Archive for August 27, 2008

Hip Hop Scotch – Namco's foot controlled redemption game

August 27, 2008

First there was Taito’s Space Invaders ‘Beat The Attackers’, then someone made an unauthorized foot-controlled Frogger game and now Namco is joining the foot-controlled redemption/video mix with this new title called Hip Hop Scotch. It certainly is an eye-catching game just due to it’s size and shape but I’m not exactly sure how it works with a playfield that size and only three buttons. I wouldn’t be surprised to see this at AMOA, as I also wouldn’t be surprised to see this trend of video-based redemption to continue.

(Click on the image to enlarge it)

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Hip Hop Scotch – Namco’s foot controlled redemption game

August 27, 2008

First there was Taito’s Space Invaders ‘Beat The Attackers’, then someone made an unauthorized foot-controlled Frogger game and now Namco is joining the foot-controlled redemption/video mix with this new title called Hip Hop Scotch. It certainly is an eye-catching game just due to it’s size and shape but I’m not exactly sure how it works with a playfield that size and only three buttons. I wouldn’t be surprised to see this at AMOA, as I also wouldn’t be surprised to see this trend of video-based redemption to continue.

(Click on the image to enlarge it)

[Discuss on the Forum]

MTV brings us Capcom's advice on buying SFIV

August 27, 2008

The MTV game blog (yeah, they haven’t been just about the music for years) has some advice on buying SFIV if you’re in the market for the game, which boils down to ‘wait for the console version’ since Capcom hasn’t been interested in really getting the game out to arcades as they have used it more as a PR piece at events. According to Capcom, there are four things you need to do to get one, which are: 1) Spend a lot of money, 2) Buy in Bulk 3) Live In Japan 4) Wait.

As you probably already know, I don’t see eye-to-eye with Capcom on this – especially if they want to see the game released in the US then why are they the ones putting up all these hurdles? If it’s too expensive then they can lower the price which would make distributors feel better about getting the game as they are the ones who will typically buy in bulk. Distributors do know that demand is high for SFIV but that is damaged by the high price for a game which will have a console version out in less than six months and where the operator is forced to buy two units if they want it as a 2p game(which isn’t mentioned in the MTV article). Conventional wisdom in this industry says that getting your ROI off of this will be extremely difficult under these circumstances established by Capcom. Telling people to live in Japan or continue to wait just shows how serious they aren’t about this – just take a look at my recent coverage of ArcSys looking to get BlazBlue into arcades (which happens to run on the same hardware as SFIV) and when you compare the two, it doesn’t leave you with much respect for how Capcom is handling this.  I’m sure I’m not making any friends at Capcom by constantly pointing these things out but I think it is necessary to do so until they change their attitude about the arcade scene and it’s important that you are informed about it as well.

[How to get SFIV - MTV Game Blog] [Discuss on the Forum]

MTV brings us Capcom’s advice on buying SFIV

August 27, 2008

The MTV game blog (yeah, they haven’t been just about the music for years) has some advice on buying SFIV if you’re in the market for the game, which boils down to ‘wait for the console version’ since Capcom hasn’t been interested in really getting the game out to arcades as they have used it more as a PR piece at events. According to Capcom, there are four things you need to do to get one, which are: 1) Spend a lot of money, 2) Buy in Bulk 3) Live In Japan 4) Wait.

As you probably already know, I don’t see eye-to-eye with Capcom on this – especially if they want to see the game released in the US then why are they the ones putting up all these hurdles? If it’s too expensive then they can lower the price which would make distributors feel better about getting the game as they are the ones who will typically buy in bulk. Distributors do know that demand is high for SFIV but that is damaged by the high price for a game which will have a console version out in less than six months and where the operator is forced to buy two units if they want it as a 2p game(which isn’t mentioned in the MTV article). Conventional wisdom in this industry says that getting your ROI off of this will be extremely difficult under these circumstances established by Capcom. Telling people to live in Japan or continue to wait just shows how serious they aren’t about this – just take a look at my recent coverage of ArcSys looking to get BlazBlue into arcades (which happens to run on the same hardware as SFIV) and when you compare the two, it doesn’t leave you with much respect for how Capcom is handling this.  I’m sure I’m not making any friends at Capcom by constantly pointing these things out but I think it is necessary to do so until they change their attitude about the arcade scene and it’s important that you are informed about it as well.

