Archive for the ‘Need for Speed’ category

GlobalVR @ AMOA 2008 – Need For Speed Carbon, NASCAR & talking with John Ray

September 13, 2008

Sorry about the delay in completing my AMOA coverage – I just wasn’t at a proper computer to do so most of yesterday. But now getting back into it here is some information I got from GlobalVR at their booth. When you first approached it the most obvious thing on display was Need For Speed Carbon, thanks to the large banner and the bright color scheme (yellow). They had two deluxe and two standard cabinets there and later on they will have a motion cabinet for NFS Carbon as well. As you know, this was first released as a kit but surprisingly there were no converted NFS cabs to be seen. One thing I did not know prior to the show was what exactly came with a kit but they had fliers there to show you what you get, which also includes a plastic marquee shell that can make the top look like the standard dedicated version of the game along with a new backplate for the chairs and artwork for the sides (as you can see in the flier pictured to the right here, just click on the thumbnail to expand). Some other details I uncovered about the game include that the graphics card is from the nVidia 9600 series and you can use previous NFS cards on this one as it has a card reader device. I was able to play the game for a few minutes (before the fire started, which again probably had to do with the fact that they had to share the booth with TrioTech which has a number of big games which probably pull an awful lot of amps) and I was impressed with what I played – the graphics are slick and the sound is just downright amazing. I still haven’t played the console version of the game but I have a feeling that the arcade version once again is better. I did not get a chance to play the Drift track so I can’t say how that works but the idea of a NOS pedal is pretty cool. The presentation that the cabinet itself produces with lights is also eye-catching and there were people playing this game all the time.

I also was able to see the NASCAR update, which adds the Atlanta Motor Speedway, the Watkins Glen Road Course and of course the updated rosters and Car of Tomorrow.  In case you’re like me and have no idea what the whole Car of Tomorrow thing is about, click here to find out more. (Everytime I hear that term I think back to an old 60’s short ad film called Design For Dreaming where they use that term a lot, it’s a really bizarre film and the only way to watch it is with MST3k). I did get some video from the Atlanta Motor Speedway track, it looks really good although I didn’t get a chance to play it (I did record it though as you can see below). I’m not sure, but they might have updated the song list which is one of my favorite things about the game – right now I still have one of the songs stuck in my head.

In addition to that they also had a Blazing Angels, a GlobalVR Classics Collection and Paradise Lost inside a new cabinet that was designed for Aliens: Extermination. I also had some great conversations with some of the GVR staff, including the marketing director Caryn Mical and John Ray, who spent much of his career working for Atari (both Atari and Atari Games respectively). He worked on games such as KLAX, Pit Fighter, Guardians of the Hood and the entire Rush series. I know he played a major role in creating Rush 2049, one of my favorite racers of all time. We had a great conversation about the arcade industry, past and present as well as some technical details with the games as that is his specialty. I asked about Justice League too – it looks like they are waiting to reveal it still because (to paraphrase a little) “Warner is very happy with the game but we are not just yet – we want it to be perfect”. But I believe that we will find out more in the next few months – I did try to unearth some extra details about how the game actually works but we’ll have to wait. I did find out that the game is NOT based on any of the current titles on game consoles which are using the Justice League title and it’s completely original and exclusive to arcades.

And here are the videos:

NASCAR Racing

Need For Speed Carbon Arcade

[Discuss on the Forums]

Need For Speed Underground "as an arcade game" at PAX08, media surprised

September 4, 2008

[Image via Ars Technica]

If anyone wonders why I often harp on arcade developers for not properly marketing their games then here is a shining example. From the blog Ars Technica comes the headline “Need For Speed as an arcade game at PAX08″. At first I’m thinking ‘GlobalVR must have got into a console event to promote NFS Carbon’ but when I look at the story, that is far from the case. In fact it is quite obvious that the writer has absolutely no idea that there are several NFS arcade titles already (which includes: Need For Speed, Need For Speed GT, and Need For Speed Underground), with the upcoming NFS Carbon just being the latest in that line-up.

Now the writer of this article should have done their research first; if they had done so they would have known that NFS Underground already has been available in arcade form for quite some time and what they are looking at is an EA made ‘psuedo-arcade’ version of the game that differs from the actual arcade versions. But at the same time they can be partially forgiven for not knowing about it because in the console gaming world a vast majority of people have no idea that NFS now has four iterations in the arcade and while in part it’s their own fault for ignoring arcades, I also think that the way most arcade games are marketed to players by arcade companies has to share the blame too since it’s basically some press releases and us here at AH and maybe one or two other sources talking about it to get the word out to the world. I’m sure that GVR could have put an NFS Underground and Carbon at this event but since they didn’t, everyone is going around thinking that EA just did something new at their booth and an opportunity has been missed. But I’m not just meaning to take aim at one arcade developer, I’m talking about all of them which treat their games as products only to be marketed at operators and operators only. As an example let’s compare how many people know about Street Fighter IV and how many know about NFS Carbon or Nicktoons Nitro? Quite a difference, don’t you think? At least all the consumer game media is going to be covering AMOA, and IAAPA right? Just like they did ASI which was well, basically no one except for arcade industry press.

[NFS as an arcade game - Ars Technica] [Discuss on the Forum]

Need For Speed Underground “as an arcade game” at PAX08, media surprised

September 4, 2008

[Image via Ars Technica]

If anyone wonders why I often harp on arcade developers for not properly marketing their games then here is a shining example. From the blog Ars Technica comes the headline “Need For Speed as an arcade game at PAX08″. At first I’m thinking ‘GlobalVR must have got into a console event to promote NFS Carbon’ but when I look at the story, that is far from the case. In fact it is quite obvious that the writer has absolutely no idea that there are several NFS arcade titles already (which includes: Need For Speed, Need For Speed GT, and Need For Speed Underground), with the upcoming NFS Carbon just being the latest in that line-up.

