Archive for August 20, 2007

GlobalVR Updates Website – adds America's Army and NASCAR info

August 20, 2007

globalvrweb.jpg

GlobalVR has updated their website with a slightly new look as well as information on their new releases NASCAR Racing and America’s Army. This includes the brochures for each title and a few screenshots. Prior to this, we hadn’t seen any views of what the game action itself would look like. It is still hard to tell how America’s Army appears as the pictures are very small but there are a few shots of NASCAR up and available and it looks pretty good although as with any game it is better to judge by seeing the game in action as opposed to still shots. Some information revealed about each game from the brochures:

America’s Army:

AA has 8 game modes including: Sniping Course, Shoot House,Shotgun Training, Mover Target, Pistol Range, Point Man, Grenade Course and Indoor Shooting Range. From the brochure it appears that the game has a heavy focus on team play (somewhat like Let’s Go Jungle) and it also includes a “dynamic difficulty system” to make it easy for 1st timers and hard for return players. I’m not sure if that means that the game can tell if you suck at it really quickly or if it will allow you to register yourself and save your progress. The game does have leaderboards and seems to make it a point so perhaps the high scores will be more prominently displayed than is standard, although it is not clear how. As with any shooter, it also will have hidden bonuses to find in each stage so at the very least it looks like this game with have a good amount of replay value.

NASCAR Racing:

NASCAR features 6 recreated NASCAR tracks including Daytona, Talladega, Bristol, Phoenix, Lowe’s and Indianapolis Motor Speedway’s (a * on the brochure indicates that the Indianpolis track is available in the US version of the game only). You can choose from 12 different drivers (I won’t list them all here but the popular ones such as Dale Earnhardt Jr., Jeff Gordon, Tony Stewart and others are there) and there are 18 other non-selectable opponents on the track. You’ll be able to do draft boosts to try and catch the lead and of course the game supports multiplayer. The force feedback is mentioned in the brochure (I assume developed by Immersion Technologies), as is a 4-speed shifter and 6 speaker audio system. Each version of the game (standard, deluxe and motion deluxe) are also mentioned, with most of the focus laying on the deluxe version (which is also pictured on the pdf).

[GlobalVR Official Website] [Discuss on the Forum]

GlobalVR Updates Website – adds America’s Army and NASCAR info

August 20, 2007

globalvrweb.jpg

GlobalVR has updated their website with a slightly new look as well as information on their new releases NASCAR Racing and America’s Army. This includes the brochures for each title and a few screenshots. Prior to this, we hadn’t seen any views of what the game action itself would look like. It is still hard to tell how America’s Army appears as the pictures are very small but there are a few shots of NASCAR up and available and it looks pretty good although as with any game it is better to judge by seeing the game in action as opposed to still shots. Some information revealed about each game from the brochures:

America’s Army:

AA has 8 game modes including: Sniping Course, Shoot House,Shotgun Training, Mover Target, Pistol Range, Point Man, Grenade Course and Indoor Shooting Range. From the brochure it appears that the game has a heavy focus on team play (somewhat like Let’s Go Jungle) and it also includes a “dynamic difficulty system” to make it easy for 1st timers and hard for return players. I’m not sure if that means that the game can tell if you suck at it really quickly or if it will allow you to register yourself and save your progress. The game does have leaderboards and seems to make it a point so perhaps the high scores will be more prominently displayed than is standard, although it is not clear how. As with any shooter, it also will have hidden bonuses to find in each stage so at the very least it looks like this game with have a good amount of replay value.

NASCAR Racing:

NASCAR features 6 recreated NASCAR tracks including Daytona, Talladega, Bristol, Phoenix, Lowe’s and Indianapolis Motor Speedway’s (a * on the brochure indicates that the Indianpolis track is available in the US version of the game only). You can choose from 12 different drivers (I won’t list them all here but the popular ones such as Dale Earnhardt Jr., Jeff Gordon, Tony Stewart and others are there) and there are 18 other non-selectable opponents on the track. You’ll be able to do draft boosts to try and catch the lead and of course the game supports multiplayer. The force feedback is mentioned in the brochure (I assume developed by Immersion Technologies), as is a 4-speed shifter and 6 speaker audio system. Each version of the game (standard, deluxe and motion deluxe) are also mentioned, with most of the focus laying on the deluxe version (which is also pictured on the pdf).

