Posted tagged ‘AMOA’

Amusement Expo 2010 wrap-up (part 1)

March 13, 2010

Since this probably won’t be the very last post I make in regards to the Amusement Expo that happened this week (we’ve got a podcast coming next week which will talk about it and Kevin Williams has some extra photos of things I missed), I’ll call it wrap-up part 1 until I get to those other things.

My overall feelings about the show: this is the best March show I have been to so far, since I first went to ASI 2008. That first ASI was slightly disappointing and I left a day early because of that but this time it was quite satisfying and fun. The combined shows was a great idea and I look forward to them expanding in the future.

The content to be found at the show overall was great. Some things we have seen or heard about already  but even then there were a few little surprises tucked in. I’d like to thank everyone involved in the show and the different people who went out of there way to get me all of the information I could want about the games. There are a lot of people I could name but I

Thanks to Phil Arrington for his hard work in getting that live broadcast on Vokle put together, while it was frustrating how the connection and/or the power on his laptop kept going out(he was more frustrated about that than anyone else), it was a lot of fun and next time we’ll make sure we get it down so everyone can enjoy it.

Here is a look at the Stern Pinball booth. They had a couple of Big Buck Hunter Pins in operation and there was a tournament running on Shrek as well. If anyone wants video of BBH my local distributor has one so I can run over there anytime and record that in action, it’s actually a lot of fun. I wasn’t sure what to expect with it being based upon a video game but they did a good job.

Here is a cool thing I just happened to come across, a redemption game based upon the classic board game Operation. Unfortunately my camera battery was in the final stages of dying so I couldn’t get any video but it was a cool idea that was implemented well.

As I stated earlier, we’ll have a little bit more for you next week but this and the other AE posts take care of pretty much everything.

[Discuss on the forums]

Raw Thrills’/Play Mechanix unveil Big Buck Hunter: Open Season

September 17, 2009

Final OS 42 Rendering2-final_WhtBckSmall

While a vast majority of news about new arcade titles has been coming out of Japan lately, AMOA is almost here and that means some game news from outside Japan for a change. This is regarding a software upgrade for one of the biggest arcade hits in recent memory, Big Buck Hunter that will be subtitled “Open Season”. According to the press release by Betson, “…[Big Buck Hunter: Open Season] delivers an astounding 60% more content over the original video shooter. The upgrade includes a wide variety of enhancements and additions Open Season 27 Render_smallover the original version.  Three new animals with 9 new treks giving hunters a total of 8 animals and 24 trek options to choose from. With 45 new picturesque sites to hunt new animals such as Mountain Goat, Mule Deer, and Bison, the total number of hunting sites in Big Buck Hunter Pro Open Season clocks in at a staggering 120. Nine new bonus rounds were also added to this upgrade for a grand total of 24. Play Mechanix even added another 24 new critters to Big Buck Hunter Pro Open Season to enhance the hunting challenge. Last and certainly not least, 2 new full motion big buck girls have been added to this newest edition.”

With all of that the game will be offered in a total of four configurations: a 27″ standard and a 42″ LCD deluxe cabinet and then there will be two different kit options. The game is online enabled to take advantage of RT’s CoinUp network and the game will be shown off at AMOA. For more info on BBH: Open Season, click the link below for the full press release. [Raw Thrills website] [Play Mechanix website] [Discuss on the Forums]

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Raw Thrills'/Play Mechanix unveil Big Buck Hunter: Open Season

September 17, 2009

Final OS 42 Rendering2-final_WhtBckSmall

While a vast majority of news about new arcade titles has been coming out of Japan lately, AMOA is almost here and that means some game news from outside Japan for a change. This is regarding a software upgrade for one of the biggest arcade hits in recent memory, Big Buck Hunter that will be subtitled “Open Season”. According to the press release by Betson, “…[Big Buck Hunter: Open Season] delivers an astounding 60% more content over the original video shooter. The upgrade includes a wide variety of enhancements and additions Open Season 27 Render_smallover the original version.  Three new animals with 9 new treks giving hunters a total of 8 animals and 24 trek options to choose from. With 45 new picturesque sites to hunt new animals such as Mountain Goat, Mule Deer, and Bison, the total number of hunting sites in Big Buck Hunter Pro Open Season clocks in at a staggering 120. Nine new bonus rounds were also added to this upgrade for a grand total of 24. Play Mechanix even added another 24 new critters to Big Buck Hunter Pro Open Season to enhance the hunting challenge. Last and certainly not least, 2 new full motion big buck girls have been added to this newest edition.”

