Archive for January 2010

More game release news: Pump It Up Jump now available; Silver Strike LIVE coming Feb. 15th

January 14, 2010

It’s always a good thing when we have more arcade game releases to discuss and to help keep track of that, I have created a page for all arcade game releases for 2010. I will try and keep that as up-to-date and accurate as possible.

Let me point out a couple of game releases that operators and players can now look forward to: First Andamiro’s Pump It Up! Jump. This is PIU for kids and while I saw it at IAAPA I never saw anyone playing the game (although I didn’t see a ton of kids there either). This is now available according to at least one distributor(others I’ve checked haven’t listed the game yet), BMI Gaming although they are not listing a price for the game at this time. If you have a venue that attracts a lot of kids then this could be a great game to have. It also shows the increased push from some development houses into the “Kidtainment” sector that we have discussed previously.

Next up, Incredible Technologies Silver Strike LIVE has a release date set for February 15th. I did have a chance to play this at IAAPA ’09 although I wasn’t terribly good at it. SSL is promising a number of online features and tournaments that are sure to attract adults to the game and as always IT games carry with them an excellent price tag. IT says that in testing the game has seen a 300%-400% increase in cashbox revenues over previous SS games so that is a major plus to consider as well. You can check out the press release on that after the break.

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First full look at the indie arcade game Friction

January 14, 2010

It has been a while since we first teased about a new arcade light-gun shooter coming to arcades from an independent game studio known as Friction Game Studios and today, we can reveal quite a bit more about the game.  I have been excited about this game since I first saw it in action at AMOA 2008 and one thing I particularly liked about the entire project was that it has been designed with the small operator in mind. From the price to parts replacement and game quality, this game is going to be a great deal for ops looking to add another arcade exclusive title to their list.

As you can see from the picture above (as well as after the break where I have embedded several more pics) the game is housed in a cabinet that features a 27″ CRT monitor; there are two light-guns (force feedback is optional); a bit of slick artwork all over the cabinet; and two 180 watt speakers for superb sound.

To give you a better idea of how the game plays, here are four videos of Friction in action. Graphically it has changed a little bit from when I saw it, with better lighting effects and lot more particles being thrown around. While we do not have an exact idea on when this game will be available, as you can see it’s finished and should be available soon. The game will be sold direct so checking the website for the game for details on how to order is probably wise. We look forward to seeing what else FGS will bring to the arcade industry in the future so give them your support!

For more pictures of the cabinet, check them out past the break below. Many thanks to Juan of Friction Game Studios for providing us with this first look!

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Brief update on indie arcade titles Dark Presence and Friction

January 10, 2010

(click on the images to enlarge them)

It has been a little while since we’ve posted updates on a couple of upcoming arcade titles that are in development by a couple of independent game studios, but that does not mean that nothing is going on with these games. In fact, both games are quite close to completion and we will be featuring a closer look at both of these games very soon.

First are some new level screenshots for the arcade fighter Dark Presence by Galloping Ghost Productions. I actually had seen these a little while ago but I forgot to ask about using them for the site but since they are on Galloping Ghost’s webpage now they should be fine to use. I am quite honored by the addition of my own arcade to this level, that should be pretty cool to see in action. These shots are the level players will be on, these from the street level are for the character Trenton. All shots can be found here.

Also they have a list of arcades that will be hosting the game for a brief time on their nationwide tour. If you would like them to stop by your own arcade during the tour, the contact information is on the page I’m linking to. Check out the arcades currently on the tour here. If you have missed out on Dark Presence, I’d suggest you check out our 8th podcast where Aaron Auzins and I discuss the game in detail.

Next up is the light-gun shooter Friction. We have previously covered this game here and here, and in case you missed out on this one, give it a look. Friction is a title that has been designed with the small operator in mind so it won’t set us back much to purcahse. The screenshot you see here is from a recent build of the game that I used in a large 16-page feature article covering arcades in 2010 for Hardcore Gamer Magazine (which is probably the largest such feature to make it into a mainstream gaming magazine in years) that you can read for free here. The article features some extra info on Friction not discussed on the site previously. We are going to have much more to show you on this game soon, so stay tuned.