[How to get SFIV - MTV Game Blog] [Discuss on the Forum]

Gamespot segment about arcades

August 27, 2008

Here’s something you don’t see everyday but it does relate to what Editor of The Stinger Report has been telling us about the consumer game media – that the appeal of Street Fighter IV has caught a lot of people off guard and even though it still isn’t ‘officially’ available outside of Japan due to Capcom dropping the ball (they just say that things are “difficult outside of Japan” which is code for not trying very hard) many players want to get their hands on the game (my local distributor has been getting a lot of calls about it). Fortunately this is bringing some needed media attention to arcades and even Gamespot has created a short but mostly positive segment about arcades where they visit one particular arcade in California called Starbase-1. That was definently a good choice as they have quite a few new titles, including Need for Speed Carbon. Hopefully the marketing departments of the various arcade developers out there are taking note of this, while a lot of attention might be going to SFIV, I think the more open attitude is a perfect opportunity to point out new games coming from other manufacturers.

The segment on arcade’s is about 20 min into the video, right after the bit on the new NHL game, the show is called ‘On the Spot’. Unfortunately due to the rules about embedding on WordPress I can’t show it here, but here is the link to the video.

[Thanks to Adam Pfiefer for the tip!] [Discuss on the Forum]

A preview of what Sega is showing at next months JAMMA event

August 27, 2008

 

The Amusement Machine Show (also known as JAMMA) will soon be here and thanks to The Stinger Report we have a preview of what we can expect to see from Sega at the show. This includes:

Hummer Extreme - a new Hummer Racing game that was tested simultaneously in Japan and in the US a couple of months ago. From the translator: “HUMMER is tough obstacle to a flurry of kick. Courses on a variety of obstacles and boost the destruction MAX will boost gauge is available. Boost to win a challenge to use effectively. HUMMER face of the enclosure is only moving in housing, off-road and refreshingly realistic motion. The two handles of the two alternate, to play some of the DORAIBACHENJISHISUTEMU adopted. Couples and groups enjoying piled play” – which to translate further means that there will be some obstacle courses, a boost gauge, probably a motion based cabinet and it has two steering wheels with ‘alternate play’ much like Outrun 2 SPX had.

Touch Striker – “Shoot, pass, the movement of players, all of the actions that TATCHIPEN to make more intuitive and exciting to realize PUREISUTAIRU! ALL.net dealing with the national players who competed against. Of course, IC card with his team to customize and it is possible to record the record.” Maybe this is a touch screen soccer/football game? We’ll have to wait and see.

Answer X Answer 2 – looks like a ‘game show’ style version of the first quizzing game that can handle more players. It’s been a long time since I’ve seen a quiz game like this in the US, I’m not sure when Europe last saw one either but it would be interesting to see such a thing attempted outside of Japan again, just so we can see something a little different from the normal fare.

Star Horse 2: Fourth Ambition - we have few details on this, other than a small picture of the game setup. I am not sure how Star Horse differs from other horse racing games like Derby Owners Club or Horse Riders though.

Harley Davidson – A new motorcycle racing title that sounds like it will feature a motion base and come with a 62″ screen. You might recall that Sega did have a Harley Davidson game that they released back in 1998, this could be an update to that I imagine. We don’t have any pictures of this one for the time being, so hold tight.

And finally one that leaves me scratching my head a little: Highway Star - from the translation: “BGM-flowing game of “HIGHWAY STAR” and the like who have never heard of the 70s have adopted a number of rock songs. Uplifting players”. A move by Sega into the bemani or Guitar Freaks arena? We’ll have to see.

Also on an interesting note, Sega Amusements USA has added both Rambo and Sega Rally 3 to their main site. They have no details on either title yet but I have heard that Rambo will be at AMOA and perhaps this indicates that SR3 will be there as well.

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