Archive for October 25, 2007

Sea Wolf returns to arcades – as a redemption title

October 25, 2007

Probably not many people remember Sea Wolf – an arcade title by Midway from 1976 that put players in the position of a submarine launching torpedoes at ships through a periscope control. A more advanced sequel to the game was released in 1978. Now whileseawolfbrochure.jpg I don’t keep up on all the redemption news that’s out there (personally I enjoy skill based games more that reward you immediately as opposed to ticket games) this is interesting as a company known as Coastal Amusements has announced a new version of Sea Wolf for arcades that appears to come a video game with the redemption concept. It uses 3D animation, stereo sound and rumble in the seat. Until we see it in action it’s hard to say how it may play as a game but it’s good to see an old classic getting some recognition again.

(Click on the thumbnail to enlarge)

[Sea Wolf @ Coastal Amusements via Coinoptoday.com] [Discuss on the Forum]

First thoughts on The Act (my review for the week)

October 25, 2007

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The reason why I am calling this my first thoughts and not my final review is because I am having a little issue with the sound – nothing comes through the on-board PC sound port for standard PC speakers. I have not yet had a chance to hook it up to a JAMMA cabinet (I attempted to do so with my Superman cabinet but the kit wouldn’t fit in the space due to the way the cabinet is setup) so until I can do so, I’ll have to go without sound.

Still, the game is playable and after playing it, I am even more disappointed that this game is not coming to arcades en mass. It is quite fun, very entertaining and unique. In0160.jpg fact there is nothing quite like it on any game market. The knob controller controls the main character Edgar and his actions/reactions. By twisting the knob in a certain direction it invokes his emotional response. It seems that twisting it to the left invokes more serious or negative reactions (depending on the situation) and to the right more positive or fun reactions. On top of that, the more you twist, the more intense the reaction. You have to be careful in twisting the knob however, sometimes it’s a small difference between each reaction.

The game is split into a story-mode that the player cannot control and then the interactive mode where the player takes control. This is represented by a slate in the lower left hand corner of the screen. The operator can adjust how many chances you get, if you screw up by contrasting the wrong emotions you loose a slate. Loose them all and it’s game over. I am not 100% sure how many different scenarios there are but all of them are quite entertaining and some are hilarious as you attempt to do things such as win over the girl of your dreams.

Hit the break for more, including news on the cancellation of the game we just received from The Stinger Report.

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Crazy: VF2 Simpsons Vs Family Guy

October 25, 2007

Some crazy people took the parts of the VF2 PC game  and using a “Make Your Own Fighting Game” engine called M.U.G.E.N. threw in Homer and Peter Griffin! Also note the Sega mascots in the character select screen. Video uploaded by SonicX14 but listed as : “Lion Rafale’s Great Wall Mugen Location Test” – amazing what you can find on youtube!

 

I want to play this!!

 Wikipedia tells me that: “M.U.G.E.N is a freeware 2D fighting game engine designed by Elecbyte, written in C with the Allegro library. The engine was originally released in July 17, 1999. Beta versions of it were made to work on DOS, Linux and Windows platforms, distributed through their website or to donors via email. With the release of the Linux version, support for DOS ceased.

The engine allows anyone to create characters, background stages and other game objects through interpreted text files, graphics, and sound compilations. It supports various types of audio formats such as MP3, ADX, OGG and MIDI as background music during gameplay or at other points such as an introduction or the select screen. The engine allows for most of the same type of functionality found in most any commercial 2D fighting games, up to and including close recreation of those games’ characters and gameplay. While the engine is set up primarily for fighting game development, several other game types have been developed using it, including shooter and platformer style games.”

 Also check out Mugen Infantry they seem to be re-writing the fighting game genre one title at a time!!!

"The Act" – In the News

October 25, 2007

As a taster for Shaggy’s up coming review here is a quick news story I found on “The Act” on youtube. Features a little gameplay, cabinet on test and some interviews with key Cecropia staff. Sadly they don’t seem too positive about the coin-op industry!

 

“The Act” – In the News

October 25, 2007

As a taster for Shaggy’s up coming review here is a quick news story I found on “The Act” on youtube. Features a little gameplay, cabinet on test and some interviews with key Cecropia staff. Sadly they don’t seem too positive about the coin-op industry!

 


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