With all of that the game will be offered in a total of four configurations: a 27″ standard and a 42″ LCD deluxe cabinet and then there will be two different kit options. The game is online enabled to take advantage of RT’s CoinUp network and the game will be shown off at AMOA. For more info on BBH: Open Season, click the link below for the full press release. [Raw Thrills website] [Play Mechanix website] [Discuss on the Forums]

(more…)

Last bit of AMOA stuff – Stern's Spiderman redemption game and Jet Ball

September 14, 2008

I’ve pretty much covered everything that I experienced at AMOA 2008 and overall I came away satisfied, much happier than I was with ASI (no offense to those who worked hard on bringing ASI together – I had just hoped for more new stuff at ASI and there was little whereas there were several things at AMOA that caught my attention). But now it has passed and before long we’ll probably hear a little more news from the companies and their reaction to the reactions they got at the show. But before then let me cover two more things that I came across down in Vegas.

First was the Spiderman redemption game by Stern Pinball. I don’t know if Stern has produced redemption titles in the past (it seems like they might have done one or two but I might be confusing them with someone else) but either way this caught me off guard. Now if you read AH regularly you know that I’m not a big fan of redemption which is unusual for anyone involved in the industry, especially operators but either way I figured that people would be interested to know that Stern has done something outside of the sphere of pinball here and at least the presentation is great, I didn’t give it a spin though so I can’t say how it plays.  BTW- there was always someone playing on Batman or Indiana Jones pinball, those were very popular. A Stern rep even told me how there was one location in the Midwest at an arcade/pizza parlor where their Indiana Jones pinball machine paid itself off in only two months. That is insane for a pinball game and I’m happy for Stern to have a success like this.

Next is Jet Ball by Aerr Technologies. I came across this while wandering around the floor towards the end of my stay and I almost overlooked them as they were tucked away in the corner but someone playing on the table called my attention to the game. It’s like air foosball where there are a number of colored dots on the playfield, each with a little hole on it that fires a jet of air when you light it up and pull the trigger. You light up the dots by moving the joystick around which admittedly is a little difficult to handle without practice and it was even more difficult under the bright lights of the show (the game was made for darker venues and even has a black light to light up the playfield better). It’s best explained in the video below by it was a pleasant surprise to find something unique like this, later on I’ll scan in the brochures so you can find out more.

Spiderman Redemption

Jet Ball

[Discuss on the Forum]

Last bit of AMOA stuff – Stern’s Spiderman redemption game and Jet Ball

September 14, 2008

I’ve pretty much covered everything that I experienced at AMOA 2008 and overall I came away satisfied, much happier than I was with ASI (no offense to those who worked hard on bringing ASI together – I had just hoped for more new stuff at ASI and there was little whereas there were several things at AMOA that caught my attention). But now it has passed and before long we’ll probably hear a little more news from the companies and their reaction to the reactions they got at the show. But before then let me cover two more things that I came across down in Vegas.

First was the Spiderman redemption game by Stern Pinball. I don’t know if Stern has produced redemption titles in the past (it seems like they might have done one or two but I might be confusing them with someone else) but either way this caught me off guard. Now if you read AH regularly you know that I’m not a big fan of redemption which is unusual for anyone involved in the industry, especially operators but either way I figured that people would be interested to know that Stern has done something outside of the sphere of pinball here and at least the presentation is great, I didn’t give it a spin though so I can’t say how it plays.  BTW- there was always someone playing on Batman or Indiana Jones pinball, those were very popular. A Stern rep even told me how there was one location in the Midwest at an arcade/pizza parlor where their Indiana Jones pinball machine paid itself off in only two months. That is insane for a pinball game and I’m happy for Stern to have a success like this.

Next is Jet Ball by Aerr Technologies. I came across this while wandering around the floor towards the end of my stay and I almost overlooked them as they were tucked away in the corner but someone playing on the table called my attention to the game. It’s like air foosball where there are a number of colored dots on the playfield, each with a little hole on it that fires a jet of air when you light it up and pull the trigger. You light up the dots by moving the joystick around which admittedly is a little difficult to handle without practice and it was even more difficult under the bright lights of the show (the game was made for darker venues and even has a black light to light up the playfield better). It’s best explained in the video below by it was a pleasant surprise to find something unique like this, later on I’ll scan in the brochures so you can find out more.

Spiderman Redemption

Jet Ball

[Discuss on the Forum]

Incredible Technologies @ AMOA 2008 – Power Putt Golf, Golden Tee LIVE 2009 & a new cabinet design

September 13, 2008

Incredible Technologies was also at AMOA with a large and eye-catching booth where they were showcasing all of their games that are currently for sale in a new cabinet that features a smaller footprint that previous cabinets that also comes with a lower price. The only thing about the new cabinet that might be a catch for some while a plus to others is that this new cabinet does not come with a monitor – that is something you get for yourself. The rep told me that in addition to driving down the cost they also went this route since it allows operators to pick their own monitor. While the hardware currently doesn’t support HDMI, it does support component hook-ups which any HDTV should support. So if an operator has an HDTV laying around (it is likely that bar owners and FECs will moreso than an arcade-only location) they can use what is on hand or hook it up to a projector quite easily.

