Archive for the ‘fighters’ category

KOF Versus Festival previews King of Fighters XIII

May 16, 2010

Earlier this month, a large Japanese King of Fighters tournament was held, taking in classics such as KOF2002UM and KOF98. However, the big point of attraction was a special preview tournament for the upcoming King of Fighters XIII! Top players were given the chance to battle it out on the latest entry in SNK’s classic series. Check out a video of the finals below!

[Via: Versus City] [Discuss on the forums]

Power Instinct returns this summer

April 8, 2009

[Thanks to Brandon Jones for the tip!]

Here is something we overlooked from AOU 2009 – Atlus is bringing one of their classic fighters back to arcades, Power Instinct. From the video below it looks like Power Instinct with a little bit of KOFXII flare to it. The game will use the Taito Type X system and it will be released sometime this summer. See the video below and if you want to know more about Power Instinct, click here or here.

[Discuss on the Forum]

Showdown Championships fighting tournament coming in April

March 7, 2009

showdown

(Thanks to John Leigh of Anime Matsuri for sending this in)

Another big fighter tournament is headed our way, this time it’s next month in April at Anime Matsuri in Houston Texas. Known as the Showdown Championships which are in their 8th year, the organizers of this upcoming competition are promising that this will be the USA’s biggest arcade fighting tournament (which is nice to see in comparison to those who run fighting tournaments with arcade ports on consoles) and they will include the following games in the tournament:

BlazBlue
Street Fighter IV
Tatsunoko vs Capcom
SUGOI! Arcana Heart
Tekken 6 Bloodline Rebellion
Guilty Gear XX Accent Core

Various cash prizes will be given out to the top three players on each game (see details in the press release) and they even will have an SF4 cosplay tournament on the last day of the event. I like the list of games although I would have expected to see the latest Samurai Shodown title on there to fit in with the “Showdown” theme(well, I guess that particular game series isn’t a favorite for competitions).  The competition will be held at Anime Matsuri on April 10th-12th, good luck to those who participate! Hit the post break below for full details. Also visit animematsuri.com or discuss this on our forums.

(more…)

BlazBlue now available for arcades in the US

November 18, 2008

bblue

While a certain company may feel that arcades are dead and so there is no use selling their fighter arcade title in the US, a different company known as Aksys has eschewed the logic of the aformentioned ‘certain company’ and released their fighter for arcades today known as BlazBlue. In case you are not familiar with it, BlazBlue is a high-definition 2.5D fighting game based upon the Guilty Gear series that had previously been available in Japan. AkSys has a website for the game available now and it should be shipping out to arcades who ordered it already.  I imagine that the price is the same as it was we first found out about it a few months ago (kit: $3500, full machine could vary between $5k-$7k depending on the model).

I think that it’s great to see another gauntlet thrown down for fighters in the US.  If Dark Presence can make it out before the end of the year, then that will mean that 3 fighting games (clarification: in an official manner) will have been made available to arcades this year alone – I wouldn’t be surprised to see more next year if the trend continues.

BTW- If you’re an operator interested in BlazBlue, I do not believe that they are going through distributors to sell the game but are doing it direct. I’m not sure how that will affect their sales overall but it will explain why you won’t see this game showing up on many distributor websites.

[Official BlazBlue Website] [Discuss on the Forum]

First look at Dark Presence’s prototype cabinet

October 5, 2008

It’s been a little while since we looked at the new and upcoming fighter Dark Presence as they have been working on putting the finishing touches on the game as well as working on their cabinet design. We have previously revealed that there will be four different designs – the one pictured here is the work-in-progress 42″ version. What you see here is lacking some final artwork around the screen and elsewhere along with a few other touch-ups. The sound system is in place (notice the subwoofer below), as is the prize door compartment (not yet completed), shocks, and USB ports (so you can save your stats to a USB drive). It also features a strong UPS inside so if the power goes out the game will be playable for a “long while” (which I can appreciate since we’ve had the power go out twice in the past three days). While the cabinet is pretty big, the cabinet is modular, breaking down into 5 different pieces so it can be moved around without much trouble. The control panel is large so that players don’t have to feel cramped as they play next to each other; the control scheme works as follows:

Right arm       Block    Right Kick
Left Arm                     Left Kick
Special

They built it to be easy for novice players but leave room for advanced players to pull off a lot of moves. On top of that the cabinet will be upgradable for their next fighting game, Conquering Light.
[Galloping Ghost - Dark Presence] [Discuss on the Forum]

First look at Dark Presence's prototype cabinet

October 5, 2008

It’s been a little while since we looked at the new and upcoming fighter Dark Presence as they have been working on putting the finishing touches on the game as well as working on their cabinet design. We have previously revealed that there will be four different designs – the one pictured here is the work-in-progress 42″ version. What you see here is lacking some final artwork around the screen and elsewhere along with a few other touch-ups. The sound system is in place (notice the subwoofer below), as is the prize door compartment (not yet completed), shocks, and USB ports (so you can save your stats to a USB drive). It also features a strong UPS inside so if the power goes out the game will be playable for a “long while” (which I can appreciate since we’ve had the power go out twice in the past three days). While the cabinet is pretty big, the cabinet is modular, breaking down into 5 different pieces so it can be moved around without much trouble. The control panel is large so that players don’t have to feel cramped as they play next to each other; the control scheme works as follows:

