Archive for the ‘Sega’ category

Sega reveals Shining Force Cross with lots of slashing and bashing goodness

April 21, 2009

I don’t know what it is lately but there really hasn’t been a lot of arcade news going on. Of course I haven’t had a lot of time lately to sit down and scour the internet for new stuff but still, it just seems like things are really slow right now. But it is not completely dead as far as news goes as we see with this latest game revelation from Sega Japan. I admit that I do not know a ton about this game series other than that one of the titles was the favorite game of my friend for his Sega Genesis, which was Shining Force II.  And as far as I know, this series has never been in arcades as it was typically a turn-based RPG but now it is coming to arcades at least in Japan and so far, it looks really cool.

One thing I notice about the game from the video is that it’s certainly not a turn-based RPG. To me, it looks like Gauntlet Legends with a JRPG/anime twist to it and I’m certainly not complaining about that. When Gauntlet Legends came out it was my favorite game for a quite a while as it wasn’t just Gauntlet, it was also a cool RPG and you just never really saw that often in arcades. You still never see it in arcades, and personally I’m dying for anything that’s a bit different than what we normally see. So count me excited about the annoucement of Shining Force Cross for arcades, it goes on test in Japan in two weeks. Now we have no idea if Sega would be bold enough to release this in other markets such as Europe or the US but I am really hopefull that they do. If the game didn’t exactly work for those markets as it is, fine tune (or Gauntlet-Legends-ify it more) it so that it could come to other markets I say. What do you think, would you enjoy playing this, at least from the looks of the debut trailer?

[Shining Force Cross Website] [Discuss on the Forums]

Sega USA releases Clay Challenge and Bass Fishing Challenge kits

February 28, 2009

bassfish

click on the image to enlarge

Sega Amusements USA has updated their website with information on two new arcade releases for the US, Clay Challenge (which we revealed in our AMOA 2008 coverage) and Bass Fishing Challenge (which we revealed in our ATEI 2008 coverage). Both releases are in JAMMA kit form and can go into a standard JAMMA cabinet as well as in an Atomiswave cabinet; the latter is intended to go into any cabinet that uses a trackball (like Golden Tee). I imagine that both games will be at ASI in a couple of weeks and it’s always good to see a few more kits coming along as that really helps out street locations. Now they just need to offer a Rambo kit so we can convert HOTD4 into that.

I have added both games to our “Already Released” category on our Arcade Game Release list for 2009.

[Sega Amusements USA] [Discuss on the Forums]

Virtual On heading for XBLA

February 25, 2009

virtualonposter

If Sega’s Border Break news has wet the appetite for some mech action, then your in for another treat as Sega are bringing the classic  mech game; Virtual On to Xbox Live Arcade. Not any old VO, but the final release Oratorio Tangram which was the final release for the Naomi. The game is pencilled for an April release at 1200 points. Can’t wait, but one thing that does concern me is the more and more common 1200 point price tag for XBLA games. Are Microsoft gradually sneaking them up, me thinks? 

[via Kotaku via Famitsu]     [Discuss on the Forum]

Sega reveals specs on it's new arcade hardware, RingEdge and RingWide

February 20, 2009

ringedge

(image via AM-Net)

The hardware which caused some to erroneously think that Sega was jumping back into the console business has been revealed and we now see that there are actually two configurations, thus the use of the two different names. Not surprisingly, the hardware is PC-based, just like Lindbergh and Europa-R. But how does it stack up? Check it out:

Ringedge:

Intel Pentium E2160 CPU @ 1.8 GHz

1GB of DDR2 PC2-6400 RAM

An “nVidia GPU” w/ 384MB of GDDR3 RAM and supports Shader Model 4.0 and “two 1920×1200″ which probably means it has ports for two monitors and can support up to that resolution. Also as of a note, it says “nVidia GPU 2″ on the document up higher – not sure if that means

5.1 ch HD Audio

Onboard Gigabit LAN

A 32GB SSD drive for storage (finally, flash storage instead of a standard HDD which will likely fail soon)

Microsoft Windows Embedded Standard 2009

ALL.Net

Ringwide:

An Intel Celeron 440 @ 2 GHz

1GB of DDR2 PC5300 RAM

“AMD GPU” with 128MB of GDDR3 RAM, supports Shader Model 4.0 and also has two ports to handle 1920×1200 resolution video

5.1 ch HD Audio

Onboard gigabit LAN

An 8GB Compact Flash for storage

Microsoft Windows Embedded Standard 2009

ALL.Net

So there you have it! Ringwide is obviously not as powerful as Ringedge and thus should cost less – which is the point. Ringedge will be for games that Sega wants to push the envelope, Ringwide for games that won’t be as graphically pleasing but at the very least a little more inexpensive for arcade operators.  It also has been revealed that Border Break is among the first games to use Ring Edge, stay tuned for details on that in a moment.