As for the games themselves, Golden Tee LIVE 2009 and Power Putt Golf both look great although I have to give the edge to Power Putt in the graphics department simply because the kind of game (mini-golf) lends itself to feature a lot more colorful items on the playfield. GT09 certainly has more features to it though, like the Youtube Replays where if the game feels you made a really good shot, it will give you the option to upload it to youtube. It will go to an account made just for this sort of thing although they tell me that you should be able to get your video to your own account as well (probably as a favorite). Both games use the trackball to work and you first pull back to prep your swing and then the harder you push forward the stronger the swing is. There are also buttons on the side for rotating your player to change the shot and on GT09 you can also change the type of club you are using.

Power Putt Golf will be selling for approximately $3200, using this type of cabinet. I didn’t find out the price on GT09 but with this new configuration it probably isn’t too far off that but I will find out for sure. They also had TargetToss Pro: Bags and Silver Strike Bowling in these cabinets and similarly they looked good.

For more, here is a video of the booth!

[Discuss on the Forums]

GlobalVR @ AMOA 2008 – Need For Speed Carbon, NASCAR & talking with John Ray

September 13, 2008

Sorry about the delay in completing my AMOA coverage – I just wasn’t at a proper computer to do so most of yesterday. But now getting back into it here is some information I got from GlobalVR at their booth. When you first approached it the most obvious thing on display was Need For Speed Carbon, thanks to the large banner and the bright color scheme (yellow). They had two deluxe and two standard cabinets there and later on they will have a motion cabinet for NFS Carbon as well. As you know, this was first released as a kit but surprisingly there were no converted NFS cabs to be seen. One thing I did not know prior to the show was what exactly came with a kit but they had fliers there to show you what you get, which also includes a plastic marquee shell that can make the top look like the standard dedicated version of the game along with a new backplate for the chairs and artwork for the sides (as you can see in the flier pictured to the right here, just click on the thumbnail to expand). Some other details I uncovered about the game include that the graphics card is from the nVidia 9600 series and you can use previous NFS cards on this one as it has a card reader device. I was able to play the game for a few minutes (before the fire started, which again probably had to do with the fact that they had to share the booth with TrioTech which has a number of big games which probably pull an awful lot of amps) and I was impressed with what I played – the graphics are slick and the sound is just downright amazing. I still haven’t played the console version of the game but I have a feeling that the arcade version once again is better. I did not get a chance to play the Drift track so I can’t say how that works but the idea of a NOS pedal is pretty cool. The presentation that the cabinet itself produces with lights is also eye-catching and there were people playing this game all the time.

I also was able to see the NASCAR update, which adds the Atlanta Motor Speedway, the Watkins Glen Road Course and of course the updated rosters and Car of Tomorrow.  In case you’re like me and have no idea what the whole Car of Tomorrow thing is about, click here to find out more. (Everytime I hear that term I think back to an old 60’s short ad film called Design For Dreaming where they use that term a lot, it’s a really bizarre film and the only way to watch it is with MST3k). I did get some video from the Atlanta Motor Speedway track, it looks really good although I didn’t get a chance to play it (I did record it though as you can see below). I’m not sure, but they might have updated the song list which is one of my favorite things about the game – right now I still have one of the songs stuck in my head.

In addition to that they also had a Blazing Angels, a GlobalVR Classics Collection and Paradise Lost inside a new cabinet that was designed for Aliens: Extermination. I also had some great conversations with some of the GVR staff, including the marketing director Caryn Mical and John Ray, who spent much of his career working for Atari (both Atari and Atari Games respectively). He worked on games such as KLAX, Pit Fighter, Guardians of the Hood and the entire Rush series. I know he played a major role in creating Rush 2049, one of my favorite racers of all time. We had a great conversation about the arcade industry, past and present as well as some technical details with the games as that is his specialty. I asked about Justice League too – it looks like they are waiting to reveal it still because (to paraphrase a little) “Warner is very happy with the game but we are not just yet – we want it to be perfect”. But I believe that we will find out more in the next few months – I did try to unearth some extra details about how the game actually works but we’ll have to wait. I did find out that the game is NOT based on any of the current titles on game consoles which are using the Justice League title and it’s completely original and exclusive to arcades.

And here are the videos:

NASCAR Racing

Need For Speed Carbon Arcade

[Discuss on the Forums]


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