Archive for the ‘New games’ category

Seen on location test: GRID Arcade by Sega Amusements Europe/Codemasters

June 23, 2010

There is a new racing game set to enter the arcade market this year and this one is coming from Sega Amusements Europe and Codemasters.  It’s one console gamers may already be familiar with, GRID (or as it’s called on consoles Race Driver GRID). Thanks to a tipster who only calls himself Bill, we have your first detailed look at the game (we also contacted Sega first to ensure that it would be OK to go ahead with this as we had ran a post on this some weeks ago and were asked to remove it) as it was seen on location test at the Trocadero in London, UK. As you can see from the pictures, they are reusing the Sega Racing Classic cabinet, but have greatly improved the lighting to draw more attention to it. Here is what we know about it so far:

GRID features event based Racing – You chose and event and then chose a car from a selection of 4 per event.

3 Game Modes

Multiplayer – Quickrace

Single Player – Quickrace

Single Player – Championship: 3 Tiered competition, come 1st, 2nd or 3rd to move to the next tier. (Come first to unlock a special event in the next tier)

Many licensed cars to chose from including: Dodge Viper, Saleen S7, Aston Martin DB9, Bugatti Veyron, Pagani Zonda, Jaguar XKR

Real world environments including – Washington, San Francisco, Milan, Nurburgring, Donington

Full damage – Great fun in Multiplayer, damage is only visual and does not affect the handling of the cars

Reset button – puts you back on the track facing the right direction almost immediately so you get straight back into the race after a smash

I have not personally played GRID on consoles or PC so I’m not sure if it’s the kind of game that can just be dropped as-is into arcades or if they will be needing to change it a bit. I imagine that there will need to be some changes made and hopefully they are also enough to make the game stand above it’s console cousin. The addition of the arcade cabinet is already a plus but we’ll have to wait a little longer to find out more. Fortunately, we will have more exclusive information on GRID in the near future as it nears a release, with many more details(beyond the Stinger update below)

UPDATE: As soon as I posted this I checked the e-mail and Kevin Williams of the Stinger Report also sent me some additional information on the game(including a little hardware talk), along with pictures. Here’s Kevin’s deeper look at GRID


Name: ‘GRID’
Manufacturer: SEGA Amusement Europe
Developer: Codemasters

SEGA Amusement Europe (SAE) held a special LocTest for their in-house developed racing title – ‘GRID'; marking the first time consumer game publisher Codemasters has dabbled in the amusement scene – approached by SAE to license the game for coin-op. A location in London played host to two cabinets shown in a 70 per cent completed state. The prototype cabinets displayed were a version of the same system used to house ‘SEGA Classic Racing’ (now painted black).

The arcade version of the of the original ‘Race Driver: Grid’ – a consumer street racing game launched in 2008, based on the Codemasters ‘TOCA Touring Car Championship’ series started in 1997. The arcade version featured a scaled down version of the original PC game running on a new PC architecture created exclusively to run the Ego game engine (this was not the SEGA Europa-R architecture).

The popular racing game in its arcade clothes includes both a ‘Championship mode’ and a ‘Quick Race mode’ – with the conventional game cockpit layout including ‘Recovery’ button, Up – Down gear shifter and force feed-back steering.

The prototype colourful neon-light ‘blinged’ cabinets were networked for two player racing, and included a ‘Race leader’ light for the audience. The final cabinets are being developed by SAE, and will support six-player simultaneous racing competition (but with no online or tournament support). The game following in the mould of the last SAE release (‘SEGA Rally 3′ in 2008) – though sources suggested that a special deluxe configuration is being considered for release.

The game is expected to be released in fall of this year, though it seems unlikely that a Japanese release will be considered. However sources revealed that SEGA USA will be testing a US specific content version of the game (following the same track as seen with the SAE developed ‘Ford Racing’). SEGA US/UK hoping to make the squeeze on a crowded amusement driving scene, competing with – Namco’s still to be launched ‘Dead Heat Street Racing’, Taito’s ‘D1 GP: Arcade’, Konami’s ‘GTi-Club’ and to be launched ‘Road Fighter’, Global VR’s ‘NASCAR Team Racing’ and ‘TWISTED’ and InjoyMotion ‘Street Racing Stars’.

