Archive for the ‘Location Test’ category

Castlevania Arcade – UK Location Test

November 6, 2008

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I doesn’t get any better than this I tell you. I thought I’d swing by the Finchley Hollywood Bowl to play a few games and was extremely pleased to see Castlevania Arcade on test there! I’ve now played it, photographed it and videoed it, but what do I think of it?

As we know Konami have gone for an enclosed type cabinet, much like thier Silent Hill cabinet but on a grander scale. You step in to the the play area, insert a credit and pick up your wand. You are immediately reminded of the Wii, which I guess is unavoidable. You are then prompted to place you feet in the correct position, which I presume is to keep 2 players at a safe distance from each other. The usual opening game cut scene begins, not really sure what it’s trying to tell me, pretty standard then for a video game and I don’t really care anyway because I just want to play.

Enemies consisted of skelton dudes, bats and zombie type creatures and were relatively creepy looking. Like a light gun shooter you move around the various locations on rails and must defeat the enemies, but instead of shooting you are either whipping or pointing and firing blades at them. I found the whipping a little inaccurate at times, perhaps I was doing something wrong, but I found myself relying on the blades to bail me out when an enemy was about to strike.

Graphically the game looks good and there’s a nice atmosphere to it all. I quite like the way the game sets up scenes by looking around quickly at all the surrounding enemies and then taking them out one group at a time. By doing this it allows the player to roughly know what to expect. Hopefully this is an early game mechanic and gets a bit trickier later (not that I breezed through the first level myself!)

In summary the game felt a lot more polished than Silent Hill did and is definitely better than that katana game Muzan, even with it’s minor inaccuracies.

I’ve got more pictures on the way and a video but currently am working off a very slow connection. Should have it all up by tomorrow. Stay tuned!

And in case you were wondering, this was where Konami tested Silent Hill, and yes it’s still here, in the very same spot!

[Discuss on the Forum]

Konami testing GuitarFreaks V6 & DrumMania V6 "Blazing" in Japan

November 6, 2008

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Konami is location testing the next version of their GuitarFreaks and DrumMania games in Japan (the original use-a-music-instrument-as-a-controller games) and it seems like it wasn’t long ago that they were doing the same with GFV5 and DMV5. We don’t have any details on what is different about these games yet from V5 or previous versions of the game but with Raw Thrills’ beginning to make a move into the music game arena with American Idol and possibly Guitar Hero Arcade, I wonder if Konami as well as other arcade companies are going to start making a stronger push towards music titles. With games like Rock Band and Guitar Hero makes boatloads of cash on the consoles, I think it’s a given that the video music genre will be one to be reckoned with, even in arcades. If you ask me, I think that these sort of games are the kind of game that can be even more fun in arcades, in part because you don’t need to spend all that money to buy instrument controllers in addition to the game and mostly because of the social aspect where people will have fun showing off their skills in public.

[Konami's GuitarFreaks & DrumMania V6 Blazing test page] [Discuss on the Forum]

Konami testing GuitarFreaks V6 & DrumMania V6 “Blazing” in Japan

November 6, 2008

gfv6dmv6

Konami is location testing the next version of their GuitarFreaks and DrumMania games in Japan (the original use-a-music-instrument-as-a-controller games) and it seems like it wasn’t long ago that they were doing the same with GFV5 and DMV5. We don’t have any details on what is different about these games yet from V5 or previous versions of the game but with Raw Thrills’ beginning to make a move into the music game arena with American Idol and possibly Guitar Hero Arcade, I wonder if Konami as well as other arcade companies are going to start making a stronger push towards music titles. With games like Rock Band and Guitar Hero makes boatloads of cash on the consoles, I think it’s a given that the video music genre will be one to be reckoned with, even in arcades. If you ask me, I think that these sort of games are the kind of game that can be even more fun in arcades, in part because you don’t need to spend all that money to buy instrument controllers in addition to the game and mostly because of the social aspect where people will have fun showing off their skills in public.

[Konami's GuitarFreaks & DrumMania V6 Blazing test page] [Discuss on the Forum]

A little more on Castlevania: The Arcade Game

October 23, 2008

It will be nice when they develop transporters – then when some new game comes out in Japan I can just head over and give it a hands-on look. Of course so can everyone else at that point but that’s OK. Here is a lucky user that got some hands-on time with Konami’s new arcade installment of CastleVania, the one with the motion whip controllers that make you think of Wiimotes for obvious reasons, and it becomes even more obvious as you read about how the game plays.

From the description they give about the game it sounds a lot like Samurai Warriors Katana for the Wii where there is both slashing and shooting to be had. There is even waggling action where you have to shake Death’s stare off of you.  Enemies that are close you whip to death and those that are far away you shoot by pointing the controller at the screen to aim and then press a button on it to shoot. The game on test was set to a high level difficulty and it didn’t skimp on the monsters which I think is a good thing.

