Archive for the ‘Location Test’ category

DJ Max Technika Location Test report

December 5, 2008

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[Thanks to Phil Ver 0 on our forums]

The new game DJ Max Technika has been testing in California and thanks to one of our readers, we have information on how that has been going down. Now we previously reported that there are two machines testing in CA, one at an arcade at UCLA and one at a regular video game store where the owner knowns some of the people involved with DJ Max and so he pic-0342is promoting the game heavily.

Phil has posted his impressions on the game along with pictures on our forums but here are some highlights from his report:

What’s good about this game is how everything is base on a touch screen which presents many challenges for the player to get adjusted to. The player, at times, would need to have a certain technique in order to hit some of the notes, as well as good eye coordination because if you blink you might miss a note or two or three.

The Grading system seems to be the same with older music games with 5 timing systems of MAX (Perfect or Flashing Great), COOL (Great), GOOD (Good), MISS (Bad), and Break (Miss).

This game already have a lot going over UBeat and a lot better, in my opinion, than UBeat itself. I will bring more this coming Thursday with Pro, Cons and final thoughts and how will it do in this market

It would be interesting to see a UBeat and a DJ Max Technika game put next to each other to see how they would do, even though the games do share some striking differences.

Bemanistyle is also reporting that PM Studios (the company behind the game in the US) has announced some contests in relation to the UCLA location test which are aiming to promote the game beyond just a simple test. While I understand and respect the decision by most arcade companies to do low-profile testing of a game, since you need an idea of how a game does by itself, I also think that there is great value in high-profile location tests and that every arcade game should do them in addition to prior low-profile testing. One thing that we should learn from console gaming is that hype works. While I don’t really care for hype as it will often create incorrect expectations, hype + arcades can be a good thing for all of us in the industry as we all still have to deal with that issue where people think that arcades are dead.  It’s not just that – when it comes to console hype, most of that is generated by a few journalists who are paid to talk about games (and in some cases, paid to create hype) where as arcade location testing gives anyone in the area a chance to play the game and if hype comes out of that, I’d feel far more confident about it since it’s coming from players.

[Phil's DJ Max Technika Report]

DJ Max Technika location testing in the US

December 3, 2008

[Via Aaron Auzins of Bemanistyle.com]coinz

We heard that DJ Max Technika would be coming to the US a couple of weeks ago and we’re happy to pass along the news that the game is currently testing at two locations in the Los Angeles area, and there will be more location testing going on in other states and countries soon. The current locations include Coinz, which is at the UCLA Ackerman Union and Game Play, which is in Long Beach, CA.

I have found a little bit of feedback on the tests there and so far it sounds like players have really enjoyed the game. I do wonder how PM Studios will go about distributing this game but either way it’s great to see another company giving some love to US arcades like this.

[Discuss on the Forum]

Castlevania Arcade – Video & Photos

November 7, 2008

As promised, above the video I got of Castlevania Arcade and below the pictures that I took of Konami’s new game as well as the rest of the Hollywood Bowl arcade, which is a pretty good arcade as they go. They have lots of new games like Mario Kart GP 2, Sega Rally 3 and Silent Hill Arcade (although that been there for a while now. Other games on site where Deal or No Deal, Time Crisis 3, Outrun 2, Superbikes and Let’s Go Jungle. Definitely worth a visit as there is also a VUE cinema, Pizza Hut, Nando’s and a Chimchanga in the same complex.

[Discuss on the Forum]

Castlevania Arcade – UK Location Test

November 6, 2008

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I doesn’t get any better than this I tell you. I thought I’d swing by the Finchley Hollywood Bowl to play a few games and was extremely pleased to see Castlevania Arcade on test there! I’ve now played it, photographed it and videoed it, but what do I think of it?

As we know Konami have gone for an enclosed type cabinet, much like thier Silent Hill cabinet but on a grander scale. You step in to the the play area, insert a credit and pick up your wand. You are immediately reminded of the Wii, which I guess is unavoidable. You are then prompted to place you feet in the correct position, which I presume is to keep 2 players at a safe distance from each other. The usual opening game cut scene begins, not really sure what it’s trying to tell me, pretty standard then for a video game and I don’t really care anyway because I just want to play.

