Archive for March 21, 2008

King of Fighters XII screenshots

March 21, 2008

King of Fighters XII

King of Fighters XII has whipped up a wave of excitement as of late, with a recent poll suggesting that our fine readers are looking forward to it more than any other fighting game, even Street Fighter IV. Part of this is down to a stunning trailer released at AOU which showcased the new high resolution 2D graphics, which arrive as part of the first complete King of Fighters sprite redraw since KOF 96. Anyhow, a bunch of screenshots of this loveliness recently surfaced at Famitsu, so don’t delay in clicking that link!

[King of Fighters XII at Famitsu] [Discuss on the Forum]

Signature Devices' mysterious new arcade game

March 21, 2008

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Signature Devices Inc., the makers of Paradise Lost released a press release yesterday that left me a little confused at first but after carefully reading it again it sounds like they have completed work on a new arcade title that might have been alluded to back in August of last year although they may have moved on from the VORTEK platform as the new press release makes no mention of that. The title of the new press release is: “Signature Devices, Inc. Completes New First Person Arcade Action Game“. Then in typical fashion of a developer announcing an arcade title they talk about the game without mentioning its name (if the publisher has not yet annouced it, they refrain from revealing the name, which is something I’ve seen before as a standard in the arcade development industry).

Signature Devices, Inc. (Pink Sheets: SDVINews) is pleased to announce that the Company’s new turret-based, first person shooter arcade action game has been completed. The fast-paced game takes place on an alien planet and the player is in the role of an advanced scout for an incoming colonization. With multiple futuristic weapons to select from, the player must combat a variety of alien enemies to stop them from destroying the colony before it is too late.

Sounds like a brand new arcade game that is a little like Paradise Lost mixed with Aliens: Extermination is around the corner. The press release doesn’t mention GlobalVR by name, who they’ve published through before but apparently they are already receiving royalty payments for this new game :

The Company has been receiving royalty payments of $100.00 per unit for each Standard or Deluxe cabinet that contains the Game and $50.00 per software upgrade kit for another first person shooter arcade game it developed, Paradise Lost. Signature Devices maintained the rights for the product and plans on publishing the product for PC and distributing the product on its upcoming phatyaffle.com web 2.0 gaming community.

When I first read this I thought that they might have been talking about a PC only release all along but it sounds like they plan on releasing a PC version of the arcade title sometime soon. Hopefully they are smart enough to give the arcade version enough time to settle into arcades before they do that, otherwise they would undermine themselves.

As we find out more, we’ll be sure to keep you informed!

[Signature Devices Completes New Arcade Title(Full press release)] [Discuss on the Forum]

Signature Devices’ mysterious new arcade game

March 21, 2008

logotype.gif

Signature Devices Inc., the makers of Paradise Lost released a press release yesterday that left me a little confused at first but after carefully reading it again it sounds like they have completed work on a new arcade title that might have been alluded to back in August of last year although they may have moved on from the VORTEK platform as the new press release makes no mention of that. The title of the new press release is: “Signature Devices, Inc. Completes New First Person Arcade Action Game“. Then in typical fashion of a developer announcing an arcade title they talk about the game without mentioning its name (if the publisher has not yet annouced it, they refrain from revealing the name, which is something I’ve seen before as a standard in the arcade development industry).

Signature Devices, Inc. (Pink Sheets: SDVINews) is pleased to announce that the Company’s new turret-based, first person shooter arcade action game has been completed. The fast-paced game takes place on an alien planet and the player is in the role of an advanced scout for an incoming colonization. With multiple futuristic weapons to select from, the player must combat a variety of alien enemies to stop them from destroying the colony before it is too late.

Sounds like a brand new arcade game that is a little like Paradise Lost mixed with Aliens: Extermination is around the corner. The press release doesn’t mention GlobalVR by name, who they’ve published through before but apparently they are already receiving royalty payments for this new game :

The Company has been receiving royalty payments of $100.00 per unit for each Standard or Deluxe cabinet that contains the Game and $50.00 per software upgrade kit for another first person shooter arcade game it developed, Paradise Lost. Signature Devices maintained the rights for the product and plans on publishing the product for PC and distributing the product on its upcoming phatyaffle.com web 2.0 gaming community.

When I first read this I thought that they might have been talking about a PC only release all along but it sounds like they plan on releasing a PC version of the arcade title sometime soon. Hopefully they are smart enough to give the arcade version enough time to settle into arcades before they do that, otherwise they would undermine themselves.