More pics by Kevin Williams

UPDATE #2 : AH reader RJAY sent us a video he took of the game from the location test.

EAG 2010: Show report

January 30, 2010

It’s funny how some memories stick, isn’t it? I had only been to the ExCel Centre in London once before dropping in at the EAG show on Wednesday, for the consumer gaming event GameStars Live in 2004. Somehow though, five and a half years from that event, I was able to perfectly remember the layout of the Custom House DLR station that serves the venue, as well as the vast hallway leading into the main exhibition hall. As it turns out, familiarity would be the key theme which ran through the day.

Wandering around the new show, it seemed very much like the ATEI show I attended last year. Of course, there was no accompanying media registration panic this time, and not having to deal with two areas split across the upper level of Earl’s Court was nice. Getting in was a simple process (though this may have something to do with my late entry), and the staff on hand were nice and helpful. The organisational aspect of the show, given that it was running for the first year, was fine and left me free to use my short time  at the show well.

The striking thing about EAG 2010 is that the exhibitors were, by and large, fairly conservative in their offerings. The standard genres were well-represented: shooting, driving and music games all maintained their popularity, and redemption games were everywhere as usual. However, the commotion caused by fighting games at ATEI in the past (Tekken 6 in 2008, and Street Fighter IV in 2009) was absent, and manufacturers seemed to focus on widening the market for their tried and true hits. Even where unusual ideas were present, such as Giant Tetris, Go Go Grand Prix, and The BishiBashi, an element of familiarity was retained in order to reduce risks – perhaps an effect of the economic situation, which has only grown worse since last year.

All that having been said, the financial pressure ensured that the exhibitors at EAG were fielding a strong line-up of games for 2010, with the best of the last couple of years on show as well as the games which will be taking companies forward. And, having compiled a 1700-word monster report on the show, you’ll need to hit the post break for the detailed EAG rundown!

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Rassen products to launch at EAG 2010

January 23, 2010

With less than a week to go until the European Amusement and Gaming expo opens in London, we have received the news that Electrocoin Sales will be launching the products of the Korean company Rassen at the show. The company is concerned with military simulation products, two of which are shown in the promotional video we’ve seen. The first is Vulcan M, a large lightgun game with a variety of immersive cabinet features, featuring a fixed machine gun. The second is Military Camp, which focuses on smaller, hand-held weaponry. Though it’s hard to catch much game footage in the trailers, both games appear to feature very realistic visuals. Other details are scarce at present (not least due to our lack of Korean language skills), so until EAG rolls around you’ll need to settle for the trailer below.

[Official Rassen website] [Discuss on the forums]

Raw Thrills'/Play Mechanix unveil Big Buck Hunter: Open Season

September 17, 2009

Final OS 42 Rendering2-final_WhtBckSmall

While a vast majority of news about new arcade titles has been coming out of Japan lately, AMOA is almost here and that means some game news from outside Japan for a change. This is regarding a software upgrade for one of the biggest arcade hits in recent memory, Big Buck Hunter that will be subtitled “Open Season”. According to the press release by Betson, “…[Big Buck Hunter: Open Season] delivers an astounding 60% more content over the original video shooter. The upgrade includes a wide variety of enhancements and additions Open Season 27 Render_smallover the original version.  Three new animals with 9 new treks giving hunters a total of 8 animals and 24 trek options to choose from. With 45 new picturesque sites to hunt new animals such as Mountain Goat, Mule Deer, and Bison, the total number of hunting sites in Big Buck Hunter Pro Open Season clocks in at a staggering 120. Nine new bonus rounds were also added to this upgrade for a grand total of 24. Play Mechanix even added another 24 new critters to Big Buck Hunter Pro Open Season to enhance the hunting challenge. Last and certainly not least, 2 new full motion big buck girls have been added to this newest edition.”

