Archive for May 2009

Speed Driver 2 lands in the UK

May 30, 2009

sdriver2a

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It seems like London is a getting a lot of arcade love recently with different companies testing out games there. The latest game to show up is IGS’s Speed Driver 2, a 3D racing game that reminds me of Sega’s Initial D. I do like the cabinet design as it’s sleek and flashy – if you have had a chance to play it, comment on what you thought about it below. I know that the 3D stuff is still somewhat new for IGS as they have primarily focused on creating 2D games (including Oriental Legend 2, which I have played and it’s excellent).

sdriver2b

Article: A Brief History of Video Game Accessibility in the 1970's

May 28, 2009

[Thanks to Barrie at OneSwitchGaming for the tip]

When it comes down to what sets arcade games apart from video games in other areas of the spectrum, the controls certainly stand out as a key feature. Developers have come up with some revolutionary designs over the years and many times it’s the controls that bring the “true” arcade experience, even in classic gaming (take QBert for example – as simple as the footcontrolscontrols were for that, you never had a diagonal control quite like it at home). The controls are important to every single person who approaches the game and something to complex can turn some people away or it can even prevent them from playing, as might be the case with players who have a disability of some form. Arcades have been able to provide disabled players with the opportunity to experience gaming in many forms over the years and in case you are curious to know some of the history on that then below is a link to an article that discusses the history of video game accessibility in the 1970’s, which naturally includes a number of arcade games like Atari’s Touch Me or SteepleChase (the latter of which I will have at my new arcade location and it is an absolute blast to play, in part due to it’s simplicity). It is a very interesting article that also includes some non-arcade one-switch solutions but it only goes through the 70’s so perhaps we will have to wait to see what else they dig up beyond that.

[A Brief History of Video Game Accessibility in the 1970's - AbleGamers]

Article: A Brief History of Video Game Accessibility in the 1970’s

May 28, 2009

[Thanks to Barrie at OneSwitchGaming for the tip]

When it comes down to what sets arcade games apart from video games in other areas of the spectrum, the controls certainly stand out as a key feature. Developers have come up with some revolutionary designs over the years and many times it’s the controls that bring the “true” arcade experience, even in classic gaming (take QBert for example – as simple as the footcontrolscontrols were for that, you never had a diagonal control quite like it at home). The controls are important to every single person who approaches the game and something to complex can turn some people away or it can even prevent them from playing, as might be the case with players who have a disability of some form. Arcades have been able to provide disabled players with the opportunity to experience gaming in many forms over the years and in case you are curious to know some of the history on that then below is a link to an article that discusses the history of video game accessibility in the 1970’s, which naturally includes a number of arcade games like Atari’s Touch Me or SteepleChase (the latter of which I will have at my new arcade location and it is an absolute blast to play, in part due to it’s simplicity). It is a very interesting article that also includes some non-arcade one-switch solutions but it only goes through the 70’s so perhaps we will have to wait to see what else they dig up beyond that.

[A Brief History of Video Game Accessibility in the 1970's - AbleGamers]

These models of classic Sega arcade games are awesome

May 28, 2009

sega-taikan-game-collection

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A long time ago we posted about some nifty paper arcade models that anyone could print up and make their own little mock cabinets with. It was a cool idea but if you want something that is a little tougher than paper and you want something that is collectible, then this might be just what you are looking for – especially if you are a Sega fan. A company called Kaiyodo in Japan are the creators of these awesome and very detailed models but I have not been able to find a price for them although according to the translation they have been available since August although I think it means to say that they will be available in August. To get a closer look at them, click on the thumbnails below, images via Hobbymedia.it.

sega-afterburner-toy11 super-hang-on-sega-arcade sega-afterburner-toy2 sega-outrun-1 sega-thunder-blade

Beatmania 17 Sirius to begin testing in Japan tomorrow

May 27, 2009

bmsirius

[thanks to Aaron Auzins for the tip]

Bemani fans have a lot to be happy about these days, with DDRX right around the corner and the news that Konami will being testing the 17th game in the Beatmania series starting tomorrow in Japan. Called Beatmania IIDX 17 Sirius (it always seems to be a mouthful with the Beatmanias), I do not have any information yet on what will make this BM game different from it’s predecessors other than that it follows a space theme but I imagine that we will be finding out that information very soon as Japanese players can play the game tomorrow at the Cat’s Eye Machida Arcade and also starting on the 29th until June 2nd at the Rundown Fukuoka Arcade.

Robots conquer crane machines thanks to Robo Catcher

May 25, 2009

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In Japan it seems that the crane machine is both an art and a science and it never ceases to amaze me as to what companies cook up for cranes there. I am a big fan of integrating robotics into the arcade scene and this latest “crane” machine does just that. Called Robo Catcher, the player controls a robot inside of the booth and they attempt to grab the prizes at the bottom using the robots arms. It’s a pretty cool concept and to do the idea justice, here is a video of Robo Catcher in action.

[Via Hobbymedia.it]

New Cyberdiver website also reveals new Taito arcade hardware

May 24, 2009

genesys

Taito has updated the website for their upcoming FPS arcade game Cyber Diver and along with a few more details on the game itself they also mention some new hardware that the game will be running on that they are called Genesys. The original announcement for the game did make a mention about “new hardware” although at the time it was not given a name. Even with this revelation there are no details on what Taito will pack into the hardware although the website does include a couple of pictures from the new game which uses the hardware, which you can see in better detail by clicking on the thumbnails below. Note that the pics below are semi-transparent and show some stuff from the website background which is why you’ll see some extra blue stuff in there. So far the game seems to have a little bit of a “Portal” edge to it with the blue-white devices but other than that it seems to be in a place all by itself with the design. Cyberdiver kits will be released later this year and will be used to update Half-Life 2 Survivor arcade cabinets in Japan. It was rare to find HL2 in arcades outside of Japan so we might not see Cyberdiver but we certainly should start seeing the Genesys if Taito decides to replace the Type X2 with it.

cyberdivergfx1 cyberdivergfx2 cyberdivergirl

[Cyberdiver website]


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