I just returned from my local distributor and upon visiting their location I had a chance to give America’s Army a round. Since I am considering picking this game up for my arcade in a couple of weeks, I figured it would be useful to “try before I buy”. Not only that I was curious about this game to see how it played.
The game cabinet will be perfect for street operators – it has a small footprint but the overall design is attractive with a large marquee and good side art. The price is attractive as well, coming in at under $4000. The guns are green and felt sturdy although the recoil was pretty light. Perhaps that can be adjusted by the operator (heavy recoil guns in arcades always seem to burn out quickly). America’s Army is fun and reminds me of Area 51: Site 4 with the various stages of shooting activities the player(s) can participate in. Before each event starts, the Drill Sargent fills you in on what the objectives are and what you need to do (although the instructions can be skipped by hitting Start). I was able to try out most of the exercises, minus the Sniper Course. I first played the Point Man course and failed initially so I decided to try out some of the other events. The Shoot House was pretty fun although I expected it to last a little longer than it did. Shotgun Training was a blast as well as a good challenge; Mover Target was probably the most challenging of the bunch that I played as you have to avoid hitting civilian cardboard targets as the enemy target paces along a track. I didn’t get a good chance to try out the Grenade Course as someone at the store began talking to me about my arcade although I noticed that it worked out a lot like the grenade launcher in Aliens: Extermination minus the fact that you have a longer distance to worry about.
Hit the post break to read more as otherwise this will fill up too much of the page!