With all of that the game will be offered in a total of four configurations: a 27″ standard and a 42″ LCD deluxe cabinet and then there will be two different kit options. The game is online enabled to take advantage of RT’s CoinUp network and the game will be shown off at AMOA. For more info on BBH: Open Season, click the link below for the full press release. [Raw Thrills website] [Play Mechanix website] [Discuss on the Forums]

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Raw Thrills’/Play Mechanix unveil Big Buck Hunter: Open Season

September 17, 2009

Final OS 42 Rendering2-final_WhtBckSmall

While a vast majority of news about new arcade titles has been coming out of Japan lately, AMOA is almost here and that means some game news from outside Japan for a change. This is regarding a software upgrade for one of the biggest arcade hits in recent memory, Big Buck Hunter that will be subtitled “Open Season”. According to the press release by Betson, “…[Big Buck Hunter: Open Season] delivers an astounding 60% more content over the original video shooter. The upgrade includes a wide variety of enhancements and additions Open Season 27 Render_smallover the original version.  Three new animals with 9 new treks giving hunters a total of 8 animals and 24 trek options to choose from. With 45 new picturesque sites to hunt new animals such as Mountain Goat, Mule Deer, and Bison, the total number of hunting sites in Big Buck Hunter Pro Open Season clocks in at a staggering 120. Nine new bonus rounds were also added to this upgrade for a grand total of 24. Play Mechanix even added another 24 new critters to Big Buck Hunter Pro Open Season to enhance the hunting challenge. Last and certainly not least, 2 new full motion big buck girls have been added to this newest edition.”

With all of that the game will be offered in a total of four configurations: a 27″ standard and a 42″ LCD deluxe cabinet and then there will be two different kit options. The game is online enabled to take advantage of RT’s CoinUp network and the game will be shown off at AMOA. For more info on BBH: Open Season, click the link below for the full press release. [Raw Thrills website] [Play Mechanix website] [Discuss on the Forums]

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A better look at the cabinets for Twisted

August 20, 2009

Twisted_42Dlx_CabPic_Lft

GlobalVR has sent us some shots for each cabinet design for their upcoming racer, Twisted. They have also sent along a small press release detailing the game although I don’t see anything new there at the moment (click on the post break for that). The standard cabinet (32″) uses the same cabinet as what GVR used with NASCAR and NFS: Carbon; the Deluxe (42″) shares some similarities with both the Blazing Angels and NASCAR deluxe cabinets and the mini-motion is just like that but it has a motion-base under the seat but it otherwise takes up the same space as the deluxe model.  For a better view of each cabinet click on the images in this post and I will update this post with a price once I can find that out. Twisted will be released in September and should be making an appearance at AMOA 2009.

Twisted_32Std_CabPic_Lft2 Twisted_42Mot_CabPic_Rt

[GlobalVR] [Discuss on the Forums]

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Taito shows off a new light-gun/music shooter, Music Gun Gun (updated)

August 20, 2009

mugevent

stinger

Taito has another new light-gun shooter that they are showing off in Japan (the other being Elevator Action: Death Parade) and from this recent public demonstration of Music Gun Gun at one of Taito’s arcades in Japan, it looks like the game was interesting enough to grab some attention from the crowds passing by. From all appearances the game looks like it mugevent01will be a shooting gallery style title with different mini-games available to play. As the title of the game implies there is is a musical element to the game as well but at the moment it is unclear as to how that actually works out. For more info on the public event behind this, click here.

UPDATED: Thanks to Aaron Auzins, here is a detailed description of how the game works.

The closest way to describe Music Gun Gun to American audiences would be akin to playing Elite Beat Agents by firing at the screen to activate circular timing markers. Players can choose a song from a menu and the gameplay allows for up to two players to participate in the rhythm-shooting stages. The timing markers appear onscreen with a circular dial on the outside that travels clockwise – if the dial travels the entire 360 degrees, the player misses the “note.” While players are shooting in time to the music, what is actually happening onscreen is players are in pursuit of an “enemy” that throws objects at the players. These timing markers indicate when these items would “hit and damage” the player, so the actual gameplay is in destroying objects hurled at the player, but it is done in rhythmic fashion. Of course, timing comes into play as if players shoot the circle as the projectile reaches the circle (it seems players in the videos are doing this at about 10-11 o’clock clockwise if you can imagine a clock), they receive a “perfect” rating, while being slightly off before or after the timing window results in a “good.”