Once again, I cannot stress enough that  Ringedge and Ringwide are NOT new game consoles. There seems to be a small effort online to convince people that RingWide is for arcades and RingEdge is some mythical new system but that is simply not the case. You can see a list of arcade titles which use both hardware configurations below. The specs, the pictures and the official word from Sega makes it very obvious that this is arcade hardware, as the design of the case looks somewhat similar to their arcade hardware called Lindbergh. The launch of the Lindbergh was similar to RingEdge/RingWide but to this day, Sega has not developed that into a console. The existence of patents for controllers is not an indication that they will turn this into a game console as they can use new control methods in the arcade – case in point, Border Break the first RingEdge game, uses a unique joystick/mouse control method that is seldom seen in arcades.

Sega has also pointed out their plans for RingEdge/RingWide in plans for arcades through 2010 and beyond. Talk of connectivity through ALL.NET is solely for arcades, which still lack many online titles. With Sega’s upcoming Sega Card Gen MLB game, it features online connectivity, the first game to do so by Sega in quite a while in US arcades. Hardware for Sega Card Gen hasn’t been confirmed yet but it fits into the RingEdge/RingWide plan and this is very exclusive to arcades.

I know that won’t stop fans from hoping for a new Sega console but at the moment, and I’m not trying to rain on anyone’s parade but there is an uptick of misinformation being put out there on the internet (which isn’t unusual in and of itself) regarding this hardware. I have talked directly with several reps at Sega about the rumors and they have stated very directly that these are simply arcade boards. I know that there are bloggers out there claiming to talk to Sega reps who supposedly “confirm” that Ringedge will be a console but if that is the case then it’s the first time a game company has decided to reveal a multi-billion dollar investment of their business to anonymous people who run random Sega fan blogs. I highly doubt that such would be their strategy in a business that is as competitive and risky as the console hardware realm, which is being dominated by the Nintendo Wii.

There are several games already available in arcades using the hardware spoken of here, as you can see below.

Current games using the hardware in arcades, some of which are already available in different areas of the world:

RingEdge

Border Break; Shining Force Cross; Project Diva Arcade; Let’s Go Island

Ringwide

Sega Racing Classic; Tetris: The Grandmaster 4; Melty Blood Actress Again Current Code; possibly Tetris Giant.

[Ringedge document via AM-Net] [Discuss on the Forum]

Sega reveals specs on it’s new arcade hardware, RingEdge and RingWide

February 20, 2009

ringedge

(image via AM-Net)

The hardware which caused some to erroneously think that Sega was jumping back into the console business has been revealed and we now see that there are actually two configurations, thus the use of the two different names. Not surprisingly, the hardware is PC-based, just like Lindbergh and Europa-R. But how does it stack up? Check it out:

Ringedge:

Intel Pentium E2160 CPU @ 1.8 GHz

1GB of DDR2 PC2-6400 RAM

An “nVidia GPU” w/ 384MB of GDDR3 RAM and supports Shader Model 4.0 and “two 1920×1200″ which probably means it has ports for two monitors and can support up to that resolution. Also as of a note, it says “nVidia GPU 2″ on the document up higher – not sure if that means

5.1 ch HD Audio

Onboard Gigabit LAN

A 32GB SSD drive for storage (finally, flash storage instead of a standard HDD which will likely fail soon)

Microsoft Windows Embedded Standard 2009

ALL.Net

Ringwide:

An Intel Celeron 440 @ 2 GHz

1GB of DDR2 PC5300 RAM

“AMD GPU” with 128MB of GDDR3 RAM, supports Shader Model 4.0 and also has two ports to handle 1920×1200 resolution video

5.1 ch HD Audio

Onboard gigabit LAN

An 8GB Compact Flash for storage

Microsoft Windows Embedded Standard 2009

ALL.Net

So there you have it! Ringwide is obviously not as powerful as Ringedge and thus should cost less – which is the point. Ringedge will be for games that Sega wants to push the envelope, Ringwide for games that won’t be as graphically pleasing but at the very least a little more inexpensive for arcade operators.  It also has been revealed that Border Break is among the first games to use Ring Edge, stay tuned for details on that in a moment.

