew on as AM-Net reveals the following about the kit:

HDDROMKIT4セット\1,912,000(税別) Set HDDROMKIT4 \ 1,912,000 (U.S.)

In a currency converter, 1,912,000 in yen is around $23,000USD. That can’t be for a single kit – you might recall that the first SFIV Arcade was sold in packages of four complete cabinets for around $40,000 and the HDDROMKIT4 seems to indicate that these kits are being sold in fours as well. That would put the kits individually around $6000USD per unit and of course for an operator to get a 2 player setup going they have to purchase two since Capcom seems to think that the VS. configuration is perfect for everyone. I’m sure SSFIV will sell to those who already plunked down a several grand to get SFIV Arcade the first time around, assuming they still have the funds for such a purchase but I have a hard time believing that Capcom will really obtain sales on the scale of thousands that they are looking for at such a price. What would make far more sense is to A) offer a decent price for the game and make a build for 2p on 1 cabinet(ex. the new Blazblue is going for a little over $2k per kit) or B) offer the game on NESiCAxLIVE for a download, which eliminates the costs of hardware that SFIV operators have already invested in(it’s all running on the Type X2) and it could be sold at a reasonable price that many more could afford. Seeing how several other fighters are being made available on NESiCA including Blazblue Continuum Shift II, KOF98 Ultimate Match, Samurai Spirits Sen, Battle Fantasia, and KOF Maximum Impact Reg. A, it’s not like SSFIV should be out of the question. Then again I have heard that NESiCA will charge a small fee per game (like CoinUp does on Big Buck online games) which will increase the cost of each play which can be a hindrance on the users end depending upon the price per credit. Of course there is always C), which is available now – get a Game Gate VU and purchase a copy of SSFIV for the 360 or PS3 and you get a 2 player arcade setup for much less.

Promoting indie games with an arcade cabinet

September 14, 2010

Newsfeed 924 via

At the Penny Arcade Expo we saw how a few companies decide to give their games an extra edge by putting their console game into an arcade cabinet. The games which were showcased in such cabinets probably won’t ever see an official release but the understanding that an arcade cabinet attracts attention in a way that a standard kiosk setup does not was certainly highlighted. Now the same idea has moved over to the indie games scene where a small group of independent game developers found a way to grab some attention towards their games at the Fan Expo in Toronto. By using an old arcade cabinet, they converted it to play a number of indie games that were brought to the show and as a result it helped give those games some extra attention them might not have received otherwise. As it turned out, the indie developers got a taste of what an arcade location test can be like, which is different than putting out something like a public online beta. Maybe one of them will consider making an indie arcade title, although that can be a whole new challenge in itself as not everyone makes it there either since you need a way to get the game out there which involves selling hardware in addition to software and that takes funding.

Which takes us on a tangent for a moment, this is where something like Taito’s NESiCAxLIVE digital distribution system could prove useful. It does limit what could be done with the controls which are often one way arcades stand out on their own but it would save a developer from having to build a cabinet, I/O board, PCB and all of that to sell.  There are still issues that would need to be resolved for that idea to work everywhere (Taito has the advantage in Japan of having a standard cabinet like Vewlix and clones/variations on that) but I think that something like it could be done elsewhere. Make something like the Neo Geo or Atomiswave, with a standardized cabinet, modular control panels and standard hardware that connects to a robust online delivery system and you could create a new dynamic in the market, which is why I think NESiCA can be a revolution for this industry.

Anyways getting back to the indie games, you can read more about how that event went @ Ars Technica

Konami readies Road Fighters for release

September 13, 2010

It’s been almost a full year since we first revealed the development of a new Konami racer called Road Fighters and now Konami is finally ready to bring the game to market. It has changed quite a bit since the first test, adding 3D support and a slick cabinet and soon we’ll see how the 3D additive helps the game compete against other technical racers such as Initial D and Maximum Tune. The new page for the game mentions e-Amusement support for keeping track of player data as well as online competitive play. They also tap into Konami’s plentiful Bemani library for the background music, which might be a way to help pull in Bemani music fans who don’t mind playing racers either. To round it all off, the game lets the player pick from a diverse line-up of licensed cars, six of which are shown on the product page(click the link below). Road Fighters will be released in Japan next month; there is no indication at this point as to whether this will be getting an official international release and that seems quite unlikely given the game’s hefty price tag of around $35k per unit (that is per AM-Net, unsure if $35k is for a package of four units like we saw with SFIV or just one).