The August 15 Ikebukuro location event report details a good turnout, with the author of the report being a little worried at first since at the beginning event, there were very few people stopping, but the picture displayed in the Arcade Heroes story shows the eventual evening turnout with many people checking out the game. The two cosplayers are modeled after the in-game characters Tama and Momo.
[Discuss on the forums]

Get Outta My Face! gets some love in Gameroom Magazine

August 19, 2009

getoutgameroompage1

stinger

We are still eagerly awaiting word for when the new indie arcade title Get Outta My Face! will be released so arcades everywhere can pick it up if they so choose but in the mean time this unique game continues to gain some attention, this time in Gameroom Magazine. The scan I was sent is only a part of the piece on the game so if you want the full rundown you are going to have to pick up a copy of said magazine. For the full view of what we have, click on the image above.

[Get Outta My Face! homepage] [Discuss on the Forums]

Golden Tee 2010 coming in September

August 15, 2009

The next installment of the Golden Tee series is fast approaching, with a release of the latest title coming next month in September and Incredible Technologies is gearing up to hype the game for all it is worth – which is a good thing since not many arcade titles get a lot of hype behind them. Golden Tee 2010 will be the 21st installment of the game and in addition to improving the graphics they have also worked on the game physics, added new equipment, clothes, courses, and now they are adding a feature where you can update your status on Facebook from the game, which is a first for arcades. You might recall that last year they introduced a feature where you could upload a clip of a great shot in the game to youtube from the machine and I imagine that they will keep that feature although it is not confirmed yet.

As for the hype behind the game, here is a music video about Golden Tee by the Ira Dean band that includes a bunch of footage from GT2010. It’s been a long time since I’ve heard of a company going as far as producing a music video for a new game they are releasing, or having a band make a song about an arcade title do now I wonder what else IT will be doing to promote the game.

[Golden Tee 2010 announcement] [Discuss on the Forums]

New arcade releases this week: Nirin and Dance Dance Revolution X

May 21, 2009

My local distributor tells me that two new games are now shipping out to various distributors and thus will be showing up at different locations around the country within the next few weeks.

First off, Nirin by Namco. I got a chance to play this at ASI and it was cool – the graphics are really good and the cabinet is very attractive. It’s a little bit more technical than a motorcycle racer like Super Bikes. As a small operator I really don’t care for the price which is around $10k per unit (it varies by distributor) but at least it’s arcade exclusive and even if it was released to console they can never compete with the feel of the game with it’s controller. We will also have to wait and see now what Namco will do for arcades throughout the rest of the year, so far Razing Storm and Nirin are the only two titles that we know about for sure that Namco is bringing to the US for the moment, hopefully they will give us more than two games this year.

Here’s a video that Namco Bandai has posted of the game in case you have missed it and here’s a page announcing the release of the game:

Next up, the latest game in the long line of the DDR series which is also celebrating 10 years of DDR gaming, Konami’s DDR:X is also now available. They’ve added an SD card feature so players can create their own dance steps and upload them to the game, shock arrows and a huge list of songs. At ASI I was told DDRX would sell for a little less than $10k (as always, distributor prices vary) which is a nice change from having DDR games come around for $13k-$14k.

UPDATE: I fixed the video, sorry about that. Also Betson let Bemanistyle know that DDR:X will begin shipping in June – for some reason my local distributor had said that DDRX was shipping already and they usually are accurate about that so I apologize for the confusion. either way Nirin is defenitely shipping out to distributors and next week H2Overdrive will be shipping according to my information (which I am checking up on with Raw Thrills).

One more update: It looks like my distributor wasn’t the only one who thought that this was shipping this week, BMI Gaming also has listed the game as “Now Shipping”


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