Archive for February 2008

Pricing for Blazing Angels and UFO Stomper

February 29, 2008

We have more price ranges for two new arcade titles, GlobalVR’s Blazing Angels and Trio-Tech’s UFO Stomper. Keep in mind that these are prices according to one distributor and different distributors will carry these same games for a different (and hopefully lower) price. So how much will these games set back your local operator? Blazing Angels is listed at $9000; UFO Stomper a “mere” $28,999 or $30+ after taxesufoprice.png and shipping. Both games (especially UFO Stomper) are going for higher than I expected but as always my local distributor usually carries games for less than BHM but I’m not expecting the prices to be that much lower through my channel.

Of course FECs will always have the advantage over small operators in purchasing games but it sucks for us small frys when there is pratically no chance we can raise the capital to purchase one of these games (much less pay them off in a reasonable amount of time). At least UFO Stomper is so drastically different that it won’t be coming to home consoles ever but it would be far easier to swallow the price if it were more reasonable – say $10-15k less. Of course the only other interactive floor I know of costs around $20k (LightSpace) so these interactive floors aren’t cheap no matter where you go.

[Via BHM Vending] [Discuss on the Forum]

Sega testing new Sega Rally racer in UK arcades?

February 29, 2008

superchallenge.jpg[Thanks to tipster JimmyB!]

A poster at the NTSC-UK forums found something interesting when they dropped by a place known as the Birmingham Five Ways Bowlplex. While the poster went there to play 2Spicy, he stumbled upon a new arcade game there called Super Challenge but when he saw the game itself it was actually Sega Rally Revo, a racing game that came out nearly a year ago on the Xbox 360, PS3 and PC. While this poster was playing, three people were constantly observing him, one even ran up behind the machine with a keyboard to do something. And unlike Revo, the options, cars and tracks were quite limited, as they would be on a standard location test.

When I first was reading about this I wondered if the system was one of those new cabinets that some companies have been developing that just stick a 360 in a fancy arcade cabinet (the legality of which is in question if the unit is used for commercial use) but as I read the player’s report, it looks like this is the real thing – the cabinet appears to be of professional quality but one other thing is nagging me about this. In addition to no Sega logo on the cabinet, I’m left wondering why Sega did not bring this to ATEI a month ago if it is something they are working on? Or have they licensed the game to someone else to launch (which would be unusual on their part)? We’ll just have to wait and find out for sure but if it is an actual release it sounds like it’s a lot of fun as the poster who played this described the feedback system as such:

I’ve played a number of racers with arcade rigs, I’ve never played one with as mad feedback as this. I kept thinking that “Shit…i better not **** up my back on this thing!” but I was fine.

Read the full impressions.

[Discuss on the Forum]

Tekken 6 – Artificial Shortage by Namco?

February 29, 2008

Here’s another feature article from our friends at The Stinger Report. Enjoy!

Tekken 6 – Artificial Shortage?

Players in the US and UK accuse Namco of creating an artificial shortage of Tekken 6 machines.

After visiting the only cabinets in the UK (the same one from ATEI) on a Thursday at 9pm,tk6uk.jpg over 15 players were counted patently waiting to play (click on the thumbnail). The machine has been swamped from afternoon till evening, stated one of those waiting players.

However this near Space Invaders success has not been matched by available machines. Now fully launched in all Asian territories, enquires from all independent amusement operators internationally have not been satisfactorily answered.

Off the record one bowling site buyer said — “…I was told there was no interest to import the machine as no one wanted to buy it or the cards!” The source also revealed that representatives for Namco were claiming that the hoards of player interest at ATEI was just ‘hardcore players’, and had not been reflected on test!

No word if only Namco sites in America and the UK will have T6 machines — or if the lack of interest is a demand by Namco executives to avoid costly export, or from Sony regarding PS3 boards, or a request from Namco consumer to focus interest only on the PS3 launch later in the year. Conspiracy theories abound towards explaining what is causing this crazy situation.

Whatever the reason it seems amazing that the popularity of this game is not matched by manufacturer availability — a quick calculation of players paying £1 per gaming and £5 per IC card and the system will pay itself back with these crowds witnessed very quickly and make a BIG profit for those luck enough to get their hands on a machine!