[Galloping Ghost Productions] [Friction Game Studios] [Discuss on the forums]

Terminator Salvation Arcade now testing in Japan UPDATE: UK too

January 9, 2010

It looks like Raw Thrills/Betson is really beginning to make a push into the Japanese arcade market. First we heard of them testing H2Overdrive in the region, then Chicago Coin/Betson’s PUTT: Champion Golf was seen over there and now we have news of Terminator Salvation currently being tested at the “Shop Yokohama Nishiguchi Raundowan”. What would be even more interesting is to find out how well these games are selling as well as earning on location and whether they have full Japanese translations or not. Speaking of that, if any arcade developer out there ever wishes to break into the Brazilian coin-op market, I would happily do the Portuguese translation of any game for a reasonable fee. I’m just saying. ;)

UPDATE: Thanks to arcades4ever in the comments, we now know that it’s testing at the  Hollywood Bowl Bowling Alley in the UK as well. As always, if anyone ever has a chance to snap some pics from a location test, send them to us so we can share with everyone (we’ll give you credit too). ;)

[Via AM.Net] [Discuss on the forums]

Sega developing a Let's Go Jungle sequel, but is it for arcades or consoles? UPDATED – Arcade game only

January 9, 2010

The battle of the sit-down turret light-gun games might be heating up a little more as Siliconera is reporting that Sega has trademarked the name Let’s Go Island: Lost on the Island of Tropics in Europe. Whether this is an arcade title or a console title is unknown at the moment – it isn’t often that we learn about new arcade titles via trademarks although it can happen on a rare occasion. A sequel to LGJ in arcades would make sense, especially with Namco prepping their new sit-down shooter Dead Storm Pirates for release in Q2 of this year. Other than that all we can do is speculate about this until Sega reveals more – if it is an arcade title then I imagine that this will take advantage of one of Sega’s new hardware platforms (Ringedge/Ringwide or if it’s being developed by Sega Europe, perhaps Europa-R could another title beyond SR3?) where it could be a good showcase title for either piece of hardware. Or perhaps it could be an upgrade kit for existing LGJ machines. Hopefully, we will hear more soon.

UPDATE: If you read our comments then you will find out that this is an arcade title(thanks Kevin Williams for that confirmation), not a console port so anyone with a hope for that can throw that out the window for now. Hopefully we will be finding out more soon at one of the upcoming European trade shows.

[Via Siliconera] [Discuss on the forums]

Sega developing a Let’s Go Jungle sequel, but is it for arcades or consoles? UPDATED – Arcade game only

January 9, 2010

The battle of the sit-down turret light-gun games might be heating up a little more as Siliconera is reporting that Sega has trademarked the name Let’s Go Island: Lost on the Island of Tropics in Europe. Whether this is an arcade title or a console title is unknown at the moment – it isn’t often that we learn about new arcade titles via trademarks although it can happen on a rare occasion. A sequel to LGJ in arcades would make sense, especially with Namco prepping their new sit-down shooter Dead Storm Pirates for release in Q2 of this year. Other than that all we can do is speculate about this until Sega reveals more – if it is an arcade title then I imagine that this will take advantage of one of Sega’s new hardware platforms (Ringedge/Ringwide or if it’s being developed by Sega Europe, perhaps Europa-R could another title beyond SR3?) where it could be a good showcase title for either piece of hardware. Or perhaps it could be an upgrade kit for existing LGJ machines. Hopefully, we will hear more soon.

UPDATE: If you read our comments then you will find out that this is an arcade title(thanks Kevin Williams for that confirmation), not a console port so anyone with a hope for that can throw that out the window for now. Hopefully we will be finding out more soon at one of the upcoming European trade shows.