[GlobalVR Official Website] [Discuss on the Forum]

Sega's Nintendog-Like Card Game Ride Thing

August 20, 2007

[via Kotaku]

Why try and discribe this game when Kotaku do a perfectly good & funny job of it themselves! Also Head over there for more pictures.

BRIAN ASHCRAFT writes…

SEGA’s Isshyo ni Wan-Wan (“Together With Doggy”) is a geared-for-children arcade game features a touch screen that lets players “pet” virtual dogs Nintendogs-style. What’s more, the game dispenses cards of different dogs (there are 25 breeds) that can be swipe-scanned in like SEGA’s own Mushi King. To top it off, the game is housed in a little car that rumbles and shakes once feed a coin. It’s even covered with little dogs — like you hit them or something! In short: You put in a coin, you get a card. You swipe the card, and a virtual dog appears on the screen, which you pet. The little car you are sitting in shakes and vibrates. The end. Exciting if you are four years old! Isshyo ni Wan-Wan is a SEGA marketing person’s idea of what Japanese children everywhere desire rolled into one odd machine.

[Discuss on the Forum]

Sega’s Nintendog-Like Card Game Ride Thing

August 20, 2007

[via Kotaku]

Why try and discribe this game when Kotaku do a perfectly good & funny job of it themselves! Also Head over there for more pictures.

BRIAN ASHCRAFT writes…

SEGA’s Isshyo ni Wan-Wan (“Together With Doggy”) is a geared-for-children arcade game features a touch screen that lets players “pet” virtual dogs Nintendogs-style. What’s more, the game dispenses cards of different dogs (there are 25 breeds) that can be swipe-scanned in like SEGA’s own Mushi King. To top it off, the game is housed in a little car that rumbles and shakes once feed a coin. It’s even covered with little dogs — like you hit them or something! In short: You put in a coin, you get a card. You swipe the card, and a virtual dog appears on the screen, which you pet. The little car you are sitting in shakes and vibrates. The end. Exciting if you are four years old! Isshyo ni Wan-Wan is a SEGA marketing person’s idea of what Japanese children everywhere desire rolled into one odd machine.

[Discuss on the Forum]

Help Us, Help You..

August 20, 2007

I love the arcades but I’m neither an arcade expert nor a professional writer so big thanks has to go out to go out to Shaggy & Metafox who have helped me expand the blog with a wealth of knowledge that has proved insightful and very interesting.

There is all this talk of making the public more aware of the industry, so lets start doing it, whether you tell us or any other arcade blog out there, lets remind everyone that arcades are still out there, and are still a great place to have a great time, that you can not replicate in the home, no matter how many cheap plastic steering wheels or badly calibrated light guns you have!

You can contact us via the Arcade Heroes Forum or email us at arcadeheroes@hotmail.co.uk

China Town Fair Location Video

August 20, 2007

Enough of all this negativity, lets get back to the stuff we love. Here’s the latest arcade location video from the guys at Press Start, and don’t forget to head over to thier site for a written review of the site as well.

[Discuss on the Forum]

More on the "Death of Arcades" video

August 20, 2007

There has been a lot of discussion about the “Death of Arcades” video, no where more so than on the comments page of the video itself.

[via Kevin Williams of The Stinger Report]

“The Director of the contentious ‘Arcades are Dead’ video bows to viewer pressure and answers criticism and at the same time promises a next video claiming ‘Arcades have Returned’! It is thought that pressure from the number of sites that have dropped the original video and the hard hitting criticism of factual errors and poor research has forced this U-Turn.”

[Discuss on the Forum]

More on the “Death of Arcades” video

August 20, 2007

There has been a lot of discussion about the “Death of Arcades” video, no where more so than on the comments page of the video itself.

[via Kevin Williams of The Stinger Report]

“The Director of the contentious ‘Arcades are Dead’ video bows to viewer pressure and answers criticism and at the same time promises a next video claiming ‘Arcades have Returned’! It is thought that pressure from the number of sites that have dropped the original video and the hard hitting criticism of factual errors and poor research has forced this U-Turn.”

[Discuss on the Forum]

State of Amusement Coverage – Arcade Heroes Exclusive Commentary

August 20, 2007

 Well the question has been posed on a number of forums and emails following the Play Value “The Death of Arcades” shambolic video, “Why do consumer game journalists hate arcade so much?”