[Discuss on the Forum]

Shaggy's Review: Rip Off by Cinematronics

February 28, 2008

As a quick note you have probably noticed that I have not been able to keep up with my weekly review format so I am just going to do reviews when I really have the time to sit down and write as when I do reviews I like to cover everything I can. This week I’m going back to 1980 to cover a game that not many gamers have had a chance to play, Cinematronic’s Rip Off.

ripoffmarq.jpg
Rip Off by Cinematronics
Players: 1-2
Released: 1980

Introduction

Pirate tanks are attempting to steal your fuel canisters! Alone or with a friend protect the canisters from the pirates for as long as you can in the first game to employ co-operative play.

Game Mechanics

You are a tank and you have to protect a number of fuel canisters placed in the center of the screen from the thieving pirates who also happen to be tanks that can come in a number of different configurations. There are no number of lives that you have to keep track of – the goal is simply to get the highest score you can and keep the pirates from stealing all of your canisters. Once the last canister is dragged off the game ends. While this is a simple formula, it makes for a difficult as well as a fun game that works best withripoff2.png two players(the game was actually designed with co-op play as the primary factor as Tim Skelly read a market research of how people had a “desire to co-operate” while designing Rip Off). In fact in a single player game, Rip Off is quite difficult as with each successive wave of tanks the difficulty increases as does the intelligence of the pirates which can prove to be tough to handle on your own. The AI is rather impressive for a game from this time and when you first play it may catch you off guard. Hit the post break to read more.

(more…)

Shaggy’s Review: Rip Off by Cinematronics

February 28, 2008

As a quick note you have probably noticed that I have not been able to keep up with my weekly review format so I am just going to do reviews when I really have the time to sit down and write as when I do reviews I like to cover everything I can. This week I’m going back to 1980 to cover a game that not many gamers have had a chance to play, Cinematronic’s Rip Off.

ripoffmarq.jpg
Rip Off by Cinematronics
Players: 1-2
Released: 1980

Introduction

Pirate tanks are attempting to steal your fuel canisters! Alone or with a friend protect the canisters from the pirates for as long as you can in the first game to employ co-operative play.

Game Mechanics

You are a tank and you have to protect a number of fuel canisters placed in the center of the screen from the thieving pirates who also happen to be tanks that can come in a number of different configurations. There are no number of lives that you have to keep track of – the goal is simply to get the highest score you can and keep the pirates from stealing all of your canisters. Once the last canister is dragged off the game ends. While this is a simple formula, it makes for a difficult as well as a fun game that works best withripoff2.png two players(the game was actually designed with co-op play as the primary factor as Tim Skelly read a market research of how people had a “desire to co-operate” while designing Rip Off). In fact in a single player game, Rip Off is quite difficult as with each successive wave of tanks the difficulty increases as does the intelligence of the pirates which can prove to be tough to handle on your own. The AI is rather impressive for a game from this time and when you first play it may catch you off guard. Hit the post break to read more.

(more…)

Golden Tee to be featured at all Chicago Rush home games

February 28, 2008

topgolfgt.jpg

Before I get started I should point out that this article discusses American-football and not soccer (or what is called football everywhere else :) ). In particular it discusses Arena Football, which is a different league than the NFL known as the AFL. From what I know, Arena Football is all indoors and has slightly different rules (sorry, I’m no expert on this sport).

So onto the news. Incredible Technologies has teamed up with a company called Top Golf  for to promote Golden Tee Golf during each home game of the Chicago Rush AFL team and it’s known as the “TopGolf Golden Tee Hole-in-One Challenge”. During the game (I assume during half-time) three fans from the crowd will be chosen at random to come out on to the field where they will setup a Golden Tee Golf arcade game that is connected to the  Allstate Arena’s jumbotron to double as “the world’s largest video game monitor”. The contestants will then play a quick round of Golden Tee in an attempt to score a hole-in-one. While the press release doesn’t say what the contestant that scores a hole-in-one will win (it probably varies) it does say that the contestant that gets closest to the hole will win “a bevy of prizes from TopGolf.”