As we find out more, we’ll be sure to keep you informed!

[Signature Devices Completes New Arcade Title(Full press release)] [Discuss on the Forum]

Need For Speed Carbon coming to arcades plus, GlobalVR website update

March 21, 2008

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GlobalVR has updated their website (probably in anticipation for ASI this next week) and along with changing some of the aesthetics and adding some new features such as gameplay videos for most of their games, new promotional videos for each title built into each page and on their products page, a tiny mention of their next title for arcades, Need For Speed Carbon. We had heard that a new technical racer was in the works from GVR so it looks like this is it. This also continues their recent tradition of bringing console games to the arcade but until some real details come along on this, we won’t know how it will differ from the home versions. As always we’ll let you know the details as soon as we get them. As for this trend of bringing home console games to the arcade, I really wonder if someone will venture to somehow bring Halo to the arcades to capitalize on that wave (hey, they did it with Half-Life 2 in Japan).

[GlobalVR Website] [Discuss on the Forum]

Shaggy's Review: Blazing Angels by GlobalVR

March 21, 2008

I had the opportunity to play GlobalVR’s Blazing Angel’s arcade today so what better time to review than when the game is fresh in my mind? There are a few pictures in the review that I took with my camera phone so if you see a low quality shot, that’s where it came from.

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Blazing Angels: Squadrons of WWII by GlobalVR

Players: 1

Released: March 2008

Introduction

Blazing Angels Arcade is the latest game from GlobalVR to take a popular console title and bring it to arcades. Fly and fight in authentic WWII period fighter planes over six WWII campaigns over sites in Europe, Africa and the Pacific along with three different difficulty levels which can be selected by the player when they begin.
Game Mechanics

First off I should note that I have never played any title in the Blazing Angel’s series until I played the arcade version, so I do not know how it compares to the console versions. But one thing that I did catch as I played the game was that it plays well as an arcade title, and it was better than I had expected. The game allows you to roam freely around the levels although there is no time to go sight-seeing as you have controls in place to make sure that you don’t waste any time. First is the timer and second are the objectives. Each level has a couple of objectives to complete that will be given to you as you complete each task and for each objective the timer will reset according to how long it should probably take to complete that task. The objectives are always straight forward – destroy attacking planes or ground targets to keep them from destroying certain structures or so invading armies can advance. Depending on the difficulty, you may have assistance from wingmen or ground turrets that will assist you in dispatching all of the attacking enemies. Enemy planes first show up as yellow blips on your screen and your radar; they change to red when they are within firing range. Then the challenge is to line up your sights with the moving target and take them down.

Click on the post break below for the rest of the review

(more…)

Shaggy’s Review: Blazing Angels by GlobalVR

March 21, 2008

I had the opportunity to play GlobalVR’s Blazing Angel’s arcade today so what better time to review than when the game is fresh in my mind? There are a few pictures in the review that I took with my camera phone so if you see a low quality shot, that’s where it came from.

——————————————————————————————

ba_main_banner.jpg

Blazing Angels: Squadrons of WWII by GlobalVR

Players: 1

Released: March 2008

Introduction

Blazing Angels Arcade is the latest game from GlobalVR to take a popular console title and bring it to arcades. Fly and fight in authentic WWII period fighter planes over six WWII campaigns over sites in Europe, Africa and the Pacific along with three different difficulty levels which can be selected by the player when they begin.
Game Mechanics

First off I should note that I have never played any title in the Blazing Angel’s series until I played the arcade version, so I do not know how it compares to the console versions. But one thing that I did catch as I played the game was that it plays well as an arcade title, and it was better than I had expected. The game allows you to roam freely around the levels although there is no time to go sight-seeing as you have controls in place to make sure that you don’t waste any time. First is the timer and second are the objectives. Each level has a couple of objectives to complete that will be given to you as you complete each task and for each objective the timer will reset according to how long it should probably take to complete that task. The objectives are always straight forward – destroy attacking planes or ground targets to keep them from destroying certain structures or so invading armies can advance. Depending on the difficulty, you may have assistance from wingmen or ground turrets that will assist you in dispatching all of the attacking enemies. Enemy planes first show up as yellow blips on your screen and your radar; they change to red when they are within firing range. Then the challenge is to line up your sights with the moving target and take them down.

Click on the post break below for the rest of the review

(more…)


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