Right arm       Block    Right Kick
Left Arm                     Left Kick
Special

They built it to be easy for novice players but leave room for advanced players to pull off a lot of moves. On top of that the cabinet will be upgradable for their next fighting game, Conquering Light.
[Galloping Ghost - Dark Presence] [Discuss on the Forum]

More about BlazBlue (US release date & price)

August 20, 2008

I had a a really good conversation with Harry at Arcsys yesterday in regards to BlazBlue and I figured that it would be worthwhile to pass some information along to you. They really are dedicated to getting the game out to as many arcades as possible like I heard and they are being quite flexible with how you cn go about it. The game will be released in the US on November 18th (which I think is close to if not the same day as the Japanese release). A kit will be available for about $3500, you can get it in a dedicated Viewlix cabinet for about $7k-$8k or they will even look into cheaper HD cabinets if you can’t afford that. The game will run in any high rez montior cabinet, such as an Atomiswave cabinet but overall Arcsys just wants Blazblue to get out there. Also, unlike that other fighter which uses the Taito Type X2 hardware, you only need one kit for 2 players, none of this garbage about forcing operators to buy two. I tip my hat to them for that!

They also will br bringing more games to the US beyond BlazBlue so expect to start hearing more about official stuff from ArcSys outside of Japan throughout next year.

[Arc System works Japanese site] [Discuss on the Forum]

Samurai Spirits Sen and KOF98 Ultimate Match now available

August 4, 2008

Fighter fans can now rejoice – two new fighters are now available for purchase, through at least two importing companies that I know of (and probably more), Legend Trading Company (update: I just noticed that the link isn’t working although this is the one I got in the e-mail, maybe the site is down at the moment?) and Coinopexpress. The prices on both games are different between these two companies but Samurai Spirits Sen is going for $3,500 to $3,700 if you get it with the hardware (just the software runs for about $1000 less) and KOF98:UM is going for between $1300 to $2700 respectively, with the software going for much less. If you’re out of the loop, Samurai Spirits Sen is the latest entry in the Samurai Shodown series and is in 3D, KOF98:UM is KOF98 with some enhancements in graphics, new fighters and new moves and was made to celebrate KOF98′s 10th anniversary.

[Discuss on the Forum]

A look at BlazBlue from AnimeExpo

July 8, 2008

One of our forum members, PhilVer 0 had the opportunity to go to AnimeExpo in LA last weekend and check out the location test of the new arcade fighter BlazBlue by Arc System Works. They weren’t allowing pictures to be taken but he managed to get a couple taken without getting kicked out. The game is still incomplete (they said about 60% done) and to not expect it until early next year (“maybe Spring ’09″). To quote Phil directly:

The game is not balanced yet and its only 60% complete. Noel is top tier as well as a few others. Can this game be consider cheap when it comes to some characters? Yes, since you can continue attacking characters when they’re on the ground I believe infinities are possible can Noel is one of those characters you can do it with real easy.

The game is [Guilty Gear] like I said and hopefully they’ll fix the problems with the game by time of the release. This game in my view is going to be a hit, and if they fix the problems it will be a bigger hit.

He also mentions that it runs on WIndows Vista, which is new for Taito to try out as previously they were using a modified version of WinXP on the TypeX2 hardware. In addition to BlazBlue showing up at the expo, they also had Battle Fantasia (which will be coming out for the Xbox 360 and perhaps the PS3) and GG Overture up to play at the Expo. After this showing of new fighters do you think it will continue the push towards more fighters coming along from other companies?

For more, check out the post about BlazBlue on the forum.

Fighter mania continues with BlazBlue

June 24, 2008

The notion that no one wants to play fighters in the arcade anymore is silly. Apparently Capcom and Namco thinks so when it comes to the US but I have noticed a very interesting trend in my two weeks of running the arcade – there are a lot of fighting fans out there who want to play fighters in arcades, even if they can get them at home. I had a lot of people ask about Marvel VS. Capcom so I looked into it, found one and it’s arriving today. I’ve been a little surprised by the thirst for fighters as it is still quite strong and in Japan developers seem to realize this but in the US they seem to ignore it for the most part, hence the official lack of Tekken 6 and Street Fighter IV to the streets (of course the outrageous price tags don’t help either). At the very least we’ll be seeing Dark Presence from US developer Galloping Ghost later this year but beyond that the fighter scene was looking grim outside of Japan.

Until now that is. Fortunately there is another developer who is going to test out their new fighting game here in the US, as Kotaku reports, Aksys Games will be testing out their new and highly anticipated fighter BlazBlue at the Anime Expo in Los Angeles from July 3rd to the 6th. I had thought that this would only be seen as an import here but I’m glad to be wrong on that. Hopefully the game will test well, find distribution and come out at a reasonable price. If they need another location to test at, I’d be happy to host it for a couple of days as being a location tester would be very cool.

[BlazBlue Debuting at AnimeExpo - Kotaku] [Discuss on the Forum]


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