I think that this is a smart promotion for the game even though the exposure will be limited only to those who attend Chicago Rush games. The reason why they are sticking just to this team is because Incredible Technologies is a company based in Illinois and so they are helping support their local team and economy which is great. Maybe we’ll soon see some video of one of these contests online.

[Via Coinoptoday.com] [Discuss on the forum]

Sega's RaceTV and Primeval Hunt now available in the US

February 28, 2008

primrace.png

Distributor BMI Gaming updated their site today and with it bring us news that Sega’s RaceTV and Primeval Hunt are now available for purchase in the United States. We also finally find out what the prices will hover around (prices do vary from one distributor to another although they generally do not vary greatly) except for the 29″ version of Primeval Hunt. For the Delxue Cabinet of Primeval Hunt operators can expect to pay $15975 (which is still cheaper than Namco’s Time Crisis 4 Deluxe and only a few dollars more than House of The Dead 4 Deluxe); RaceTV is listed at $7975 (which puts it a few hundred dollars more than Raw Thrills’ F&F Drift or SuperBikes but still way below a single unit for Maximum Tune 3 or Sega’s own ID4 Deluxe). Oddly enough Sega Amusement’s USA page has not been updated with any information on either game and after a quick check, no other distributor has these games on their pages yet. I think I will be stopping by my local distributor this week to see if they already have either game in or if they will soon have them in – I’d like to see how prices compare and it would be great to give each of these games a spin.

[BMI Gaming - RaceTV / page with Primeval Hunt ] [Discuss on the Forum]

Sega’s RaceTV and Primeval Hunt now available in the US

February 28, 2008

primrace.png

Distributor BMI Gaming updated their site today and with it bring us news that Sega’s RaceTV and Primeval Hunt are now available for purchase in the United States. We also finally find out what the prices will hover around (prices do vary from one distributor to another although they generally do not vary greatly) except for the 29″ version of Primeval Hunt. For the Delxue Cabinet of Primeval Hunt operators can expect to pay $15975 (which is still cheaper than Namco’s Time Crisis 4 Deluxe and only a few dollars more than House of The Dead 4 Deluxe); RaceTV is listed at $7975 (which puts it a few hundred dollars more than Raw Thrills’ F&F Drift or SuperBikes but still way below a single unit for Maximum Tune 3 or Sega’s own ID4 Deluxe). Oddly enough Sega Amusement’s USA page has not been updated with any information on either game and after a quick check, no other distributor has these games on their pages yet. I think I will be stopping by my local distributor this week to see if they already have either game in or if they will soon have them in – I’d like to see how prices compare and it would be great to give each of these games a spin.

[BMI Gaming - RaceTV / page with Primeval Hunt ] [Discuss on the Forum]

Even more Street Fighter IV News

February 27, 2008

poster-sf4.jpg

It’s never ending isn’t it? Two more pieces of SF4 news has filtered through, both from Kotaku.

First up there is talk that the console version of Street Fighter 4 will include a bigger roster. This news disappoints me slightly, obviously. Perhaps they will release these characters in a later revision of the arcade game?

The second piece of news is that more stages have been spotted in Japanese location tests. Hardly surprising news, but good to know it’s coming along nicely.

On a side note I am starting to worry about the hype around this game and I just hope it lives up to my expectations. To be fair everything I’ve heard from GDC is that it’s pretty darn solid and is reminiscent of SF2. If the later is true then I’ll be more than happy.

[Discuss on the Forum]

What have we been playing…..and a new member

February 27, 2008

1up.jpg

I’d like to use this post to welcome our latest member to the Arcade Heroes team. HeavyElectricity has been a regular poster on our forums, so I hope you’ll join me in giving him a warm welcome to the team.

HeavyElectricity 

- Phoenix Wright Ace Attorney: Trials & Tribulations (DS)
– Gridrunner++ (PC)

Shaggy

-Warlords (Arcade)
-Earth Defense Force 2017 (Xbox 360)
-Carcassonne (XBLA)
-Tempest 3000 (NUON)
-Tombstone City (TI-99/4A)
-Hunt The Wumpus (TI-99/4A)
-The Attack (TI-99/4A)

Twisted Supreme

-HL2: Episode 2 (360) Completed it now, gimme Episode 3!
-Fahrenheit (PS2)
-Peggle (iPod)


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