[Konami Road Fighters product page]

Taito Type X Zero specs revealed

September 13, 2010

We have already discussed the new digital distribution system that Taito has developed (called NESICAxLive) but one area we were waiting to hear more about are the specs for Taito’s new hardware platform, the Type X Zero. Taito unveiled those specs today, here is a rundown:

CPU: Intel Atom230 1.6GHz

GPU/Graphics: nVidia GeForce 9400M, DirectX10 support,  2 video ports

Memory: 1 GB DDR2

OS: Microsoft ® Windows ® Embedded Standard 7

Onboard LAN (10/100/1000Mbps)

Audio: 5.1 ch HD support

OPTIONAL:

2 or 4GB of Memory

HDD: 250GB-1TB or 16GB SSD

You can compare this to the Type X2 hardware here. The system sports a custom BIOS to try and prevent piracy and if I read it correctly, it includes a built-in UPS to handle power interruptions. As you can tell, they aren’t aiming for a high-end machine here but rather something that is cost effective, which other companies have been doing lately as well. The option of adding a 1 TB HDD is probably for the NESICAxLive system so you can store multiple games on one board and at 1 TB it should handle plenty.

In addition to that 4Gamer.net has an upclose picture of the glasses-free PureDepth 3D display that was in the same booth as the Type X Zero.  How soon they plan on releasing this technology is anyone’s guess but I imagine that it won’t be long after the Type X Zero is released. Taito hasn’t revealed any 3D games that I know of at the moment but they also aim for other developers to take advantage of their technologies so they could be setting it up for someone else to take the 3D lead. Perhaps Super Street Fighter IV Arcade (which will be at the Tokyo Game Show) would make a great candidate for that but there have been no 3D SSFIV announcements beyond the Nintendo 3DS version so far.

[Official Type X Zero site]

Source: AM-Net

'Round 1' rocks SoCal with bowling, food, pool, arcades and more

September 6, 2010

A new amusement facility has opened up at the Puente Hills Shopping mall in the LA area and thanks to AH contributor Phil Arrington (who setup the Arcade Heroes videocast at Amusement Expo earlier this year and also gave us a glimpse at an auction not too long ago) we have an in-depth look at this awesome new location. Called Round 1, this is the first amusement facilities that the company has setup in the United States, with most of their locations being found in Japan. The arcade might not be the primary focus of the facility which also sports a modern bowling alley, pool tables, darts, karaoke, ping pong and food but the game selection is nothing short of impressive. Some of the titles found at Round 1: Terminator Salvation Super Deluxe (the 100″ version); a four-player Tank! Tank! Tank!; a Deadstorm Pirates; two Sega Rally 3 motion deluxe machines; four Initial D5 units; four GTI Club units; four Wangan Maximum Tune 3DX+ units; linked Street Fighter IV; two Tekken 6 cabs; Samurai Shodown Sen; a GuitarFreaks and DrumMania XG; Pump It Up Pro 2; Raiden IV and more. I hadn’t heard of GTI Club making it to the States until now and the selection shows that they are aiming to bring together some of the best titles from around the world. I would not be surprised if they will have a Darius Burst AC there when that is available, but we’ll have to wait and see.The only thing Round 1 seems to missing are some pinball machines.

Phil took a bunch of pictures of the new location, hit the link below to start the tour.

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‘Round 1′ rocks SoCal with bowling, food, pool, arcades and more

September 6, 2010

A new amusement facility has opened up at the Puente Hills Shopping mall in the LA area and thanks to AH contributor Phil Arrington (who setup the Arcade Heroes videocast at Amusement Expo earlier this year and also gave us a glimpse at an auction not too long ago) we have an in-depth look at this awesome new location. Called Round 1, this is the first amusement facilities that the company has setup in the United States, with most of their locations being found in Japan. The arcade might not be the primary focus of the facility which also sports a modern bowling alley, pool tables, darts, karaoke, ping pong and food but the game selection is nothing short of impressive. Some of the titles found at Round 1: Terminator Salvation Super Deluxe (the 100″ version); a four-player Tank! Tank! Tank!; a Deadstorm Pirates; two Sega Rally 3 motion deluxe machines; four Initial D5 units; four GTI Club units; four Wangan Maximum Tune 3DX+ units; linked Street Fighter IV; two Tekken 6 cabs; Samurai Shodown Sen; a GuitarFreaks and DrumMania XG; Pump It Up Pro 2; Raiden IV and more. I hadn’t heard of GTI Club making it to the States until now and the selection shows that they are aiming to bring together some of the best titles from around the world. I would not be surprised if they will have a Darius Burst AC there when that is available, but we’ll have to wait and see.The only thing Round 1 seems to missing are some pinball machines.

Phil took a bunch of pictures of the new location, hit the link below to start the tour.

(more…)


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