Now the writer of this article should have done their research first; if they had done so they would have known that NFS Underground already has been available in arcade form for quite some time and what they are looking at is an EA made ‘psuedo-arcade’ version of the game that differs from the actual arcade versions. But at the same time they can be partially forgiven for not knowing about it because in the console gaming world a vast majority of people have no idea that NFS now has four iterations in the arcade and while in part it’s their own fault for ignoring arcades, I also think that the way most arcade games are marketed to players by arcade companies has to share the blame too since it’s basically some press releases and us here at AH and maybe one or two other sources talking about it to get the word out to the world. I’m sure that GVR could have put an NFS Underground and Carbon at this event but since they didn’t, everyone is going around thinking that EA just did something new at their booth and an opportunity has been missed. But I’m not just meaning to take aim at one arcade developer, I’m talking about all of them which treat their games as products only to be marketed at operators and operators only. As an example let’s compare how many people know about Street Fighter IV and how many know about NFS Carbon or Nicktoons Nitro? Quite a difference, don’t you think? At least all the consumer game media is going to be covering AMOA, and IAAPA right? Just like they did ASI which was well, basically no one except for arcade industry press.

[NFS as an arcade game - Ars Technica] [Discuss on the Forum]

Need For Speed Carbon dedicated to be at AMOA

September 1, 2008

I almost forgot to post about this since we already posted about NFS: Carbon going dedicated but it is one game that will be at AMOA next week. From the press release they reveal one interesting thing about the game – that it has a separate pedal for the NOS so you don’t have to take your hand off the wheel which is a good idea. So that’s some good news but for some bad news, GVR tells me that Justice League will not be at AMOA, which probably means that it will show up at IAAPA. It looks more like IAAPA is going to be the really big event for arcades this year but at least AMOA will have a few things to check out.

Speaking of AMOA while I had no plans on going once again the opportunity might open for me. I am looking at getting a Tsunami Motion Cabinet and it just so happens that the game is down in Las Vegas and the seller may only let go of it if I go down and get it myself. While I’m really not excited about the prospect of driving a truck around Vegas, that could mean that I could coincide the trip with a visit to AMOA. I’ll find out more and let you know if I can make it.

(more…)

Need For Speed Carbon going dedicated

August 20, 2008

Not too long ago, GlobalVr released a new drift racing arcade game called Need for Speed Carbon, which is based upon the console game of the same name. It was first sold only as a kit but now GVR is rolling out a dedicated version of the game and we have pictures of the cabinets. It will come in two cabinet flavors, standard and deluxe and as you will notice, the standard cabinet looks much like the design they used for NASCAR Racing but with a different (brighter) color scheme; the deluxe is also similar to the NASCAR Dlx cabinet but instead of a rollbar it has a spoiler on the back (click on the image above to enlarge).

I still haven’t had a chance to try this out yet but I imagine that it will be at AMOA, stay tuned for more.

[GlobalVR] [Discuss on the Forum]

Need For Speed Carbon kit & video

May 24, 2008

I logged onto youtube tonight and I checked my subscriptions and to my surprise a video of the upcoming Need For Speed Carbon Arcade was on there, by Birmingham Vending. They have been posting a number of arcade videos to youtube recently (including one for Desert Gunner that I hadn’t seen before) and just a few hours ago posted one about the NFS: Carbon game that we had reported about some time ago. Like fighters this is also the year of the racer, as it seems that every company will have a couple in store for us as the year goes on. One interesting piece of news is that GlobalVR will be releasing NFS: Carbon only as a kit that can go into any Need For Speed cabinet (GlobalVR has released a few already, including Underground). Also of interest is the mention of a card system for the game, they say it is recommended but not required. Card systems are very scarce on US made games but it looks like GVR is taking a note from games that do use these systems. Here is the video, it looks like it won’t be too much longer before this game will be hitting the streets.

Also I just checked GVR’s website to see if there is any mention of the game and it looks like they have updated the site with screens and the information that BHM used in the description of the video. It’s interesting to see that this is solely an upgrade kit, I hadn’t expected that but it is a nice surprise. Now I wonder if I can find any NFS cabinets for cheap…

More pics at GlobalVR’s website. I haven’t played the console version of the game before so someone else will have to tell me about how it plays. I do hope that the next game to come from GVR won’t be based on a console game though, of course the strategy has paid off for them so far (heck, even I’m getting Blazing Angels Arcade) but it would be nice to see some more original content coming along that can’t be found on a console (of course the same goes for a few other companies but that doesn’t mean that I’m not against these new games).

[GlobalVR] [Discuss on the Forum]

Need For Speed Carbon coming to arcades plus, GlobalVR website update

March 21, 2008

need-for-speed-carbon-2.jpg

GlobalVR has updated their website (probably in anticipation for ASI this next week) and along with changing some of the aesthetics and adding some new features such as gameplay videos for most of their games, new promotional videos for each title built into each page and on their products page, a tiny mention of their next title for arcades, Need For Speed Carbon. We had heard that a new technical racer was in the works from GVR so it looks like this is it. This also continues their recent tradition of bringing console games to the arcade but until some real details come along on this, we won’t know how it will differ from the home versions. As always we’ll let you know the details as soon as we get them. As for this trend of bringing home console games to the arcade, I really wonder if someone will venture to somehow bring Halo to the arcades to capitalize on that wave (hey, they did it with Half-Life 2 in Japan).

[GlobalVR Website] [Discuss on the Forum]


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