So far all the hands-on reports have been quite positive for CastleVania arcade which is more than could be said of Silent Hill. We still can’t wait to see this thing in motion but even in grainy cell phone camera stills it looks like graphically it holds up well.

[CastleVania Arcade hands on @ Siliconera] [Discuss on the Forum]

uBeat now testing in the UK

October 11, 2008

We’ve received word from Konami that their newest and certainly unique bemani title uBeat is now testing at Tenpin Bowl, in Acton, West London. According to the release we received (that you can find after the post break), uBeat has been “hugely popular in overseas markets” so if you are in the area where this is testing, it’s your chance to go and see what the buzz is all about. They say that the game will not be there much longer but they do want people who play the game to let them know what they think (e-mail link after the jump as well).

I wonder how much longer the game will be out testing after this is complete – it would be great to see it released before the end of the year.

(more…)

Dance Dance Revolution X USA location test report

September 18, 2008

A few days ago I posted a location test report from one of our readers, Phil Arrington who got a chance to check out two Konami games on test in California. We already did UBeat and now it’s time for the latest DDR, DDR:X. While Phil wasn’t as thrilled by DDRX as he was by UBeat, it sounds like the game will do well where it shows up. There’s a new cabinet design that also includes an LCD screen, new graphics, characters, music, pads (they seem most similar to ITG), shock arrows, and a new announcer. It sounds like the announcer is quite annoying and whether the fans will take to it remains to be seen (also whether they will keep the announcer since the game is still in development).

For the full rundown, check out Phil’s post on the forums.

DDR:X and Jubeat testing in the US on Sept. 8th

September 6, 2008

[Thanks to Phil on our forums!]

While I wasn’t entirely sure if Konami was going to try and test Jubeat out in the Us, I had hope when I heard that it would be in Europe and now from a tip on our forums, it looks like the game will be tested out here afterall. It would be even more interesting if the game shows up at AMOA next week as well but I don’t have my hopes up for that (so if it is there I’ll be pleasantly surprised). Phil is going to try and make it to the location test, which will be held at Boomers in Irvine, CA so stay tuned for more info!

[Discuss on the Forum]

On test: Pump It Up Jump!

August 16, 2008

Thanks to IcePagoda for the tip!

Andamiro is testing out a new version of Pump It up in Vancouver Washington, called Pump It Up Jump!, a dancing game for kids, as you can see by the design and size of the game. Apparently they have replaced arrows with apples and palm prints and the difficulty is quite easy from the looks of it as well. One thing I am surprised about is that I haven’t heard of a test in Asia of this game where I would have expected to have seen this first. Check out the video below, posted by youtube user Kyrandian573

[Discuss on the Forum]

Rambo back on location test in the UK

August 2, 2008

 

Hiroshi Fujioka demands that you play Rambo

Hiroshi Fujioka demands that you play Rambo

Thanks to an anonymous tip, we have found out that Sega’s RAMBO is back on location test in the UK in two different places. No word on if the latest test edition is any different from the previous one but I wouldn’t be surprised if there were some changes/enhancements to the game due to feedback from previous tests. If you missed out on Rambo before then it’s always good to have another chance to play the game before the final release. You can find Rambo at:

1 x DLX cabinet at Bowlplex in Cardiff
Parc Nantgarw, Caerphilly CF15 7QX
1 x DLX cabinet at Mr T’s in Blackpool
67-73 Promenade, Blackpool, FY1 5AA

We’re not sure how long the game will be at either of these locations but if anyone manages to play it let us know if the game has changed since the last test.

[Discuss on the Forum]

A look at BlazBlue from AnimeExpo

July 8, 2008

One of our forum members, PhilVer 0 had the opportunity to go to AnimeExpo in LA last weekend and check out the location test of the new arcade fighter BlazBlue by Arc System Works. They weren’t allowing pictures to be taken but he managed to get a couple taken without getting kicked out. The game is still incomplete (they said about 60% done) and to not expect it until early next year (“maybe Spring ’09”). To quote Phil directly:

The game is not balanced yet and its only 60% complete. Noel is top tier as well as a few others. Can this game be consider cheap when it comes to some characters? Yes, since you can continue attacking characters when they’re on the ground I believe infinities are possible can Noel is one of those characters you can do it with real easy.

The game is [Guilty Gear] like I said and hopefully they’ll fix the problems with the game by time of the release. This game in my view is going to be a hit, and if they fix the problems it will be a bigger hit.

He also mentions that it runs on WIndows Vista, which is new for Taito to try out as previously they were using a modified version of WinXP on the TypeX2 hardware. In addition to BlazBlue showing up at the expo, they also had Battle Fantasia (which will be coming out for the Xbox 360 and perhaps the PS3) and GG Overture up to play at the Expo. After this showing of new fighters do you think it will continue the push towards more fighters coming along from other companies?

For more, check out the post about BlazBlue on the forum.


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