[Via Siliconera] [Discuss on the forums]

Actor Willem Dafoe plays some Big Buck Safari @ MTV

January 9, 2010

Arcade machines aren’t just for arcade venues – they can be great for offices too. The people at MTV Multiplayer certainly think so and they not only have a Big Buck Safari onsite, they have an ongoing celebrity tournament running on the machine where they invite the celebrities that they interview to compete for the highest score. This of course offers some fun for the people who come in for interviews and it also provides some decent mainstream media coverage, as we see here with actor Willem Dafoe getting in on the tournament. Mr. Dafoe is starring in a new vampire/sci-fi movie called ‘Daybreakers‘ which releases today.

[Willem Dafoe goes on a virtual safari - MTV Movies Blog] [Discuss on the forums]

PMT Sales now running big tournaments for Textminator across the UK

January 8, 2010

If you live in the UK and you are good at texting, then this is for you. UK distributor PMT Sales has let us know about some big competitions they are currently running on 100 Textminator arcade machines that are placed in various locations throughout the country.  What they are offering is nothing to sneeze at – random winners can win brand new mobile phones and later this year they will hold a large competition looking for the “fastest texter in the UK” with a grand prize of £10,000 (about $16,000 USD at current exchange rates). According to PMT:

We have 100 machines going out before easter and each one has a monthly unique prize. If the winner wants to he can then be entered into the final play off at the end of the year. Each machine will have its own leaderboard sent to our new website so customers can keep up to date on scores to beat

That website would be blingmobiles.com. Also from the PMT site, I noticed that they also have custom artwork for Textminator cabinets that can be tailored to a specific phone manufacturer. It’s a pretty smart use of the idea behind the game and I wonder if other companies in different territories around the world will pick up on this as well.

PMT also let us know that they are now hold exclusive distribution rights to Universal Space games, which I covered at IAAPA (Textminator was covered in that same post in case you missed it). UNIS is one company I have been watching since IAAPA as they revealed their first in-house developed game, Ultimate and of course the Cooking Mama video redemption title.

[PMT Sales] [Discuss on the forums]

Big Buck Hunter Open Season pushes 3000 units in 90 days

January 7, 2010

If there was any question about how popular the Big Buck Hunter series continues to be, then look no further than the latest sales numbers released by Betson. They are reporting that the game has already sold approximately 3000 units, with about 2000 of those belonging to the kit upgrades and all in 90 days. Naturally the kit option was boosted by the fact that there are thousands of BBHPro games out there already but with so many operators switching over, I wonder how rare original BBHPro games will become in about a year or so. Hit the post break for the press release

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Co-op gaming in arcades, past and present

January 7, 2010

Our friend Kevin Williams of The Stinger Report has penned an interesting article discussing as aspect of coin-op gaming that has had a strong history and is starting to resurge once again – co-op gaming. Kevin looks over notable co-op games that have come along since Pong Doubles (no mention of some of my favorites like Rip Off , Elevator Action Returns and Xybots but that’s OK, you can’t get them all in there), discussing how Atari carried the water for a long time in this arena but eventually they were surpassed by Japanese developers who gave us multiplayer co-op games like The Simpsons, Teenage Mutant Ninja Turtles and many, many others. Click here to read the article!

Kevin does mention how we are seeing trends taking us back to co-op gaming and I think that it’s a great thing. There is nothing wrong with competitive gaming but there is a thirst out there for co-op games as well. I’ve mentioned this before when discussing the success of games like Left 4 Dead, New Super Mario Bros. Wii, Call of Duty: Nazi Zombies, etc. I found it interesting that one arcade developer said that they were paying close attention to the New Super Mario Bros. Wii with it’s co-op aspects and while I can’t tell if that means we’ll see a new co-op sidescroller anytime soon, I do look forward to seeing more co-op games in arcades this year. Namco is certainly on that path with Tank! Tank! Tank! and Dead Storm Pirates; I think that Justice League missed a great opportunity last year to provide a four-player-on-one-cabinet design but the game still offered 2p co-op. 2p co-op is nice and all but after recently playing Arabian Magic and Dungeon Magic I have to say that I long to see more four player games on the market that don’t require operators to have to buy several expensive cabinets to achieve that.

[Discuss on the forums]


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