I have had to write a number of rebuttals to inaccurate or plain wrong features about the amusement industry and have noticed a growing pattern.

The plain fact is that consumer media, especially the magazine business, is in serious trouble. The success of the internet in covering consumer games has capture the players (readers) loyalty with a up to date 24/7 coverage; while the magazine sector has been caught in a number of review fixing scandals and just poor and late reporting is eroding readers respect. In the UK a growing exodus of journalists and publishers has been marked by internal battles.

One leading consumer game magazine has had four new editors over the last few months, with the average publication having a staff of writers that have under two years experience in the market, let alone professional writing, moving from magazine to magazine; the days of a journalist that grew up playing games and then starts to write are far and few.

Also add the fact that covering the amusement sector is incredibly difficult, especially for naïve staff. Many writers claim knowledge of the sector, every time arcade is mentioned the writer will try and build their image by claiming “…oh yeah I played arcades when I was younger”, some claiming great prowess, though the reality is if all these guys knew arcade gaming in their youth the market would have been huge and better reported now. Most publishes hire any warm body, and it is surprising how many media staff in the magazines don’t actually play games, or do so only when joining their new magazine.

In reality the Japanese centric sector is incredibly closed to outsiders and extremely difficult to follow. The amusement manufacturing industry dose not market greatly to the players (one of the few industries to not do this), and compared to the spoon feeding that consumer journalist get from the console sector – amusement is totally different. And obviously the advertisers are supporting a magazine that big’s-up their products, not draws players’ interest to another revenue stream. It is easier just to write off amusement than do any real work.

I receive a lot of resentment from consumer games sites and magazines for running The Stinger Report. They are resentful that we get exclusive amusement news on releases, and that we also get coverage on the market. It is far easier for a consumer writer to claim “…Arcade is Dead…” as they can not get any news on what’s going on. Then when the forums and readers go “…hey how come you did not cover the new Tekken 6 news”, or “… hey how come the Stinger has news on Time Crisis 4, why did you guys not tell us?”, these magazines writers get really steamed. No matter how much they airbrush their forums of criticism they still feel the pressure. Too many times they have been caught saying “… nothing is happening in arcade!” only to see a new big launch that players want to hear about.

The pressure is on consumer media, I personally am concerned that once it gets harder on the journalists and the criticism of their appalling arcade coverage gets too much then we will go from no coverage and falsehoods too naïve and badly compiled features from individuals claiming some knowledge. We will also see increased pressure on those that do cover the industry as their work gets “borrowed” as consumer games media’s own. A few consumer web sites have already started to steal news just to make up their short fall.

Will coverage get better? Well yes, I know of at least two magazines that have reversed their arcade coverage and started to write appreciative reviews on new releases. I personally have been asked to write a special feature for one prominent consumer games magazine on the reality of the new amusement industry. For the rest, we will see more “Arcade is Dead” stories as it is in their best interest (and their advertisers) that amusement dose not impact the consumer games sales at this very trying period in the markets history. Consumer sales are down (even with the launch of new platforms), the players are complaining of formulaic game design – and more importantly game publishers are suffering from internal difficulties with immanent closure and redundancies (just look at Atari/Infogrames possible delisting).

I have noticed that some sites have dropped running the Play Value video – the video makers, ON Networks, has decided has been working overtime to try and ‘censor’ their forum of criticism, though recently they have given-up holding back the tide. I think the reaction to the video has stung the producers, and the consumer games media – how much this will change coverage is unknown, though as more and more ex-arcade content appears on consoles (Konami arcade classic being the top selling Xbox LIVE Arcade release so far) attitudes will have to change, though if the media is capable is another matter!

Kevin Williams

Director
KWP Limited
www.thestingerreport.com/kwp.html

[Discuss on the Forum]

What We Are Playing This Week……

August 20, 2007

 

I have been playing a lot of Pro Evo 6 recently in anticipation of the latest yearly update. Which reminds me, what happened to PES arcade, I have not seen one out in the wild yet?

Twisted Supreme - Pro Evo 6 (360- Pac Man C.E. (XBLA)- Puzzle League (DS) 

Shaggy(updated) 

- Tapper (Arcade)
– Wizard of Wor (Arcade)
– Super Paper Mario (Wii)
– Resident Evil IV (Wii)
– Guitar Hero II (Xbox 360)

[Discuss on the Forum]


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