Archive for January 2010

Arcade games at Pizza Oven West, Madison WI

January 25, 2010

Time for a confession. My name is HeavyElectricity, and I am addicted to pizza. Seriously, I can’t get enough of the stuff. If you were to cut me, I’d probably bleed tomato and mozzarella. Of course I also love arcade games too, so when this bit of news popped up on the Stinger news feed I cursed the fact that the UK is nowhere near Madison, Wisconsin, the location of The Pizza Oven West restaurant. The review on madison.com mainly talks about the food, praising the pizza but advising against most of the rest of the menu. Still, there’s nothing wrong with a good bit of pizza, especially given the $7.49 price tag for an all-you-can-eat buffet. As a sports themed bar, the walls are adorned with sporting memorabilia, as well as TVs for the all-important game nights.  The review suggests that the combination of pizza and arcade makes it a good family venue, which is always handy.

If you’re interested in visiting The Pizza Oven West, you can find more information on the restaurant’s official website or Facebook page. And if you do decide to check it out, please let us know what games they have there!

[via: Pizza, arcade make this a good choice for families] [Discuss on the forums]

Rassen products to launch at EAG 2010

January 23, 2010

With less than a week to go until the European Amusement and Gaming expo opens in London, we have received the news that Electrocoin Sales will be launching the products of the Korean company Rassen at the show. The company is concerned with military simulation products, two of which are shown in the promotional video we’ve seen. The first is Vulcan M, a large lightgun game with a variety of immersive cabinet features, featuring a fixed machine gun. The second is Military Camp, which focuses on smaller, hand-held weaponry. Though it’s hard to catch much game footage in the trailers, both games appear to feature very realistic visuals. Other details are scarce at present (not least due to our lack of Korean language skills), so until EAG rolls around you’ll need to settle for the trailer below.

[Official Rassen website] [Discuss on the forums]

Sega testing UFO Balance Catcher in Japan

January 23, 2010

We usually only post about cranes when they do something interesting or feature a weird product inside and while the latest version of Sega’s UFO Catcher doesn’t feature anything weird to catch by it’s own nature, it certainly features something new for how the player controls the crane itself – a balance board.

Called UFO Balance Catcher, the game takes up a bit more space than your normal crane machine due to the controller which sits in front of it, a balance board mechanism that reminds me a little bit of the balance board used in Happy Balance Ball by Tecway which we saw at IAAPA. How it works is then obvious – balance around to move the crane and hopefully you can grab something. It’s a cool way to change up how cranes are played (making it more fun as well as more difficult to play) although the larger footprint could limit the kind of location these are found in, but not by much. Since Sega has released their UFO Catcher cranes internationally, I could see this “sequel” getting some play outside of Japan as well.

More details can be found on the link below

[Via AM-Net Blog] [Discuss on the forums]

ICE announces two new games to be seen at the EAG Expo: Robin Hood and Rok N' Bloks

January 22, 2010

The development of video redemption games continues to deliver some interesting arcade games to our realm and we’ll be seeing more of these next week at the EAG Expo in London. ICE has just announced two of these titles, Robin Hood and Rok N’ Bloks. Where the software has been designed with ticket payouts in mind I’d say that it’s highly unlikely that we will see non-redemption versions of these games coming along but they are still worth mentioning.

The Robin Hood cabinet reminds me of the classic Exidy game Crossbow – the funny thing about this is that Robin Hood wasn’t known for running around with a crossbow but I imagine that a bow and arrow controller would be a little too cubersome to have on a cabinet. The game itself is a shooting gallery title with a medieval theme.

Rok N’ Bloks appears to be a 3D variation on the Stacker games. The game uses a unique controller that has the player tilting a base to catch blocks that fall from above, stacking and balancing the blocks while attempting to reach certain win zones. You drop three blocks and the game is over – it’s simplistic and makes use of physics, which of course is pretty popular to use in games right now. I may not be a huge fan of redemption games (I know, I’m practically alone on that among arcade operators) but I like seeing ideas like this Rok N’ Bloks game as it’s trying something a little different.

Stay tuned to Arcade Heroes next week for a complete look at the EAG Expo!

[New games at EAG Expo - ICE] [Discuss on the forums]

ICE announces two new games to be seen at the EAG Expo: Robin Hood and Rok N’ Bloks

January 22, 2010

The development of video redemption games continues to deliver some interesting arcade games to our realm and we’ll be seeing more of these next week at the EAG Expo in London. ICE has just announced two of these titles, Robin Hood and Rok N’ Bloks. Where the software has been designed with ticket payouts in mind I’d say that it’s highly unlikely that we will see non-redemption versions of these games coming along but they are still worth mentioning.

The Robin Hood cabinet reminds me of the classic Exidy game Crossbow – the funny thing about this is that Robin Hood wasn’t known for running around with a crossbow but I imagine that a bow and arrow controller would be a little too cubersome to have on a cabinet. The game itself is a shooting gallery title with a medieval theme.

Rok N’ Bloks appears to be a 3D variation on the Stacker games. The game uses a unique controller that has the player tilting a base to catch blocks that fall from above, stacking and balancing the blocks while attempting to reach certain win zones. You drop three blocks and the game is over – it’s simplistic and makes use of physics, which of course is pretty popular to use in games right now. I may not be a huge fan of redemption games (I know, I’m practically alone on that among arcade operators) but I like seeing ideas like this Rok N’ Bloks game as it’s trying something a little different.

Stay tuned to Arcade Heroes next week for a complete look at the EAG Expo!

[New games at EAG Expo - ICE] [Discuss on the forums]

National SFIV tournament currently underway in Japan

January 21, 2010

(Thanks to Aaron Auzins for the info!)

If you’re good at Street Fighter IV and you just happen to be in Japan, then now is the time to check out the national SFIV tournament. Qualification tournaments began on Jan. 16th and the final tournament will be held on April 4th, 2010.

Unfortunately that’s all we have on it for now, making this one of the shorter posts of the month!

[Via Famitsu] [Discuss on the forums]

Pop N' Music 18 released in Japan; PM Studios sets up a tech support page for DJ Max Technika

January 21, 2010

(Thanks to Aaron Auzins for the info!)

Just a little music game news today, first off with Konami’s latest release in Japan, Pop N’ Music 18. If you are curious about this one, Bemanistyle.com has a song list and some screenshots for the game. Any arcades outside of Japan planning on importing this one?

In other music game news, PM Studios made an interesting move on their website by setting up a “Technical Failure Report Form” for DJ Max Technika. The idea is that players can use it to inform PM Studios of a DJMT machine that is broken in some way at a particular location. PM Studios will then contact that arcade and see what they can do to help them get it fixed. It’s certainly a nice way of making sure that the machine stays in top condition. I know that there are times where I overlook a problem with one of my games as I don’t always have time to play through every machine to see what works and what doesn’t. But where the players find out first hand, who better to report issues? Of course it would help if players would tell the arcade operator directly about problems – I have seen many times where someone is obviously having some sort of problem but they won’t come to me about it so I go to them to find out what is going on. But there are times where I am not there and an issue goes unreported for a while. So thumbs up to PM Studios for this idea, hopefully it will make sure to keep issues with their game down to a minimum.

[Via Bemanistyle.com] [Discuss on the forums]


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