Enemies consisted of skelton dudes, bats and zombie type creatures and were relatively creepy looking. Like a light gun shooter you move around the various locations on rails and must defeat the enemies, but instead of shooting you are either whipping or pointing and firing blades at them. I found the whipping a little inaccurate at times, perhaps I was doing something wrong, but I found myself relying on the blades to bail me out when an enemy was about to strike.

Graphically the game looks good and there’s a nice atmosphere to it all. I quite like the way the game sets up scenes by looking around quickly at all the surrounding enemies and then taking them out one group at a time. By doing this it allows the player to roughly know what to expect. Hopefully this is an early game mechanic and gets a bit trickier later (not that I breezed through the first level myself!)

In summary the game felt a lot more polished than Silent Hill did and is definitely better than that katana game Muzan, even with it’s minor inaccuracies.

I’ve got more pictures on the way and a video but currently am working off a very slow connection. Should have it all up by tomorrow. Stay tuned!

And in case you were wondering, this was where Konami tested Silent Hill, and yes it’s still here, in the very same spot!

[Discuss on the Forum]

Konami testing GuitarFreaks V6 & DrumMania V6 "Blazing" in Japan

November 6, 2008

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Konami is location testing the next version of their GuitarFreaks and DrumMania games in Japan (the original use-a-music-instrument-as-a-controller games) and it seems like it wasn’t long ago that they were doing the same with GFV5 and DMV5. We don’t have any details on what is different about these games yet from V5 or previous versions of the game but with Raw Thrills’ beginning to make a move into the music game arena with American Idol and possibly Guitar Hero Arcade, I wonder if Konami as well as other arcade companies are going to start making a stronger push towards music titles. With games like Rock Band and Guitar Hero makes boatloads of cash on the consoles, I think it’s a given that the video music genre will be one to be reckoned with, even in arcades. If you ask me, I think that these sort of games are the kind of game that can be even more fun in arcades, in part because you don’t need to spend all that money to buy instrument controllers in addition to the game and mostly because of the social aspect where people will have fun showing off their skills in public.

[Konami's GuitarFreaks & DrumMania V6 Blazing test page] [Discuss on the Forum]

Konami testing GuitarFreaks V6 & DrumMania V6 “Blazing” in Japan

November 6, 2008

gfv6dmv6

Konami is location testing the next version of their GuitarFreaks and DrumMania games in Japan (the original use-a-music-instrument-as-a-controller games) and it seems like it wasn’t long ago that they were doing the same with GFV5 and DMV5. We don’t have any details on what is different about these games yet from V5 or previous versions of the game but with Raw Thrills’ beginning to make a move into the music game arena with American Idol and possibly Guitar Hero Arcade, I wonder if Konami as well as other arcade companies are going to start making a stronger push towards music titles. With games like Rock Band and Guitar Hero makes boatloads of cash on the consoles, I think it’s a given that the video music genre will be one to be reckoned with, even in arcades. If you ask me, I think that these sort of games are the kind of game that can be even more fun in arcades, in part because you don’t need to spend all that money to buy instrument controllers in addition to the game and mostly because of the social aspect where people will have fun showing off their skills in public.

[Konami's GuitarFreaks & DrumMania V6 Blazing test page] [Discuss on the Forum]

A little more on Castlevania: The Arcade Game

October 23, 2008

It will be nice when they develop transporters – then when some new game comes out in Japan I can just head over and give it a hands-on look. Of course so can everyone else at that point but that’s OK. Here is a lucky user that got some hands-on time with Konami’s new arcade installment of CastleVania, the one with the motion whip controllers that make you think of Wiimotes for obvious reasons, and it becomes even more obvious as you read about how the game plays.

From the description they give about the game it sounds a lot like Samurai Warriors Katana for the Wii where there is both slashing and shooting to be had. There is even waggling action where you have to shake Death’s stare off of you.  Enemies that are close you whip to death and those that are far away you shoot by pointing the controller at the screen to aim and then press a button on it to shoot. The game on test was set to a high level difficulty and it didn’t skimp on the monsters which I think is a good thing.

So far all the hands-on reports have been quite positive for CastleVania arcade which is more than could be said of Silent Hill. We still can’t wait to see this thing in motion but even in grainy cell phone camera stills it looks like graphically it holds up well.

[CastleVania Arcade hands on @ Siliconera] [Discuss on the Forum]


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