Once again, I cannot stress enough that  Ringedge and Ringwide are NOT new game consoles. There seems to be a small effort online to convince people that RingWide is for arcades and RingEdge is some mythical new system but that is simply not the case. You can see a list of arcade titles which use both hardware configurations below. The specs, the pictures and the official word from Sega makes it very obvious that this is arcade hardware, as the design of the case looks somewhat similar to their arcade hardware called Lindbergh. The launch of the Lindbergh was similar to RingEdge/RingWide but to this day, Sega has not developed that into a console. The existence of patents for controllers is not an indication that they will turn this into a game console as they can use new control methods in the arcade – case in point, Border Break the first RingEdge game, uses a unique joystick/mouse control method that is seldom seen in arcades.

Sega has also pointed out their plans for RingEdge/RingWide in plans for arcades through 2010 and beyond. Talk of connectivity through ALL.NET is solely for arcades, which still lack many online titles. With Sega’s upcoming Sega Card Gen MLB game, it features online connectivity, the first game to do so by Sega in quite a while in US arcades. Hardware for Sega Card Gen hasn’t been confirmed yet but it fits into the RingEdge/RingWide plan and this is very exclusive to arcades.

I know that won’t stop fans from hoping for a new Sega console but at the moment, and I’m not trying to rain on anyone’s parade but there is an uptick of misinformation being put out there on the internet (which isn’t unusual in and of itself) regarding this hardware. I have talked directly with several reps at Sega about the rumors and they have stated very directly that these are simply arcade boards. I know that there are bloggers out there claiming to talk to Sega reps who supposedly “confirm” that Ringedge will be a console but if that is the case then it’s the first time a game company has decided to reveal a multi-billion dollar investment of their business to anonymous people who run random Sega fan blogs. I highly doubt that such would be their strategy in a business that is as competitive and risky as the console hardware realm, which is being dominated by the Nintendo Wii.

There are several games already available in arcades using the hardware spoken of here, as you can see below.

Current games using the hardware in arcades, some of which are already available in different areas of the world:

RingEdge

Border Break; Shining Force Cross; Project Diva Arcade; Let’s Go Island

Ringwide

Sega Racing Classic; Tetris: The Grandmaster 4; Melty Blood Actress Again Current Code; possibly Tetris Giant.

[Ringedge document via AM-Net] [Discuss on the Forum]

Storm-G, Sega's latest amusement attraction game ride

February 17, 2009

storm-g

stinger11

If there is one thing Sega loves, it’s making arcade titles that are also amusement rides in and of themselves. They are continuing this trend with their latest offering called Storm-G, a bobsleding game “of the future” where you can reach high speeds and the seat can spin around in 360° on one axis. The unit uses two joysticks and can apparently can seat two people in one unit, which are labelled as “SG-360″, probably a homage of sorts to the old R360. The in-game graphics look excellent and while there is no indication of it, I wonder if this will be one of the first games to use the new Ringwide or Ringedge hardware (whichever it is supposed to be called).

click to enlarge

click to enlarge

8 of these will be installed at Sega’s Joypolis in Tokyo, and I imagine it will be made available to other amusement parks down the line.

[Via Gpara] [Discuss on the Forums]

Storm-G, Sega’s latest amusement attraction game ride

February 17, 2009

storm-g

stinger11

If there is one thing Sega loves, it’s making arcade titles that are also amusement rides in and of themselves. They are continuing this trend with their latest offering called Storm-G, a bobsleding game “of the future” where you can reach high speeds and the seat can spin around in 360° on one axis. The unit uses two joysticks and can apparently can seat two people in one unit, which are labelled as “SG-360″, probably a homage of sorts to the old R360. The in-game graphics look excellent and while there is no indication of it, I wonder if this will be one of the first games to use the new Ringwide or Ringedge hardware (whichever it is supposed to be called).

click to enlarge

click to enlarge

8 of these will be installed at Sega’s Joypolis in Tokyo, and I imagine it will be made available to other amusement parks down the line.

[Via Gpara] [Discuss on the Forums]


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